DarthMaximus has come to the same conclusion as many others. The plan offers a marginal net increase in income for germany in the exchange, while other options on normal buys will offer more to Germany than this gambit. It is a gambit because Germany’s strength is on land and not the sea, The Soviet threat is a constant battle that is won by marginal improvements in Germany’s position and the first turn is very important if the Soviet player is given basically what amount to a free turn to freeze Germany on the eastern front.
Additionally, the unification plan doesn’t actually unify the German fleet, because as a result if any ships are left from this debacle then the Baltic is left with a hole and the medd is too weak to offer any serious counter to the rebuilt Allied fleets or Air units. This is the part of the plan that proponents of this tend to leave out of their analysis which is the long term conclusions for the axis ability to defend from Allied threats and the lost tempo in the Eastern front and Africa.
The math is the math and their no arguing the numbers. However, the posts of the math by some of the proponents was fudged to make it look better than it was.
Clearly IL and Switch are talking about the long term while Squirecam and Crazystraw are talking about the tournament setting where the games typically last between 5 and 7 rounds.
U-505:
This is probably the only redeeming thing about unification because it presents a wild game, that possibly could lead to something in the short term ( providing the dice go your way and not average luck) and make the position look good for a few rounds if it works… In any real game where the dice were average and the game had no limit on rounds then these strategies are much less satisfactory.
A good strategy should be one that: 1) has an immediate goal, 2) has very good chances for success, 3) plays to your strength and your opponents weakness
The fleet unfication allmost never (again by the math) actually results in this bacause theirs basically nothing more than a ship left,It relies on some good rolls to shift the value of this plan into a “value based plan”, and it does not play into your strength but in the opponents strength.
now to the questions:
A) It is clear he did not understand the threads about the fleet.
B) It is clear he doesn’t even remember the basics about the Baltic. Germany does not spend “an entire turns worth of income”; they spend 16-24 IPCs.
If he’s going to spray bad strategy around the board, he should at least correctly quote the sources that drive his incorrect conclusions.
A) I understand the strategy and that does not work by the math and your math is fudged to make the idea look better.
b) They spend at least 24 because if they spend less the plan has even a less chance in hell or working
c) I dont have to quote any source that that is faulty… This forum produced much greater analysis of this topic than any report anybody else has come up with. Its probably a good idea to get your facts from this place because its the main Axis and Allies site for information exchange.
but Squrecam was correct but only marginally:
The allies suffer a bigger loss than the Germans do
That statement is correct ( by the math) except its only about 4-6 net IPC, hardly worth the effort of this gamble. If the germans roll low it will be a battle that may decide the game right away, If they roll high it will give them a marginally better position. Neither of these alternatives is acceptable. You cant rely on "good’ dice rolls when making a strategy. Even a novice can understand that.