sorry i missed your edit. feel free to edit during R
L25 BM4 axis-dominion (Allies +12) vs. Elf491 (Axis)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun moved from Central United States to Western United States 1 battleship, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Sikang to Hunan 7 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 2 fighters and 2 tactical_bombers moved from Egypt to Iraq 1 artillery and 2 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shensi 1 fighter moved from India to Shensi 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Siam 1 infantry moved from French Indo China to Siam 1 mech_infantry moved from India to Shan State 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Siam British attack with 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 infantry and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam British roll dice for 2 mech_infantrys in Siam, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Siam, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam 1 mech_infantry owned by the British retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Iraq British attack with 2 fighters, 5 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi 1 infantry owned by the Japanese lost in Shensi British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Shan State 6 infantry moved from India to Burma 1 aaGun moved from Yunnan to Kweichow 1 fighter moved from Shensi to Kweichow 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Iraq to 76 Sea Zone 1 fighter moved from Iraq to Egypt 1 bomber moved from Western Germany to United Kingdom 1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - British 1 carrier and 1 transport placed in 109 Sea Zone 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 28 PUs (2 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 5 mech_infantrys Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 2.33 Germans AA : -0.17 Neutral_Axis regular : 0.00 British regular : -1.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from Syria to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 cruisers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Malta Battle in Tobruk Italians attack with 2 armour and 3 infantry British defend with 1 infantry Italians roll dice for 2 cruisers in Tobruk, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk 1 infantry owned by the British lost in Tobruk Italians win, taking Malta from British, taking Tobruk from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Albania to Greece 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea Zone 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from Java to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 42 Sea Zone to 54 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 40 PUs; Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Poland to Belarus 2 tactical_bombers moved from Poland to Belarus 3 armour moved from Romania to Western Ukraine 1 armour moved from Slovakia Hungary to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Belarus to Poland 2 bombers moved from Western Germany to Romania 3 aaGuns moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Finland to Karelia 6 infantry moved from Finland to Norway 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Western Germany to Germany 3 artilleries and 8 infantry moved from Germany to Poland 2 fighters moved from Southern Italy to Western Germany Place Units - Germans 3 infantry placed in Romania 3 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Western Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33
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did you just forget these the turn before? do you want to move them with your army in west ukraine? i’m ok if you’d like to edit that.
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@axis-dominion I did intend to move them up a turn earlier, yes. I’m fine either way, if you are okay with letting me move them that’s great, otherwise I can live with it.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 40 PUs; Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Poland to Belarus 2 tactical_bombers moved from Poland to Belarus 3 armour moved from Romania to Western Ukraine 1 armour moved from Slovakia Hungary to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Belarus to Poland 2 bombers moved from Western Germany to Romania 3 aaGuns moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Finland to Karelia 6 infantry moved from Finland to Norway 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Western Germany to Germany 3 artilleries and 8 infantry moved from Germany to Poland 2 fighters moved from Southern Italy to Western Germany Place Units - Germans 3 infantry placed in Romania 3 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Western Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 3 aaGuns EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun moved from Archangel to Vologda 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter moved from Novgorod to Bryansk 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 marines moved from Caroline Islands to 33 Sea Zone 4 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 4 marines moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 bombers moved from Caroline Islands to 31 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Suiyuyan to Kansu 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan Combat - Japanese Battle in Kwangtung Battle in 31 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu 3 infantry moved from Manchuria to Amur 2 bombers moved from 31 Sea Zone to Japan 4 submarines moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Jehol 1 tactical_bomber moved from Amur to Jehol Place Units - Japanese 1 factory_minor placed in Kiangsu 3 armour placed in Manchuria 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 31 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 31 Sea Zone to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Eastern United States Americans undo move 2. 5 bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hunan to Anhwe 2 infantry moved from Kweichow to Hopei 1 artillery and 6 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 artillery and 8 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 10 infantry; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to 92 Sea Zone 1 fighter moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Siam 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 2 infantry moved from Tanganyika Territory to Belgian Congo 1 armour and 3 mech_infantrys moved from Egypt to Belgian Congo 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 2 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria 1 fighter moved from Eastern Persia to Trans-Jordan 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to 109 Sea Zone 1 marine moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Kenya Battle in Hainan Battle in Belgian Congo British attack with 1 armour, 2 infantry and 3 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo British win, taking Kenya from Italians, taking Hainan from Japanese, taking Belgian Congo from Italians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Morocco British attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/7 hits, 2.00 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Morocco 2 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Siam British attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 bomber, 4 fighters and 1 submarine Italians defend with 1 battleship and 1 transport British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 92 Sea Zone 1 battleship owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21 Casualties for British: 1 submarine Casualties for Italians: 1 battleship and 1 transport Battle in Trans-Jordan British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun, 1 fighter and 1 infantry moved from Kweichow to Hopei 1 aaGun and 4 infantry moved from Yunnan to Kweichow 6 infantry moved from Burma to Yunnan 1 aaGun moved from Shan State to French Indo China 2 armour and 5 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from 76 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar Place Units - British 2 bombers placed in United Kingdom 1 submarine placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 10 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.50 Japanese regular : -0.17 Italians regular : -1.00 British regular : 2.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 armour and 2 infantry moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 bomber, 2 fighters and 1 harbour; Americans defend with 1 infantry and 2 mech_infantrys Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the British, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Italians lost in Gibraltar 2 fighters owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 28 Casualties for Italians: 2 artilleries and 3 infantry Casualties for Americans: 1 infantry and 2 mech_infantrys Casualties for British: 1 bomber and 2 fighters Non Combat Move - Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 96 Sea Zone to 95 Sea Zone 1 bomber and 2 fighters moved from Greece to Southern Italy 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 4 submarines placed in 95 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 British regular : 1.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa ANZAC take French Equatorial Africa from Italians Combat - ANZAC Battle in Marshall Islands Battle in Marianas Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Vyborg to Novgorod 1 artillery and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 fighter and 3 tactical_bombers moved from Poland to Novgorod 2 bombers moved from Romania to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 5/10 hits, 4.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Ukraine, round 2 : 15/55 hits, 15.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 3 infantry moved from Romania to Eastern Poland 3 artilleries and 8 infantry moved from Poland to Baltic States 1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States 2 bombers moved from Novgorod to Romania 2 fighters moved from Western Germany to Baltic States 6 infantry moved from Norway to Finland 2 infantry moved from Holland Belgium to Normandy Bordeaux 6 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 1 artillery moved from Germany to Poland 2 artilleries moved from Western Germany to Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 10 infantry moved from Russia to Bryansk 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns and 24 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Volgograd 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Suiyuyan to Anhwe 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 3 fighters and 1 tactical_bomber moved from Jehol to Anhwe 5 fighters and 4 tactical_bombers moved from Kiangsu to Kiangsi 1 bomber moved from Japan to 32 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 artillery, 1 infantry and 4 marines moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 marines, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 marines and 1 tactical_bomber moved from 42 Sea Zone to Java 3 armour moved from Manchuria to Central Mongolia Japanese take Central Mongolia from Russians Combat - Japanese Battle in Borneo Battle in 22 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 32 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 3 marines and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kiangsi Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 19 infantry moved from Amur to Ulaanbaatar 1 armour moved from Amur to Ulaanbaatar 1 armour moved from Ulaanbaatar to Central Mongolia 3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 5 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung 1 fighter moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from 32 Sea Zone to Iwo Jima 1 bomber moved from 22 Sea Zone to Japan 2 infantry moved from Korea to Manchuria Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : -0.33 ANZAC regular : -0.67
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hey Elf, wanted to let you know, in BM you need to garrison each non-coastal chinese territory with at leaast one defending land unit (so aa gun doesn’t count). or else chinese guirillas will spawn, like you see here:
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you keep giving me free inf.
i’m going to cancel them out for this turn (via edits) b/c i’m pretty sure you didn’t realize this was happening. but starting next turn plz be aware of this unique rule. you can also read about it in the game notes (under the Help menu in your triplea client).
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 3 mech_infantrys moved from Belgian Congo to Nigeria 2 cruisers and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 battleship and 1 carrier moved from 81 Sea Zone to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia British take Algeria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hopei to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Siam to Malaya 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to Nigeria 1 armour moved from Yunnan to Kwangsi Combat - British
Combat Hit Differential Summary :
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scramble in 95?
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@axis-dominion Hey there! I will scramble into that fight please. Both Fighters.
Also, for the Chinese infantry, I am aware of that mechanic. I’ve just really screwed up my overall strategy with Japan, so I can’t really defend my holdings in China. You can add the infantry back in.
Honestly, I feel like I have made some good moves in a few places, but I’m fighting against poor strategic decisions in the first few rounds that really have left me on the backfoot. I thought I could pressure Russia, China, and the central Pacific all at once, and I couldn’t. Still not sure how best to chew through China with the new rules, but again, I am aware of it. Ah well, you live and learn I suppose.
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ok i see, all good then.