But, keep in mind, England has now spent 70 IPC on Fighters it spend nothing on surface ships which implies it does not have any at the start of round 3. Fine. 9 Fighters, 1 Bomber (7 fighters purchased, plus starting equipment) should be enough to take 2 destroyers, 2 carriers, 4 fighters and a cruiser with decent odds to have 4 or 5 fighters and a bomber left. All well and good.
Now, England has 2 infantry, 1 artillery, 1 armor, 4 or 5 fighters and a bomber. Germany has lost her fleet and 4 fighters. Germany has Karelia, all of Europe, Baltic States, East Poland and Ukraine at least, every round, so is earning about 50-60 IPC a round and Italy has Egypt, Jordan, Sudan, Fr. Equitorial Africa and Italian East Africa so is earning 25-30 IPC a round.
What does England do? They have no transports and even if they did, they have nothing to transport! So Round 3, you build ground units and save the rest (so you dont have to defend against German bombers I presume). Round 4 you build transports and carriers to defend them. Round 5 you can land somewhere.
By investing some cash into SZ 5, I stopped England from being a threat to my Financial Production for 5 rounds and I was able to leave a vast majority of Europe undefended so I could apply extra pressure to Russia (making up for not building as much ground forces at the start of the game.)
Remember, we are assuming America decided round 1 to go Pacific.
And of course, I could extend England’s lock out (and outspending just by Italy chewing up Africa and Japan the Middle East) by taking my 52 IPC to put 1 cruiser, 2 battleships in the water. Yes, there is no army build this round, but England’s now forced to again build airships or give up it’s strategy all together - a costly option. Meanwhile, Germany holds and does not trade in Western Russia costing them 10 IPC but saving their fleet.