L25 BM4 axis-dominion (Allies +12) vs. Elf491 (Axis)


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  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            3 armour, 8 artilleries and 24 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            10 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans lost in 115 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 115 Sea Zone to Western Germany
            1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Poland
            2 fighters moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Slovakia Hungary
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Romania
            2 artilleries and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 41 PUs (1 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
            22 infantry moved from Ulaanbaatar to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 22 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 22 infantry in Buryatia, round 2 : 3/22 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 22 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 115 Sea Zone
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - Russians
            2 aaGuns moved from Ulaanbaatar to Buryatia
            2 infantry moved from Dzavhan to Yakut S.S.R.
            1 aaGun and 3 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 aaGun, 1 artillery, 20 infantry and 6 mech_infantrys moved from Belarus to Bryansk
            3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 2 infantry moved from Hopei to Kweichow
            4 marines moved from Japan to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British lost in Kwangtung
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
            1 armour and 5 infantry moved from Korea to Amur
            1 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Amur
            1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Amur
            1 tactical_bomber moved from Manchuria to Amur
            3 fighters moved from Manchuria to Japan
            4 artilleries, 2 infantry and 4 marines moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Japan to Caroline Islands
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            3 infantry placed in Japan
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -4.50
    UK_Pacific regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 carriers moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun moved from Central United States to Western United States
            1 battleship, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            1 fighter moved from Eastern United States to 102 Sea Zone
            1 destroyer moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Sikang to Hunan
            7 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Yunnan to Shensi
            1 fighter moved from India to Shensi
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Yunnan to Siam
            1 infantry moved from French Indo China to Siam
            1 mech_infantry moved from India to Shan State
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Siam
                British attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                    British roll dice for 2 mech_infantrys in Siam, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 mech_infantrys in Siam, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                1 mech_infantry owned by the British retreated to French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Iraq
                British attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shensi
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                British win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Shan State
            6 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 carrier and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from Iraq to 76 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Western Germany to United Kingdom
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 109 Sea Zone
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 2 armour and 5 mech_infantrys
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber
            EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 2.33
    Germans AA : -0.17
    Neutral_Axis regular : 0.00
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery moved from Syria to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 cruisers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour moved from Albania to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Malta
            Battle in Tobruk
                Italians attack with 2 armour and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 cruisers in Tobruk, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Malta from British, taking Tobruk from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from Albania to Greece
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            3 fighters moved from Java to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 40 PUs; 
            Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            2 tactical_bombers moved from Poland to Belarus
            3 armour moved from Romania to Western Ukraine
            1 armour moved from Slovakia Hungary to Western Ukraine
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Belarus to Poland
            2 bombers moved from Western Germany to Romania
            3 aaGuns moved from Romania to Bessarabia
            1 artillery and 2 infantry moved from Finland to Karelia
            6 infantry moved from Finland to Norway
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery moved from Western Germany to Germany
            3 artilleries and 8 infantry moved from Germany to Poland
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Romania
            3 infantry placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Western Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • did you just forget these the turn before? do you want to move them with your army in west ukraine? i’m ok if you’d like to edit that. d2cd3ad9-748e-45d4-b3ab-c61cba6aff5a-image.png


  • @axis-dominion I did intend to move them up a turn earlier, yes. I’m fine either way, if you are okay with letting me move them that’s great, otherwise I can live with it.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 40 PUs; 
            Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            2 tactical_bombers moved from Poland to Belarus
            3 armour moved from Romania to Western Ukraine
            1 armour moved from Slovakia Hungary to Western Ukraine
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Belarus to Poland
            2 bombers moved from Western Germany to Romania
            3 aaGuns moved from Romania to Bessarabia
            1 artillery and 2 infantry moved from Finland to Karelia
            6 infantry moved from Finland to Norway
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery moved from Western Germany to Germany
            3 artilleries and 8 infantry moved from Germany to Poland
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Romania
            3 infantry placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Western Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bessarabia: 3 aaGuns
            EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Bryansk
            1 aaGun moved from Archangel to Vologda
            10 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Novgorod to Bryansk
            2 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            4 marines moved from Caroline Islands to 33 Sea Zone
            4 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
            3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 4 marines moved from 35 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 bombers moved from Caroline Islands to 31 Sea Zone
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Kansu
            1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in 31 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
            3 infantry moved from Manchuria to Amur
            2 bombers moved from 31 Sea Zone to Japan
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Jehol
            1 tactical_bomber moved from Amur to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 armour placed in Manchuria
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.33
    

    Savegame

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