• Ok guys… lets just leave this tread about strategy. Make your own or respond to others. And no more posts about what should be done to “balance” so that axis lose 100% of the time. Makes no sence in a game.


  • I barely can make out the territories on the pics i saw, but still seems to me that an early double punch could take out the caucasus region.

    Italy 1 is in good position early on to capture the caucasus complex via amphibious assault. That’s 2 shore bombardment and infantry/arti against 3 infantry. Italy brings it’s tanks and plane in the balkans at the german frontline with Ukraine. It build a second transport and some ground troops.

    Russia 1 retake caucasus, yes, but won’t be able to pop troops out of there.

    Germany 1 strike along the frontline taking and massing in ukraine close to caucasus.

    Italy 2 strike at caucasus again with 4 amphibious units and the tanks in range trough ukraine held by germany. This also yields 3 shore bombard.

    R2 russia can maybe or maybe not take back caucasus but G2 should put a definitive nail in that coffin. If i was Russia player, i’D rather see it flagged Italian than Germany.

    I am assuming:
    -  caucasus worth still 4 IPC for italy

    • 3 infantry are defending caucasus round 1
    • Italy has 1 BB, 2 cruisers and 1 transport rnd1
    • That Germany can consider an IC in balkans to pop transports and will take care of Africa from G3. France IC could be an option too since it connect to med if i see correctly

    EDIT: Hrmmm, upon further inspection, i saw there is 4 infantry defending caucasus. Well, Italy could refrain from taking it rnd 1 while doing it’s work in Egypt and still set up with germans to take caucasus on rnd 2.

  • 2007 AAR League

    @axis_roll:

    I guess I just don’t have the time for sheer speculation as A&A strategy discussions already are pretty nebulous even WHEN all the rules are known and games have been played to test these strategies.   :|

    I seems you do at least have the time to post that you don’t have the time to discuss this topic further  8-) :mrgreen:

    I’m really sorry Axis_roll, I just couldn’t help myself!  :-D :wink:


  • Caucasus cant be taken on turn 1 by Italy because Italy plays after the Soviets and you dont know what what are doing, plus thats not the focus of their bonus points. Look at what they do with their fleet and africa for turn 1. Likely your setting up them for turn two because they are a little far from action and UK will probably not leave Egypt…or will they?


  • G1 strategy ’41 scenario Axis & Allies Anniversary edition

    Objective: get as many infantry as possible into Russia. Harass UK without risking too heavy losses, especially air units.

    Builds: 8 inf, 1 sub.

    Combat moves:
    Baltic states: 1 inf from Norway, 1 inf from Northwestern Europe, 2 inf, 1 art and 2 tanks from Poland, 1 cruiser bombarding.
    East Poland: 2 inf from Poland, 2 tanks from Czechoslovakia/Hungary, 2 tanks from Roumania/Bulgaria.
    Ukraine: 3 inf, 1 art from Roumania/Bulgaria, 1 ftr from Poland, 1 ftr from Germany.
    Egypt: 1 inf, 1 art, 1 tank from Libya, 1 inf from Morocco/algeria, 1 tank from France.
    North Sea: 1 sub from Baltic Sea, 1 ftr from Norway.
    Azores sz: 1 sub from Bay of Biscay, 1 ftr from Northwest Europe, 1 bmb from Germany (abort attack when sub is destroyed!).
    East Canada sz: 1 sub from Bay of Biscay.

    Probable results: 1-2 subs survive,  0-1 of 3 UK destroyers. In Egypt: either taken or Uk survives with ftr or ftr and tank.

    Non-combat moves: 2 inf, 1 AA from Germany to France, 1 inf, 1 art from Germany to Poland (if you hit that transport in Labrador you can send one more inf to Poland). Fighters: 2 land in France, 1 in Poland, 1 in Roumania/Bulgaria. Bmb: Germany.

    Placement: 8 inf in Germany, 1 sub in Baltic Sea.

    Follow-up: Italy should attack vs. Egypt and put some inf in France, build an extra transport so that it can amphibious assault both in Mediterranean and the Black Sea. Turn 2 Germany buys an AA, more inf and art and another sub. From turn 3 onwards, add tanks, ftr and bmb to your inf builds of at least 6 / turn. Use your subs as casualties in conjunction with air attacks in the Atlantic, stop building them when the Royal Navy gets too powerful. In Russia, take Karelia turn 2, trade territories until your inf arrive from Germany and then put pressure vs. both Archangelsk and Caucasus. The latter should be attacked by the italians as well. If using techs, start putting 5 IPCs/turn from turn 2 on and aim for the Land/Production chart, increase this to 10 IPCs/turn if the Allies build a lot of bombers or get heavy bombers tech and stop when you get Radar or IC repair.


  • Baltic states: 1 inf from Norway, 1 inf from Northwestern Europe, 2 inf, 1 art and 2 tanks from Poland, 1 cruiser bombarding.

    ok possible…

    East Poland: 2 inf from Poland, 2 tanks from Czechoslovakia/Hungary, 2 tanks from Roumania/Bulgaria.

    well ok…

    Ukraine: 3 inf, 1 art from Roumania/Bulgaria, 1 ftr from Poland, 1 ftr from Germany.

    still ok…

    Egypt: 1 inf, 1 art, 1 tank from Libya, 1 inf from Morocco/algeria, 1 tank from France.

    No way sir. not enough juice. you will get shanked on this and lost most of what you brought in.

    North Sea: 1 sub from Baltic Sea, 1 ftr from Norway.

    you only need to kill a 2 destroyer ( transport is gone automatically and does not fire). i think this is overkill  ( 2 and 3)

    Azores sz: 1 sub from Bay of Biscay, 1 ftr from Northwest Europe, 1 bmb from Germany (abort attack when sub is destroyed!).

    ok i can see that…

    Labrador sz: 1 sub from Bay of Biscay.

    against a battleship? how is this gonna win/ Suicide mission. Battleships do fire back against subs? or is their some trick?


  • We haven’t really talked about spending some of your initial buys on tech.

    It was my understanding that tech dice do not go away until you successfully research something, so what about spending 5IPCs on the first turn so you always have a tech roll?


  • its good to keep something in the pot brewing.Not too much because once the tech is discovered, the researchers are spent and you must buy more.


  • I thought nations play order was same with Italy going first now?

    What’s the new order?


  • Germany, Russia, Japan, UK, Italy, US in '41.  '42 is the same with Japan and Germany flip-flopped.


  • against a battleship? how is this gonna win/ Suicide mission. Battleships do fire back against subs? or is their some trick?

    Hey, I mean the DD and TRS off Canada of course, I change my post for clarity!

    The idea not to attack that BB is trying to kill off: 1 CA, 3 DD, 1 TRS (43 IPCs) instead of 1 BB, 1 DD, 1 TRS (35 IPCs). Then UK won’t be able to attack your subs with the RAF and you will get a turn or two to attack with your subs.

    Egypt is simple: it’s going to fall on Italy’s turn anyway and in the long run a German campaign in Africa is too much waste of resources, it should be an italian theater of war. I prefer using that BMB vs. the Royal Navy!


  • @Lynxes:

    Egypt is simple: it’s going to fall on Italy’s turn anyway and in the long run a German campaign in Africa is too much waste of resources, it should be an italian theater of war. I prefer using that BMB vs. the Royal Navy!

    Egypt will probably survive with anywhere from 1 fighter to 1 fighter, 1 tank, 1 art.  Regardless it means your German trans will be dead and Germany probably won’t be able to transport any unit to Africa for the rest of the game.  If he lives with just the tank+fighter, and ships 1inf, 1 art from India + 2 inf from TJ, you won’t take Egypt with Italy.  He could also move his bomber down, forcing you to keep your navy bottled in sz 14 on I1 to protect a transport if you build one (which I prob would).  And on UK2 he can transport the 2 inf from SAF to Egypt.  Not to mention that depending on how you move he could practically force you out of Africa with just UK troops that started in the area.  Even if he doesn’t, an Allied landing in Morocco will probably be happening in the first few turns, and if you haven’t taken Egypt solidly by then you can forget about Africa.

    It might seem like he’s leaving Japan alone, but if Japan goes hard @China and the Pacific, UK can probably build an India complex that won’t be threatened until like J3.  And I’d guess the US will be building some type of Pacific navy.


  • /03321

    Well, let’s see what will be the case on Italy1 when they make the jump versus Egypt. We assume my proposed attack and the survival of 1 ftr and 1 tank. Two scenarios:

    1. India reinforcement, 2 inf

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 1 BB, 2 CA= 10 shore bombard, 16 attack.
    UK: 4 inf, 1 tank, 1 ftr= 17

    Probable end result: Italy takes Egypt with 1 arm, 1 ftr.

    1. No india reinforcement:

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 1 BB, 2 CA= 10 shore bombard, 16 attack.
    UK: 2 inf, 1 tank, 1 ftr= 13

    Probable end result: Italy takes Egypt with 2 inf, 1 arm, 1 ftr.

    I doubt if UK actually can take 2 inf from India and build an IC, since then it won’t be defended. And I wouldn’t pour troops into India to be killed and lose India in the process. UK will fight Africa either from a South African IC or from landings in North or West Africa.

    So nr 2) is the probable scenario, and here Italy can afford to leave the BB outside of Italy and build a TRS safely and not fear attacks by that BMB, and still win the fight.

    I can’t see why Germany needs to get troops into Africa. This is an italian theater of war!


  • @Lynxes:

    1. India reinforcement, 2 inf

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 1 BB, 2 CA= 10 shore bombard, 16 attack.
    UK: 4 inf, 1 tank, 1 ftr= 17

    Probable end result: Italy takes Egypt with 1 arm, 1 ftr.

    Huh? How? 1st, only 2 ships can bombard because you’re only landing 2 ground troops.  2nd, the chances of taking Egypt with that attack are very small…if you hit 0/2 bombards it’s not gonna happen, 1/2 bombards gives a 13% chance to take, 2/2 bombards gives 37% chance to take…And I forgot to mention the UK can move his India destroyer through the Suez before i1 making bombardment impossible.

    @Lynxes:

    1. No india reinforcement:

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 1 BB, 2 CA= 10 shore bombard, 16 attack.
    UK: 2 inf, 1 tank, 1 ftr= 13

    Probable end result: Italy takes Egypt with 2 inf, 1 arm, 1 ftr.

    Again, only 2 can bombard, if 0 hit it’s again 37% to take, 1 hit = 69%, 2 hits = 93%.  So yes, in this case if UK does not ship units from India and does not move the destroyer through the Suez you should make that attack.  But that would be a bad move by UK.  If he will neither move the units from India to Egypt nor move the destroyer to prevent bombardment then he should move out of Egypt, either toward SAF (if he wants a SAF complex?) or toward India.  Or he could still reinforce TJ and then counter-attack Egypt on UK2 because your 4 ground troops won’t be able to hold it vs. what he can bring and you have no German troops to help defend it because you threw their trans away.

    @Lynxes:

    I doubt if UK actually can take 2 inf from India and build an IC, since then it won’t be defended. And I wouldn’t pour troops into India to be killed and lose India in the process. UK will fight Africa either from a South African IC or from landings in North or West Africa.

    So nr 2) is the probable scenario, and here Italy can afford to leave the BB outside of Italy and build a TRS safely and not fear attacks by that BMB, and still win the fight.

    I can’t see why Germany needs to get troops into Africa. This is an italian theater of war!

    1: As I said Japan might not even have anything to threaten India until J3, and then maybe not much.  By then UK can move troops back from Egypt to India if he held Italy off, and that 1 round of stalling is worth a lot.  With Japan having to deal with Russia in the north, China in the west, and the US probably building a decent Pacific navy, I’m not sure how heavy he can go after India.

    2: As I said, UK can bring the bomber down to the Mid-East on UK1, and then the BB+trans in sz 14 are threatened by fighter+bomber, good odds for UK.

    3: I agree that Italy is going to be focusing on Africa much more than Germany, but I do not agree that Germany should not care about reserving its Med. trans to move guys to Africa if need be.  If the battle for Africa goes poorly for Italy in the the 1st 1-2 rounds then a German trans moving a couple guys can really help in a theater where a small amount of troops means a lot more than a dense area like Europe.


  • /03321

    Ah, yes, you’re right about restricted shore bombardment, that makes these attacks slightly less strong.

    But, Japan moves before UK and I think destroying that Indian fleet will be a standard move. They have 2 ftrs on a CV outside of Formosa who can destroy the fleet easily.

    So, if Japan does it’s job you would have:

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 2 CA= 6 shore bombard, 16 attack.
    UK: 2 inf, 1 tank, 1 ftr= 13

    Probable end result: Italy takes Egypt with 1 inf, 1 arm, 1 ftr.

    That German TRS will probably be a most debated subject… I actually thought of using it in the Black Sea. Maybe shielding it in the Central Med with the Italian fleet is a good move, but too defensive for my tastes. This is a balanced strategy I chose, in order to keep the subs alive a little longer. If you think the battle of the Atlantic is a waste of your energy, you should of course send that BMB vs. Egypt. But I think this is a mistake since UK will then gather the Royal Navy in one sea zone and it will be difficult to attack at that stage.


  • @Lynxes:

    But, Japan moves before UK and I think destroying that Indian fleet will be a standard move. They have 2 ftrs on a CV outside of Formosa who can destroy the fleet easily.

    A good point, but that move would mean shifting a carrier west, farther from the US Navy that will be threatening soon.  Also, if Japan designates 2 fighters for the India fleet it looks like it won’t make nearly as much leeway into China on J1.

    But again, that’s a fine move and if Japan takes out the trans UK will abandon Egypt before Italy has the chance to take it.  But in this situation UK has the chance of taking Egypt back on UK2 since Italy can only get 4 ground troops there, and UK can still shift their bomber down.  That would also open the door for more stalling once the SAf inf made their way north, with air cover to support their attack.  And by that time, with Italy alone concentrating pretty much everything on Egypt, the UK/US should be able to make a solid enough landing in Morocco to push east, and more or less seal off N. Africa.  This is the problem of not having any German Med. support, and seems to be a big problem to me.


  • @Lynxes:

    /03321

    Ah, yes, you’re right about restricted shore bombardment, that makes these attacks slightly less strong.

    But, Japan moves before UK and I think destroying that Indian fleet will be a standard move. They have 2 ftrs on a CV outside of Formosa who can destroy the fleet easily.

    So, if Japan does it’s job you would have:

    Italy: 3 inf, 1 arm, 1 ftr, bombard: 2 CA= 6 shore bombard, 16 attack.
    UK: 2 inf, 1 tank, 1 ftr= 13

    Probable end result: Italy takes Egypt with 1 inf, 1 arm, 1 ftr.

    That German TRS will probably be a most debated subject… I actually thought of using it in the Black Sea. Maybe shielding it in the Central Med with the Italian fleet is a good move, but too defensive for my tastes. This is a balanced strategy I chose, in order to keep the subs alive a little longer. If you think the battle of the Atlantic is a waste of your energy, you should of course send that BMB vs. Egypt. But I think this is a mistake since UK will then gather the Royal Navy in one sea zone and it will be difficult to attack at that stage.

    From looking at your post, Lynxes, it looks like you are assuming that you will play both Germany and Italy.  It this correct?  Or are you assuming that you are playing all of the Axis?  I am hoping that we see more multiplayer games, where 3 Axis players have to cooperate like the 3 Allied players do. Having the Axis being played by one player sort of defeats the purpose of adding Italy.

    As for your strategy.  When I look at the image on Boardgamegeek that everyone is assuming is the 1941 setup, the UK has 2 infantry, 1 armor, 1 artillery, and 1 fighter in Egypt.  I do not see the artillery included in your computations of force ratios.  How are you accounting for its absence?  Next, I see three British Infantry and 1 artillery in India, bringing 1 Infantry and the artillery to Egypt would still leave India with 2 infantry to defend it.  Since you are having the Japanese carrier attack the British Indian Ocean fleet, this may not be possible.  However, that means you are playing all of the Axis, and so much for a multiplayer game.  Personally, as an Allied Player, the more Japan commits to the west, the more I like it, as I will be coming at you from the east.  There were very good reasons in WW2 that the Japanese did not go further east into India.  The US being the main one.

    An alternative British response would be to take move the two infantry in TransJordan to Egypt, and reinforce that.  Then you are attacking 4 infantry, 1 armor, 1 artillery, 1 fighter, and maybe 1 bomber, with 3 infantry, 1 armor, and 1 fighter.  Even allowing for one round of bombardment, I suspect that you loose.  If you attack TransJordan with 1 infantry and 1 armor, they stop right there as it is an Amphibious Attack with no additional movement. Newly captured, so no fighter can land in support.  Then the British kill them on the next turn.  So, no Amphibious attack on TransJordan.

    With respect to the German transport, that is going to have to run to the Italian fleet on turn one, whichs pins down either your BB or a CA, probably the BB.  I doubt very much if any ships are going to be allowed to go from the Med to the Black Sea.  That did not happen in WW2, as the Turks kept the Straits closed to anything but commercial traffic.  If it does go there, it is a sitting duck for the first aircraft that overflys it.  Also, given the complete lack of destroyers by both the Germans and the Italians, a sub buy for the UK or the US on the first turn would pay very good dividends by posing an major threat to both the Italian and the small German fleet.  A US sub build on turn 1 puts a sub into the Med on turn 3.  Italy is going to have to build a DD, or have its Navy subject to unopposed sub attacks, first strike-submerge, first strike-submerge, and pray that the US does not get Super Subs as a tech early.  The more I look at the setup, the more I think that a good buy for the US on turn 1 is 3 subs, one East Coast, 2 West Coast.  No Italian or German destroyers, and it looks like 1 Japanese DD.  A sub commander’s dream.

    You are focusing an awful lot on your first turn. You need to be thinking about turns 2, 3, and 4.


  • @timerover51:

    Also, given the complete lack of destroyers by both the Germans and the Italians, a sub buy for the UK or the US on the first turn would pay very good dividends by posing an major threat to both the Italian and the small German fleet.  A US sub build on turn 1 puts a sub into the Med on turn 3.  Italy is going to have to build a DD, or have its Navy subject to unopposed sub attacks, first strike-submerge, first strike-submerge, and pray that the US does not get Super Subs as a tech early.  The more I look at the setup, the more I think that a good buy for the US on turn 1 is 3 subs, one East Coast, 2 West Coast.  No Italian or German destroyers, and it looks like 1 Japanese DD.  A sub commander’s dream.

    1 US Sub against Italy’s 1 BB and 2 CA? That is a bit suicidal: the Sub might get a hit but the BB will take it and 1 roll of 4 and 2 of 3 most likely will sink that sub.

    You are focusing an awful lot on your first turn. You need to be thinking about turns 2, 3, and 4.

    The actions taken on 1st turn will be crucial for the Axis won’t you agree? The usefulness of this topic is to try to determine the best/cost-effective attacks for G1. As for G2/G3/etc. that will depend a lot on the Allies reactions and assumptions on how they will react, many of which might not happen at all.


  • From looking at your post, Lynxes, it looks like you are assuming that you will play both Germany and Italy.  It this correct?  Or are you assuming that you are playing all of the Axis?  I am hoping that we see more multiplayer games, where 3 Axis players have to cooperate like the 3 Allied players do. Having the Axis being played by one player sort of defeats the purpose of adding Italy.

    Well, of course you might not agree but my ideas are usable as a kind of negotiation. Such as the German saying to the Italian player: if I strike the UK fleet west of Gibraltar and attack vs. Egypt, will you then support me in the Black Sea after you have taken Egypt? Or the Italian saying to the Japanese: I suggest you destroy that UK fleet off India, then you can send transports vs. Borneo and NEI without escort ships and we will be able to take Africa and India easier in the long run. Negotiations like these are things you do in the game to win it.

    As for your strategy.  When I look at the image on Boardgamegeek that everyone is assuming is the 1941 setup, the UK has 2 infantry, 1 armor, 1 artillery, and 1 fighter in Egypt.  I do not see the artillery included in your computations of force ratios.  How are you accounting for its absence?

    Go up the thread. I start with the German turn 1 attack on Egypt, which destroys 2 inf and 1 art on average.

    As for your other comments on Allied strategy, they sound good. Sub buys for US will be seen alot in the game. I still think you need a carrier and some other surface ships though, you need to DEFEND Hawaii to keep that VC from falling. Subs will then be good as a strike force.

    UK sending a bomber to Africa, that’s quite vulnerable. Also, sending an invading fleet to Morocco is dangerous in this game now that the Italian fleet is so strong. Maybe we will see a combination of South African IC and landings in West Africa to block the Axis advance, and then a later landing in Morocco to turn the scales when the UK and US have superior fleets after a few turns?

    But again, that’s a fine move and if Japan takes out the trans UK will abandon Egypt before Italy has the chance to take it.  But in this situation UK has the chance of taking Egypt back on UK2 since Italy can only get 4 ground troops there, and UK can still shift their bomber down.  That would also open the door for more stalling once the SAf inf made their way north, with air cover to support their attack.  And by that time, with Italy alone concentrating pretty much everything on Egypt, the UK/US should be able to make a solid enough landing in Morocco to push east, and more or less seal off N. Africa.  This is the problem of not having any German Med. support, and seems to be a big problem to me.

    /03321

    I’m sure the TRS in Med will be cherished by some German players, we will see when the game gets played more. I don’t think Egypt will hold the first turn though, and India will need every unit to survive if the Jap’s launches an assault on turn 2 or 3. The battle of Africa will be fought all over the continent, and I think this will be where the Italian units will be used mostly. It’s hard to combine two powers, and most games you will see the Germans fighting in Russia and the Italians in Africa. Remember the Italians will have 17 IPCs/ turn if they take Egypt and keep the Med free of enemy fleets, so they can keep two or three transports pumping units over the Med.


  • You are being somewhat optimistic about cooperation from the other Axis players.  Why should the German player loose those units in Africa if you are going to get the benefit?  How are you going to get ships into the Black Sea and still cover the Med?  He would be better off moving them to reinforce his attack in Russia.  As for the Japanese player, I will simply say again, the more he heads west, the easier it is for the US to kill Japan quickly.  The Japanese get no additional IPC for helping you in Africa.  Lastly, you are going to have to buy those additional transports, which means other things do not get purchased.

    As for Hobbes comment on the sub, quite simply, the Italian player is forced to keep his fleet concentrated then, which means that he is not going to be able to control the Med for the extra IPC.  And I was thinking about using the sub in conjunction with a bomber, in which case, it is likely that at least one Italian ship is sunk.  Italy cannot affort the IPC to build a replacement.

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