TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Shan State to Yunnan
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Turn Complete - French
@axis-dominion , I’m attacking the USSR Baltic fleet with Germany. You have 1 Cruiser and 1 Sub, I’m attacking with my Cruiser, Destroyer, 2 Strat. Bombers, 3 Tac. Bombers, and 1 Fighter. Would you like ot scramble any planes from Novgorod? You have 1 Tac. Bomber and 2 Fighters that could scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 8 artilleries and 24 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
10 mech_infantrys moved from Germany to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
2 bombers moved from 115 Sea Zone to Western Germany
1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Poland
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 armour placed in Romania
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
22 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 22 infantry
Japanese defend with 1 infantry
Russians roll dice for 22 infantry in Buryatia, round 2 : 3/22 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 115 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
2 infantry moved from Dzavhan to Yakut S.S.R.
1 aaGun and 3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery, 20 infantry and 6 mech_infantrys moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Russia
Place Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
4 marines moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kwangtung
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
1 armour and 5 infantry moved from Korea to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
3 fighters moved from Manchuria to Japan
4 artilleries, 2 infantry and 4 marines moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Japan to Caroline Islands
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Japan
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -4.50
UK_Pacific regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 battleship, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Hunan
7 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 artillery and 2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Shensi
1 fighter moved from India to Shensi
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Siam
1 infantry moved from French Indo China to Siam
1 mech_infantry moved from India to Shan State
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Siam
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
British roll dice for 2 mech_infantrys in Siam, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Siam, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
1 mech_infantry owned by the British retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shensi
1 infantry owned by the Japanese lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Shan State
6 infantry moved from India to Burma
1 aaGun moved from Yunnan to Kweichow
1 fighter moved from Shensi to Kweichow
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 fighter moved from Iraq to Egypt
1 bomber moved from Western Germany to United Kingdom
1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 5 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : 2.33
Germans AA : -0.17
Neutral_Axis regular : 0.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 cruisers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Malta
Battle in Tobruk
Italians attack with 2 armour and 3 infantry
British defend with 1 infantry
Italians roll dice for 2 cruisers in Tobruk, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
1 infantry owned by the British lost in Tobruk
Italians win, taking Malta from British, taking Tobruk from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Albania to Greece
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from Java to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Poland to Belarus
2 tactical_bombers moved from Poland to Belarus
3 armour moved from Romania to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Belarus to Poland
2 bombers moved from Western Germany to Romania
3 aaGuns moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Finland to Karelia
6 infantry moved from Finland to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
3 artilleries and 8 infantry moved from Germany to Poland
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
@axis-dominion I did intend to move them up a turn earlier, yes. I’m fine either way, if you are okay with letting me move them that’s great, otherwise I can live with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Poland to Belarus
2 tactical_bombers moved from Poland to Belarus
3 armour moved from Romania to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Belarus to Poland
2 bombers moved from Western Germany to Romania
3 aaGuns moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Finland to Karelia
6 infantry moved from Finland to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
3 artilleries and 8 infantry moved from Germany to Poland
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 3 aaGuns
EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Archangel to Vologda
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Russia
1 fighter moved from Novgorod to Bryansk
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 marines moved from Caroline Islands to 33 Sea Zone
4 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 4 marines moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
Combat - Japanese
Battle in Kwangtung
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
3 infantry moved from Manchuria to Amur
2 bombers moved from 31 Sea Zone to Japan
4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Jehol
1 tactical_bomber moved from Amur to Jehol
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Manchuria
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Anhwe
2 infantry moved from Kweichow to Hopei
1 artillery and 6 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Siam
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 fighter moved from Eastern Persia to Trans-Jordan
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 marine moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Kenya
Battle in Hainan
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Kenya from Italians, taking Hainan from Japanese, taking Belgian Congo from Italians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/7 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
2 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Siam
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 4 fighters and 1 submarine
Italians defend with 1 battleship and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 92 Sea Zone
1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 1 transport
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun, 1 fighter and 1 infantry moved from Kweichow to Hopei
1 aaGun and 4 infantry moved from Yunnan to Kweichow
6 infantry moved from Burma to Yunnan
1 aaGun moved from Shan State to French Indo China
2 armour and 5 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 76 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - British
2 bombers placed in United Kingdom
1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
10 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -0.17
Italians regular : -1.00
British regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 armour and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 bomber, 2 fighters and 1 harbour; Americans defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the British, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 artilleries owned by the Italians lost in Gibraltar
2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 28
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 bomber and 2 fighters
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Greece to Southern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
Place Units - Italians
4 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Italians
Combat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 fighter and 3 tactical_bombers moved from Poland to Novgorod
2 bombers moved from Romania to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 5/10 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Ukraine, round 2 : 15/55 hits, 15.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
3 infantry moved from Romania to Eastern Poland
3 artilleries and 8 infantry moved from Poland to Baltic States
1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
2 bombers moved from Novgorod to Romania
2 fighters moved from Western Germany to Baltic States
6 infantry moved from Norway to Finland
2 infantry moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
1 artillery moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 armour placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
10 infantry moved from Russia to Bryansk
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns and 24 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Round: 7
Purchase Units - British
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from West Spain Sea Zone to North Sea Zone
2 armour moved from United Kingdom to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 armour, 4 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from Algeria to French Equatorial Africa
2 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 bomber moved from Russia to Anglo Sudan Egypt
1 armour moved from Karelia S.S.R. to Persia
1 armour moved from Karelia S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 submarine moved from West Spain Sea Zone to Congo Sea Zone
1 transport moved from Congo Sea Zone to West Spain Sea Zone
Combat - British
Strategic bombing raid in Anglo Sudan Egypt
Bombing raid in Anglo Sudan Egypt rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from Anglo Sudan Egypt to Algeria
Place Units - British
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
well, that was quite a game! really enjoyed it, very intense till the end, and thought you might fight on, trying to delay axis win in europe while picking apart japan slowly… japan remained strong but ground logistics was challenging, was considering a factory up in the north soon to help with that. maybe that bombing of london shook you up quite a bit, combined with japan recovering its lost territories and positioning ever stronger as you were forced to spend most of your income in the atlantic.
i think you had an opportunity to delay me a bit longer in getting to TJ, at least the math was there (barely) but that would mean sending all available air over to defend, evacuating pressure on japan around burma/yunnan etc. so i figured that didn’t appeal to you and you’d rather just fall back and hold in egypt.
looking back, i think the one strategic mistake i made was not having a G bomber in range when i sacked india, allowing you to place a blocker at sumatra and hold java for a turn… that opened things up for the allies and allowed you to reinforce india and keep it going indefinitely.
afa those questionable air bases, well the borneo one i just figured it would save my carrier from a counter attack, so felt it could be worth it, and could be useful in island counter attacks. and the kiangsi one i felt gave me all the range needed to thwart korea while also threatening india, carolines, etc. but yeah it was a bit excessive
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 infantry moved from Kweichow to Shensi
1 fighter moved from Szechwan to Shensi
3 mech_infantrys moved from Jehol to Amur
1 fighter moved from Manchuria to Amur
1 submarine moved from 20 Sea Zone to 17 Sea Zone
Japanese take 6 Sea Zone from Americans
10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 mech_infantrys moved from Hunan to Jehol
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from Shan State to Hunan
1 artillery and 2 infantry moved from Shan State to French Indo China
1 fighter moved from Amur to Japan
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from Shensi to French Indo China
Place Units - Japanese
3 destroyers placed in 20 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.83
Japanese regular : -1.17
UK_Pacific regular : -0.33
Russians regular : -0.33
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 59 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
1 mech_infantry moved from Yunnan to Burma
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 6/14 hits, 6.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 marine moved from Japan to 7 Sea Zone
2 aaGuns moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 aaGuns, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 7 Sea Zone
2 fighters moved from Southern Manchuria to 37 Sea Zone
2 aaGuns, 2 infantry and 1 marine moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Jehol to 37 Sea Zone
2 bombers, 2 fighters and 6 tactical_bombers moved from Burma to Yunnan
1 armour, 2 artilleries and 4 infantry moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
3 artilleries moved from Szechwan to Hopei
2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Hopei
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs