Test summary from TripleA, engine version: 2.6.14752, time: 16:19:37
Savegame
L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
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- Russia Restricted
- Tech from turn 4
- No Industrial Complexes
- No invasion of neutrals
- Can place units in enemy sea zones.
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@VictoryFirst sorry. last question. are we playing with industrial complexes then?
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Yes, unless all players in the League have agreed to play without them. But I think a change like that can only take place in a new League season (2026).
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For the ratings of this year to make sense I think we should stick to the ruleset of the ongoing Classic tournament.
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@VictoryFirst said in L25 Classic VictoryFirst (Axis+3) vs. The_Good_Captain (Allies):
For the ratings of this year to make sense I think we should stick to the ruleset of the ongoing Classic tournament.
Of course I am very happy you guys are playing a regular season league game already. I didn’t post my default league Classic rules yet, but I will now, in the main post of the Classic league discussion thread.
It won’t be final, especially in the likely event th @The_Good_Captain points something out,
BUT do not worry, you and your opponent in league can play whatever Classic rules you agree to, game by game. This is how the league works. The default is for when you don’t agree on something. So if one player wants Russian restricted attack, and the other doesn’t, but wants a bid to make up for it, then you will not be able to play until you agree. The fallback is the league default, which is Russian restricted attack.
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So your thread is in the right place! Game on!
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@gamerman01 Thanks!
@The_Good_Captain In that case we can play without ICs. That means the necessary bid for a balanced game becomes zero?
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@gamerman01 said in L25 Classic VictoryFirst (Axis+3) vs. The_Good_Captain (Allies):
@VictoryFirst said in L25 Classic VictoryFirst (Axis+3) vs. The_Good_Captain (Allies):
For the ratings of this year to make sense I think we should stick to the ruleset of the ongoing Classic tournament.
Of course I am very happy you guys are playing a regular season league game already. I didn’t post my default league Classic rules yet, but I will now, in the main post of the Classic league discussion thread.
Actually, I’ve put it in the overall 2025 league rules instead. Classic has made its entry to the League Rules, and so is very officially in the league.
Way to go @elche , you brought me back to the roots
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For the sake of clarity, we play with:
- Russia Restricted
- Tech from turn 4
- No Industrial Complexes
- No invasion of neutrals
- Can place units in enemy sea zones.
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@VictoryFirst I’m going to put that in the first post for you
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@VictoryFirst said in L25 Classic VictoryFirst (Axis+3) vs. The_Good_Captain (Allies):
For the sake of clarity, we play with:
- Russia Restricted
- Tech from turn 4
- No Industrial Complexes
- No invasion of neutrals
- Can place units in enemy sea zones.
I feel the game is balanced with the optional rules listed and requires no bid, yes
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Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
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@The_Good_Captain said in L25 Classic VictoryFirst (Axis+3) vs. The_Good_Captain (Allies):https://www.axisandallies.org/forums/topic/41542/l25-classic-victoryfirst-axis-3-vs-the_good_captain-allies/11#
I feel the game is balanced with the optional rules listed and requires no bid, yes
Great, in that case I will play without the +3. @gamerman01 Could you edit that for us? Thanks!
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from South Europe to Central Mediteranean Sea Zone 1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 bomber moved from Germany to East Canada Sea Zone 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 1 fighter moved from East Europe to East Mediteranean Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 fighter moved from Germany to West Mediteranean Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 fighter and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 fighter and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Germans lost in East Mediteranean Sea Zone 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 battleship Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in East Canada Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 transport Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 fighter owned by the Germans lost in East Canada Sea Zone 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for British: 1 transport Battle in West Mediteranean Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in West Mediteranean Sea Zone 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from East Canada Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to West Europe: 1 fighter EDIT: Turning off Edit Mode 2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 2 armour and 4 infantry moved from Germany to East Europe 1 armour moved from South Europe to East Europe 1 aaGun moved from South Europe to East Europe 1 fighter moved from Anglo Sudan Egypt to Libya 1 infantry moved from Algeria to Libya 1 fighter moved from East Mediteranean Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 armour moved from West Europe to East Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1,83 British regular : 2,17
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In East Canada Sea Zone I accidentally chose the fighter as a casualty, I meant to choose the bomber, sorry.
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Game History
Round: 1 Purchase Units - British British buy 3 transports; Remaining resources: 6 PUs; Combat Move - British 1 fighter moved from India to Anglo Sudan Egypt 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 bomber moved from United Kingdom to Anglo Sudan Egypt 1 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from North Sea Zone to Finland Norway 2 fighters moved from United Kingdom to Baltic Sea Zone Combat - British Battle in Baltic Sea Zone British attack with 2 fighters Germans defend with 1 submarine and 1 transport British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 transport owned by the Germans lost in Baltic Sea Zone British win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour and 2 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Anglo Sudan Egypt 2 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Finland Norway British attack with 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 battleship in Finland Norway, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Finland Norway, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Norway British roll dice for 1 infantry in Finland Norway, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Finland Norway, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Finland Norway, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Finland Norway, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Finland Norway, round 7 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 7 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway British win, taking Finland Norway from Germans with 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia 1 armour moved from East Canada to West Canada 2 fighters moved from Baltic Sea Zone to Karelia S.S.R. Place Units - British 3 transports placed in North Sea Zone Turn Complete - British British collect 31 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.83 British regular : 1.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to India Japanese take India from British 2 infantry moved from Kwangtung to China 3 infantry moved from Manchuria to China 1 fighter moved from Manchuria to China 1 fighter moved from French Indo China to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 3 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 4/9 hits, 3,00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1,33 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber and 3 fighters moved from China to Manchuria 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone 2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Japan Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone Place Units - Japanese 2 transports placed in Japan Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 1,00
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Game History
Round: 1 Purchase Units - Americans Americans buy 9 infantry and 1 transport; Remaining resources: 1 PUs; Non Combat Move - Americans 1 fighter moved from East US to Finland Norway 1 fighter moved from West US to Finland Norway 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 1 armour moved from East US to West Canada 2 infantry moved from West US to West Canada 1 infantry moved from Alaska to West Canada 1 aaGun moved from West US to West Canada 1 aaGun moved from East US to West US 1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 carrier and 1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone 1 fighter moved from Hawaii Sea Zone to West Canada 1 bomber moved from East US to Finland Norway 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to Kazakh S.S.R. Place Units - Americans 2 infantry placed in East US 7 infantry placed in West US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 34 PUs; end with 35 PUs
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Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Non Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Persia to Syria Jordan 1 infantry moved from Caucasus to Persia 1 aaGun moved from Caucasus to Russia 1 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 armour moved from Novosibirsk to Persia 2 fighters moved from Karelia S.S.R. to Persia Place Units - Russians 3 infantry placed in Russia 5 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from East Europe to Ukraine S.S.R. 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 infantry moved from Libya to Anglo Sudan Egypt 1 fighter moved from Libya to Anglo Sudan Egypt 2 infantry moved from East Europe to Black Sea Zone 2 infantry and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 4/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to West Europe 1 fighter moved from Anglo Sudan Egypt to East Europe 1 infantry moved from Germany to West Europe 1 armour moved from East Europe to West Europe 1 infantry moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 2 infantry moved from Germany to West Europe 6 infantry moved from Germany to East Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,33 British regular : -0,33