L25 PTV Argothair (X+12) vs MikawaGunichi

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from Alexandria to Southern Italy
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            1 armour moved from Alexandria to Tobruk
            1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 11
                Casualties for Americans: 1 cruiser
            Battle in Egypt
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 harbour and 1 marine
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.17
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 23 Sea Zone
            3 fighters moved from Caroline Islands to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 23 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 carrier
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 carrier owned by the Japanese lost in 23 Sea Zone
                ANZAC win, taking 23 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            2 fighters moved from 23 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 34 Sea Zone to 47 Sea Zone
            1 fighter moved from 23 Sea Zone to 27 Sea Zone
            2 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 destroyer and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 40 Sea Zone to 132 Sea Zone
    
        Combat - French
            Battle in 132 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 132 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 132 Sea Zone
                French win, taking 132 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Japanese regular : -0.50
    ANZAC regular : 0.17
    

    Savegame


  • @Argothair SZ 55 2 AZ fig on one US CV

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kursk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Kursk to Tula
            1 infantry moved from Kursk to Tula
            1 artillery moved from Kursk to Tula
            1 infantry moved from Southern Belarus to Bryansk
            1 infantry moved from Kursk to Bryansk
            1 artillery moved from Kursk to Bryansk
            1 fighter and 2 tactical_bombers moved from Ukraine to Tula
            1 bomber, 1 fighter and 1 tactical_bomber moved from Leningrad to Bryansk
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            6 armour, 6 artilleries, 25 infantry and 4 mech_infantrys moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            6 infantry moved from Northern Belarus to Smolensk
            5 armour and 4 mech_infantrys moved from Baltic States to Smolensk
            2 infantry moved from Archangel to Vologda
            6 armour, 6 infantry and 5 mech_infantrys moved from Kursk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 115 Sea Zone to 107 Sea Zone
            1 bomber moved from Western Germany to 107 Sea Zone
            1 fighter moved from Western Germany to 107 Sea Zone
            1 tactical_bomber moved from Western Germany to 107 Sea Zone
    
        Combat - Germans
            Battle in Tula
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Tula, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tula
                Germans win, taking Tula from Russians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 107 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 107 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Normandy Bordeaux
            1 bomber moved from Bryansk to Leningrad
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 2 tactical_bombers moved from Tula to Rostov
            2 artilleries moved from Western Germany to 115 Sea Zone
            4 infantry moved from Western Germany to 115 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
            2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
    
        Place Units - Germans
            1 submarine placed in 115 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            2 infantry placed in Western Germany
            3 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.67
    Germans regular : 0.67
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Tula
            2 fighters and 1 tactical_bomber moved from Russia to Tula
            1 fighter moved from Russia to Gorky
            2 infantry moved from Samara to Gorky
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            10 infantry moved from Northern Manchuria to Korea
    
        Combat - Russians
            Battle in Tula
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tula, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Tula
                    2 infantry owned by the Germans lost in Tula
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tula, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Tula, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tula
                    1 artillery owned by the Germans lost in Tula
                Russians win, taking Tula from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Gorky
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Gorky
                    Russians roll dice for 1 fighter and 1 infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 10 infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 10 infantry in Korea, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Korea
                    Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Korea, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 8 infantry in Korea, round 5 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Korea, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Northern Caucasus to Stalingrad
            1 infantry moved from Southern Caucasus to Northern Caucasus
            2 infantry moved from Southern Caucasus to Northwest Persia
            10 infantry moved from Samara to Stalingrad
            10 infantry moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Tula to Russia
            1 fighter moved from Gorky to Russia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Stalingrad
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
            Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    Germans regular : 1.00
    Russians regular : -2.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery and 1 infantry moved from Shansi to Inner Mongolia
            1 armour moved from Jehol to Inner Mongolia
            1 infantry moved from Honan to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 artillery moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Jehol to Inner Mongolia
            1 artillery and 3 infantry moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Hopei to Tsinghai
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 destroyer moved from 36 Sea Zone to 132 Sea Zone
            1 tactical_bomber moved from French Indo China to 132 Sea Zone
            1 fighter moved from French Indo China to 132 Sea Zone
            1 destroyer moved from 21 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
            1 fighter moved from 36 Sea Zone to 23 Sea Zone
            1 destroyer moved from 24 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 7 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            1 fighter moved from 7 Sea Zone to 26 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            2 fighters moved from 36 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 bomber moved from French Indo China to 56 Sea Zone
            1 fighter moved from French Indo China to 132 Sea Zone
            1 bomber moved from Kiangsu to Eastern Sinkiang
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Davao to 35 Sea Zone
            1 fighter moved from Davao to 35 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 132 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Eastern Sinkiang
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Eastern Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Sinkiang
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Sinkiang
                    1 infantry owned by the Chinese lost in Eastern Sinkiang
                Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Southern Manchuria
                Japanese attack with 1 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Southern Manchuria, round 2 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Inner Mongolia
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
            1 bomber moved from Eastern Sinkiang to Hopei
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Hopei
            1 armour moved from French Indo China to Szechwan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from 132 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
            1 bomber moved from 56 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Davao
            1 tactical_bomber moved from 36 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 7 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.00
    French regular : -0.33
    Japanese regular : -2.83
    ANZAC regular : -0.17
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 bomber moved from Queensland to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 107 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 transports
            Battle in 56 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 107 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 27 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            2 infantry moved from 65 Sea Zone to New Zealand
            1 artillery, 2 infantry and 2 marines moved from Queensland to 55 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 55 Sea Zone to 59 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 59 Sea Zone
            2 fighters moved from 56 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            1 mech_infantry moved from French West Africa to 89 Sea Zone
            1 battleship, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone
            2 fighters moved from 107 Sea Zone to 93 Sea Zone
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 marine moved from Tunisia to Algeria
            1 bomber moved from 20 Sea Zone to Korea
    
        Place Units - Americans
            8 infantry placed in Eastern United States
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Eastern Sinkiang
    
        Combat - Chinese
            Battle in Eastern Sinkiang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Eastern Sinkiang, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Eastern Sinkiang
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Sinkiang
                Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Eastern Sinkiang to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 94 Sea Zone to 100 Sea Zone
            1 bomber moved from Gibraltar to 100 Sea Zone
            1 transport moved from 94 Sea Zone to 100 Sea Zone
            1 infantry moved from Trans-Jordan to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
            3 armour and 2 artilleries moved from Trans-Jordan to Egypt
            3 armour moved from Iraq to Egypt
            2 artilleries and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Eastern India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in 100 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 transport
                Italians defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 100 Sea Zone
                British win, taking 100 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Crete
            Battle in Egypt
                British attack with 6 armour, 4 artilleries and 4 infantry
                Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 6 armour, 4 artilleries and 4 infantry in Egypt, round 2 : 6/14 hits, 5.67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                British win, taking Crete from Italians, taking Egypt from Italians with 6 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from 100 Sea Zone to Iraq
            1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
            1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : -1.50
    Italians regular : -1.50
    Japanese regular : -0.67
    Germans regular : -0.17
    British regular : -0.17
    

    Savegame


  • @Argothair

    SZ 59 2 AZ fig on 1 US CV
    SZ 93 2 UK fig on 1 US CV


  • @mikawagunichi I find the battle in SZ 20 pretty frustrating. I don’t understand thematically why neither the fighter on the carrier in SZ 7 nor the fighter on the Japanese airfield can scramble to defend the 3 transports. I would not have left them in that sea zone if I’d realized there was no scramble allowed. I suppose the rule is that there has to either be an amphibious assault or already be some kind of defender in the sea zone to allow a scramble – but I don’t understand what this is representing historically or why it’s fun.

    Normally I would say the tradeoff is that the American bomber is at risk after flying such a long-distance mission, but because you neatly wiped out the transport stack, I don’t have anything that can threaten Korea.

    I feel like I am learning the hard way about the fussier details of the rules on this map, and it is pretty tempting to just say I surrender and next time I will know the rules better. Like, the reason I’m playing league games is because y’all posted saying “please play league games,” not because I know PtV well enough to be competitive.


  • @Argothair If you want to re-do your Japan turn and then have me re-do my Allied turn I am fine with that.

    For the carrier scramble, it is required to have a defending surface warship (i.e. cannot only be subs and transports).

    For the regular scramble from an airbase to a sea zone, it’s the same as OOB. The AB on Japan is not adjacent to SZ 20 so wouldn’t be able to scramble there in any case.


  • @mikawagunichi That’s very gracious of you, thank you! I will send you a new Japanese turn soon, and in the unlikely event you ever want any similar accommodations, just let me know.

    And, yes, fair point about the airbase – the rules are the same, but the map changes split up the Japanese home islands, which is why the airbase is not adjacent on this map, and I missed that detail.


  • @Argothair No worries, I appreciate you giving PTV a try. If you want more context on why certain PTV rules are they they way they are Adam514 would be the person to ask. I wasn’t playing in the league yet when it was first released, but I do know in the original ruleset there were fewer restrictions on carrier scrambles and games revealed carriers were just far too powerful.

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Honan to Inner Mongolia
            1 artillery moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Hopei to Honan
            1 artillery moved from Hopei to Tsinghai
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Honan to Inner Mongolia
            1 bomber moved from Kiangsu to Eastern Sinkiang
            1 fighter moved from Jehol to Inner Mongolia
            1 tactical_bomber moved from Jehol to Inner Mongolia
            1 armour moved from Jehol to Southern Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Soviet Far East
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 24 Sea Zone to 35 Sea Zone
            1 destroyer moved from 7 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            1 fighter moved from 7 Sea Zone to 26 Sea Zone
            1 destroyer moved from 36 Sea Zone to 132 Sea Zone
            1 fighter moved from French Indo China to 132 Sea Zone
            1 tactical_bomber moved from French Indo China to 132 Sea Zone
            1 fighter moved from 36 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 destroyer moved from 21 Sea Zone to 56 Sea Zone
            2 fighters moved from 36 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
            1 fighter moved from 36 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
            1 fighter moved from Davao to 35 Sea Zone
            1 tactical_bomber moved from Davao to 35 Sea Zone
            1 bomber moved from French Indo China to Inner Mongolia
            1 fighter moved from French Indo China to 132 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Szechwan
            1 fighter moved from Davao to 35 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 132 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Inner Mongolia
                Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/7 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Eastern Sinkiang
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Eastern Sinkiang
                Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Southern Manchuria
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Southern Manchuria, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Davao
            1 fighter moved from 36 Sea Zone to Davao
            1 fighter moved from 36 Sea Zone to Davao
            2 fighters and 1 tactical_bomber moved from 132 Sea Zone to French Indo China
            1 bomber moved from Eastern Sinkiang to Szechwan
            1 marine moved from Davao to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Southern Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 armour, 1 artillery and 4 infantry placed in Japan
            2 destroyers and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.17
    French regular : -0.33
    Japanese regular : 0.50
    ANZAC regular : -0.33
    

    Savegame

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