Gamer,
Thanks for the fleet rules. I do like the fact that transports cannot be used as fodder, which is unrealistic and heavily favors the Allies. Also, buying subs for the Allies in the Atlantic shouldn’t be practical anyways; they were used as primarily offensive units.
I hate suggesting ways to “balance” the game when we haven’t had a large enough sample set or time to devise alternate strategies. But if these problems persist, we’re either going to have to give:
1. A bid for the Allies.
2. Remove Japan’s NOs (only) or at least nerf them.
3. Rearrange the turn order.
Out of these, I like #3 the most because it requires the least amount of change to the game. Do you think a turn order of Russia, Germany, UK, Italy, Japan, USA would balance the game?
Also, have you tried playing without NOs at all for 1941? Does that make a significant enough difference?
1. Even though they are cheaper at 20 IPCs, BBs are not as good a deal in this game. They nerfed the BB by only allowing you 1 shore bombardment per attacking amhip unit. So you no longer have the option of dropping one guy in France and getting 6 bombards. The rules prohibit that, which makes the expensive BB much less attractive as a purchase when you can buy a cruiser for 12 IPCs and get almost the same benefit (attacks, defends and bombards at 3).
I still like BBs because they take two hits to sink. Though, you’re right, the build costs should have been lowered to 18 IPCs. I never liked the unlimited bombardment rule. 1 infantry should not be able walk aboard a continent because of naval bombardment, they just didn’t happen.
2. The quality of the plastic pieces in this set was VERY disappointing. It was almost of the quality of the old Xeno Games W@W set – piss poor. For $100, I would have expected something more on the order of the quality pieces that came with A&A: Europe, which cost HALF as much as this game. In fact, IF I buy this game, I would be tempted to throw out the pieces that came with it and buy up odd sets of A&A: Europe pieces on e-bay or whatever to replace them. The map and counters are too nice to be played with with such crappy plastic pieces, IMO.
Urgh. I do not want to replace my fresh pieces before I’ve played with them. Yeah, Wizards bungled this department.
Flying Tiger
American NO……
-Gain 15 ipcs if at the end of your turn the value of all American units in Pacific theatre are more than 90 ipcs,not including ICs or AA guns.
(Pacific theatre includes…Alaska, all pacific islands, WUSA and Pacific ocean)If you really think about it the American people would have been furious if we had not fought Japan after PH. If we are not engaging them then morale should be low and no bonus should be given. This would also get America to its ideal ipc level.
Typically I think rules that require you to Count the Number of Pieces on the Board are not desirable from a playability standpoint. It bogs the game down. The Americans already get NOs for being in the Pacific. The problem is they can’t go after them because Japan is too strong and building up to 90 IPCs requires over 2 full turns of commitment.