@Imperious:
Considering that the Soviets attack/conquer west russia and belorussia as part of their standard opening i have been tinkering with the solution to solve what would be the best thing for germany on turn one.
IL, I don’t see any single best choice move for Germany. Â
Germany is who will define the tone of the game for >90% of the games played. Â The other 10% will be KJF games and even then Germany turn one moves will determine the success of that.
I do like the idea of identifying a seriese of moves ranging from a conservative 12 INF 1 ART ground units in Russia approach to a Med CV + 2 FTR build. Â These would really fall into build options for different strategies with build variations to support each strategy.
@Imperious:
Many people buy that carrier and 8 infantry on G1, but i am thinking about other choices.
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A battleship would cost 24 IPC which takes 2 hits and can use its attack for shore bombardment against western E, Finland, and Leningrad. This can pay for the extra cost in a few turns. The planes would be freed up to help defend more vital areas. In the long run its probably not a good idea to use planes to defend the fleet. Also if the allies attacked this fleet and things went bad you can take the battleship as a loss and save another piece that would otherwise be sunk.
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buy two destroyers which give you two threes and keep your fighters used for land defence and out of harms way.
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ignore the baltic fleet and wait and see buying only land units unless UK moves her ships in for the kill.
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try to leave the baltic and join the fleet in the medd–- “The channel dash”
which if these plans do you favor and why. My intention is to make a strategy guide with all the standard plays for each player.
If I had the time to do this for each player, I would start with USSR. Â They actually start with an absolute ground truth situation and are allied with two other players so they have the most deterministic approach to turns 1 and 2. Â Beyond that, even the USSR is difficult to predict.
From the USSR strategy options, I would develop the Germany strategies with the ability to specifiy preconditions about USSR moves.
For example, as Germany, I like the “Eastern Front Screen Pass”. Â This depends on an overly agressive USSR who does not send a FTR to AE. Â If instead I get a USSR move that signals KJF, I need to rethink what I am going to do with an eye toward putting lots of pressure on Moscow and London.
Each of the German moves will tend to force some degree of counter from the Allies and they will still be pushing their own strategies. Â I suspect that the US “play book” will be pretty vague.
I’ll nail down the “screen pass” option here after some more play testing and give a write up on it.