Well, I was hoping Germany would have a better time at things in revised, but it seems to me they are even worse off.
Well the bids are much better than what I hear was the norm in Classic, they’re between 4-11 with more frequency towards 7/8, which is better than like what, Russia Restricted + 10 IPCs or 21 IPCs? O_O? I’m actually surprised the balance came out as good as it did in Revised.
I joined the caspian sub group, but I gotta say, Im not thoroughly impressed with all the advanced german tactics posted there. They are all self-described gambits. Now, buying two trans G1 does to me seem like a good tactic, what with the risk factor imposed on both London and allied shipping, but actually pulling off a SeaLion/Canadian Shield/Landbridge? Any opponent with half sense will see it coming a mile away and respond appropriately, and now Germany has sunk even MORE money into boats, which are not forces opposing the Russian advance. Just sounds stupid to me, and every way I play it out, Germany dies horribly.
What you say is true, but let me point out one thing:
Like those Csub papers themselves state, it is easy as pie to defend against those maneuvers after you’ve read a paper about it that is specifically titled and written towards it. But those work against people who have never seen it before. There are many gambits that work because the opponent isn’t familiar with it. I remember taking Germany on UK2 against switch the first time he came here, and also if you’ve been scanning the games you’ll see weird things like people losing Tokyo because they missed something, etc. As you see more and more of the strategies out there, the gambits become less viable, but not everyone is as intelligent as you may believe.
Saying that Sea Lion/Canadian shield won’t work against good players is correct, but it’s not news. The authors already said that they probably won’t work against good players. If that is your only response, then you need to read more carefully, because their articles are nuanced - not something you can categorically dismiss.
Other than that, I do agree that neither the A&A forums here nor CSub nor any other site will give you the nitty gritty’s on the game. There are tons of little details about the German/Russo front that they just don’t go over in specific detail. A lot of it is figuring it out for yourself. My guess is that the Csub authors pretty much assume that everyone has a grasp of the little things and they show you the more strange things. If you’ve actually tried to play against them you realize that their grasp on the details is excellent, they just don’t make big articles on them. They actually do a decent job on basics if you read their cheat sheets for beginning players.
They start the game by castrating the German front (I go for belurus and Wrus, you miss out on a plane and a tank, but you split german forces better, are less exposed to counterattacks, and ukraine is now a serious dead zone.)
I need to hear more specifics about your problems with Germany and the Axis, but the general idea isn’t that hard - aim to trade Belo/Kar/Ukraine with Russia with minimal forces while keeping a fat stack of men in E. EUrope. Keep enough defense in W. Europe and Germany to prevent a landing. Retreat your E. Europe stack when the pressure gets too hot. And always keep strafing in mind - strafing is one of those things that will kill a lot of Allied players; strafing is where you attack for 1 or 2 rounds with massive forces, but don’t aim to actually take the spot, because taking it would expose yourself too much.
Taking Germany can be extremely difficult if you’ve played it right. Because the Allies have to attack separately, it takes them a little longer to build up the necessary forces. It’s no fun trying to attack a stack of 50 inf + 5 fighters + 8 tanks. Also, the USA is very annoying logistically if you’ve tried them; it takes about round 5 to have the fully stabilized shuck ready.
Anybody else feel that way?
The bids aren’t very high, it’s between 1-2 units to make the game even in most people’s eyes.
The Allies will dictate whether or not Germany can be offensive. If they’re going KGF, you just have to do your very best to keep them out until Japan crashes Moscow. You have a lot of tanks/planes to start with (more tanks on the board than all other nations combined initially!), and your income remains surprisingly strong even when reduced to your core territories (w/s/germany = 22 IPCs, 7 inf a round, not bad). Mash out tons of infantry units and give them hell!