@Lynxes:
/03321
Ah, yes, you’re right about restricted shore bombardment, that makes these attacks slightly less strong.
But, Japan moves before UK and I think destroying that Indian fleet will be a standard move. They have 2 ftrs on a CV outside of Formosa who can destroy the fleet easily.
So, if Japan does it’s job you would have:
Italy: 3 inf, 1 arm, 1 ftr, bombard: 2 CA= 6 shore bombard, 16 attack.
UK: 2 inf, 1 tank, 1 ftr= 13
Probable end result: Italy takes Egypt with 1 inf, 1 arm, 1 ftr.
That German TRS will probably be a most debated subject… I actually thought of using it in the Black Sea. Maybe shielding it in the Central Med with the Italian fleet is a good move, but too defensive for my tastes. This is a balanced strategy I chose, in order to keep the subs alive a little longer. If you think the battle of the Atlantic is a waste of your energy, you should of course send that BMB vs. Egypt. But I think this is a mistake since UK will then gather the Royal Navy in one sea zone and it will be difficult to attack at that stage.
From looking at your post, Lynxes, it looks like you are assuming that you will play both Germany and Italy. It this correct? Or are you assuming that you are playing all of the Axis? I am hoping that we see more multiplayer games, where 3 Axis players have to cooperate like the 3 Allied players do. Having the Axis being played by one player sort of defeats the purpose of adding Italy.
As for your strategy. When I look at the image on Boardgamegeek that everyone is assuming is the 1941 setup, the UK has 2 infantry, 1 armor, 1 artillery, and 1 fighter in Egypt. I do not see the artillery included in your computations of force ratios. How are you accounting for its absence? Next, I see three British Infantry and 1 artillery in India, bringing 1 Infantry and the artillery to Egypt would still leave India with 2 infantry to defend it. Since you are having the Japanese carrier attack the British Indian Ocean fleet, this may not be possible. However, that means you are playing all of the Axis, and so much for a multiplayer game. Personally, as an Allied Player, the more Japan commits to the west, the more I like it, as I will be coming at you from the east. There were very good reasons in WW2 that the Japanese did not go further east into India. The US being the main one.
An alternative British response would be to take move the two infantry in TransJordan to Egypt, and reinforce that. Then you are attacking 4 infantry, 1 armor, 1 artillery, 1 fighter, and maybe 1 bomber, with 3 infantry, 1 armor, and 1 fighter. Even allowing for one round of bombardment, I suspect that you loose. If you attack TransJordan with 1 infantry and 1 armor, they stop right there as it is an Amphibious Attack with no additional movement. Newly captured, so no fighter can land in support. Then the British kill them on the next turn. So, no Amphibious attack on TransJordan.
With respect to the German transport, that is going to have to run to the Italian fleet on turn one, whichs pins down either your BB or a CA, probably the BB. I doubt very much if any ships are going to be allowed to go from the Med to the Black Sea. That did not happen in WW2, as the Turks kept the Straits closed to anything but commercial traffic. If it does go there, it is a sitting duck for the first aircraft that overflys it. Also, given the complete lack of destroyers by both the Germans and the Italians, a sub buy for the UK or the US on the first turn would pay very good dividends by posing an major threat to both the Italian and the small German fleet. A US sub build on turn 1 puts a sub into the Med on turn 3. Italy is going to have to build a DD, or have its Navy subject to unopposed sub attacks, first strike-submerge, first strike-submerge, and pray that the US does not get Super Subs as a tech early. The more I look at the setup, the more I think that a good buy for the US on turn 1 is 3 subs, one East Coast, 2 West Coast. No Italian or German destroyers, and it looks like 1 Japanese DD. A sub commander’s dream.
You are focusing an awful lot on your first turn. You need to be thinking about turns 2, 3, and 4.