@Private-Panic sorry for the delay guys should be able to do it tomorrow
NML 1914 team game 16
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I have said how France needs IPropaganda and how Germany should be given an IC in the East. Perhaps , Britain could have a Naval Tech or a couple of DDs.
We Need to take away the Paris take down strategy and see more Eastern Front and other map use. -
@Witt It would mean that Germany has even more to build against France, lest they get oveerun eventually, and has no income left for that eastern IC…
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@Witt You only want to see Germany suffer a pointless struggle, like in your Global40 - 1943 mod :-P
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@Elrood I want to see Germany defeated , yes, crushed into pieces and as small as Belgium .
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Usually, G doesn’t go all out and France survives and then becomes very strong. And USA busies itself with conquering Central America and Spain before seriously helping in Europe. Then G is tied up defending against F, UK and USA.
I like the idea of not making it all about Paris but rather balancing out the rest of the global battlefield.
What if G got a small bonus bid to place extra starting units in Pacific or maybe Africa, but that couldn’t be used in Europe, and couldn’t build anything in Berlin until G3? So, no massive cav or gas builds in Berlin on G1 or G2. Merckle could still build 6 units, but G might choose to build navy or transports for Scand. Then F wouldn’t need or get any bonus bid. G might have to go defensive on Western Front.
Then Pacific could become a more balanced and bigger theater of operation. Although not historically accurate. -
We’re getting ahead of ourselves. Let’s continue the game until Paris actually falls.
@Witt The game map de-emphasizes the Eastern Front. It’s up to Austria, Turkey and Commies to take out R. We’ve had some great struggles in central Africa between G and UK. The Pacific has potential if we push G in that direction. -
Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 20:13:15
Savegame -
TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 4,6,6,4 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover workingWomen Combat Move - Austria 1 infantry moved from Belgrade to Bulgaria Austria take Bulgaria from Serbia 1 field_gun moved from Serbia to Albania 1 infantry moved from Serbia to Albania 1 fighter moved from Trieste to Sea Zone 62 Adriatic Sea 1 heavy_gun moved from Serbia to Albania 1 field_gun moved from Venice to Milan 4 infantry moved from Tyrol to Milan 3 field_guns and 4 infantry moved from Belgrade to Romania 1 fighter moved from Galicia to Romania Purchase Units - Austria Austria buy 4 heavy_guns and 21 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Sea Zone 62 Adriatic Sea Austria attack with 1 fighter France defend with 1 transport 1 transport owned by the France lost in Sea Zone 62 Adriatic Sea Austria win with 1 fighter remaining. Battle score for attacker is 7 Casualties for France: 1 transport Battle in Milan Austria attack with 1 field_gun and 4 infantry Italy defend with 1 field_gun and 1 infantry Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1,17 expected hits Italy roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0,67 expected hits Austria roll dice for 1 field_gun and 4 infantry in Milan, round 3 : 0/5 hits, 1,17 expected hits Italy roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Austria lost in Milan Austria roll dice for 1 field_gun and 3 infantry in Milan, round 4 : 2/4 hits, 1,00 expected hits Italy roll dice for 1 field_gun and 1 infantry in Milan, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italy and 1 field_gun owned by the Italy lost in Milan Austria win, taking Milan from Italy with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Italy: 1 field_gun and 1 infantry Battle in Romania Austria attack with 3 field_guns, 1 fighter and 4 infantry Neutral defend with 6 infantry Austria roll dice for 3 field_guns, 1 fighter and 4 infantry in Romania, round 2 : 1/8 hits, 2,67 expected hits Neutral roll dice for 6 infantry in Romania, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Austria lost in Romania 1 infantry owned by the Neutral lost in Romania Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 3 : 2/5 hits, 1,67 expected hits Neutral roll dice for 5 infantry in Romania, round 3 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Neutral lost in Romania Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 4 : 3/5 hits, 1,67 expected hits Neutral roll dice for 3 infantry in Romania, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Austria lost in Romania 3 infantry owned by the Neutral lost in Romania Austria loses 0 PUs for violating Romanias neutrality. Austria win, taking Romania from Neutral with 3 field_guns and 1 fighter remaining. Battle score for attacker is 6 Casualties for Austria: 4 infantry Casualties for Neutral: 6 infantry Battle in Albania Austria attack with 1 field_gun, 1 heavy_gun and 1 infantry France defend with 2 colonials Austria roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Albania, round 2 : 0/3 hits, 1,00 expected hits Serbia roll dice for 2 colonials in Albania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Austria lost in Albania Austria roll dice for 1 field_gun and 1 heavy_gun in Albania, round 3 : 0/2 hits, 0,67 expected hits Serbia roll dice for 2 colonials in Albania, round 3 : 0/2 hits, 0,67 expected hits 1 field_gun owned by the Austria and 1 heavy_gun owned by the Austria retreated to Serbia Serbia win with 2 colonials remaining. Battle score for attacker is -3 Casualties for Austria: 1 infantry Non Combat Move - Austria 7 infantry moved from Belgrade to Serbia 5 infantry moved from Transylvania to Galicia 2 infantry moved from Carpathia to Galicia 1 fighter moved from Romania to Galicia 1 infantry moved from Bessarabia to Galicia 1 infantry moved from Croatia to Montenegro 1 field_gun moved from Croatia to Trieste 1 infantry moved from Hungary to Transylvania 1 fighter moved from Sea Zone 62 Adriatic Sea to Venice 5 infantry moved from Trieste to Venice 1 heavy_gun moved from Tyrol to Venice 1 infantry moved from Venice to Milan 1 infantry moved from Bessarabia to Moldavia 1 cavalry moved from Moldavia to Bessarabia Place Units - Austria 4 heavy_guns and 2 infantry placed in Galicia 6 infantry placed in Tyrol 4 infantry placed in Venice 5 infantry placed in Trieste 4 infantry placed in Belgrade Activate Technology - Austria Austria activating workingWomen Trigger AustriaT1: buyfield_gun_w added to productionAustria Trigger AustriaT1: buyheavy_gun_w added to productionAustria Trigger AustriaT1: buyfield_gun removed from productionAustria Trigger AustriaT1: buyheavy_gun removed from productionAustria Trigger AustriaT1: buygas_w added to productionAustria Trigger AustriaT1: buyfighter_w added to productionAustria Trigger AustriaT1: buygas removed from productionAustria Trigger AustriaT1: buyfighter removed from productionAustria Turn Complete - Austria Austria collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italy regular : -1,00 Serbia regular : -0,33 Austria regular : -3,00 Neutral regular : -0,67
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@Private-Panic is up as Italy/Arabia
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@Elrood Your Turks were lucky! But then your Austrians were not.
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 cavalry, 1 field_gun, 5 heavy_guns and 18 infantry moved from Tuscany to Milan 1 field_gun and 2 infantry moved from Piedmont to Milan 1 infantry moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus Purchase Units - Italy Italy buy 2 heavy_guns and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Italy Battle in Cyprus Italy attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Italy roll dice for 1 field_gun and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Cyprus Italy roll dice for 1 field_gun in Cyprus, round 3 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Cyprus Italy win, taking Cyprus from Turkey with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Italy: 1 infantry Casualties for Turkey: 1 infantry Battle in Milan Italy attack with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry Austria defend with 1 field_gun and 4 infantry Italy roll dice for 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry in Milan, round 2 : 9/28 hits, 7.00 expected hits Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1.67 expected hits 1 field_gun owned by the Austria and 4 infantry owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry remaining. Battle score for attacker is 16 Casualties for Austria: 1 field_gun and 4 infantry Non Combat Move - Italy 1 field_gun and 6 infantry moved from Rome to Latium 1 infantry moved from Tripolitania to Cyrenaica Place Units - Italy 2 heavy_guns and 1 infantry placed in Piedmont 5 infantry placed in Rome Turn Complete - Italy Italy collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italy regular : 2.00 Austria regular : -1.67 Italy rolls : 0.00 Turkey regular : 0.33
Game History
Round: 4 Combat Move - Arabia 2 Bedouins moved from Hejaz to Palestine 2 Bedouins moved from Hejaz to Jordan Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Jordan, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan 1 Bedouin owned by the Arabia retreated to Hejaz Turkey win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Arabia: 1 Bedouin Battle in Palestine Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Palestine, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Palestine Arabia roll dice for 1 Bedouin in Palestine, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Palestine Turkey win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Arabia: 2 Bedouins Non Combat Move - Arabia 11 Bedouins moved from Hejaz to Mecca Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : -0.83 Turkey regular : 2.00
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@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
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Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,6,4,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 infantry moved from Oman to Yemen 1 cavalry moved from Arabia to Yemen 2 fighters moved from Trucial Coast to Yemen 1 cavalry moved from Arabia to Yemen 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 1 cavalry and 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Yemen Turkey attack with 2 cavalrys, 2 fighters and 1 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Smyrna Turkey attack with 1 field_gun and 3 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Non Combat Move - Turkey 2 fighters moved from Yemen to Arabia 1 infantry moved from Mesopotamia to Arabia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Dardanelles to Smyrna 1 field_gun moved from Damascus to Jordan 1 infantry moved from Damascus to Jordan 1 infantry moved from Damascus to Syria Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 3 infantry placed in Damascus 3 infantry placed in Baghdad 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00 Turkey regular : 0,67 Britain regular : -0,67
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I could not post for some reason… hope it works as i saved manually
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 17:48:50
Savegame -
TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,6,4,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 infantry moved from Oman to Yemen 1 cavalry moved from Arabia to Yemen 2 fighters moved from Trucial Coast to Yemen 1 cavalry moved from Arabia to Yemen 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 1 cavalry and 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Yemen Turkey attack with 2 cavalrys, 2 fighters and 1 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Smyrna Turkey attack with 1 field_gun and 3 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Non Combat Move - Turkey 2 fighters moved from Yemen to Arabia 1 infantry moved from Mesopotamia to Arabia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Dardanelles to Smyrna 1 field_gun moved from Damascus to Jordan 1 infantry moved from Damascus to Jordan 1 infantry moved from Damascus to Syria Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 3 infantry placed in Damascus 3 infantry placed in Baghdad 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00 Turkey regular : 0,67 Britain regular : -0,67
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works!
@Witt UK up
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Simon.Tressel, who just joined Triplea forum, contacted me and said he started playing NML against the computer but would like to join our team game. I said we welcome new players, but we may have reached the end of our long run of games due to waning interest on the game being unbalanced.
Adding a newbie might help us to carry on. NML has been criticized for being too defensive, while at the same time, games 15 and 16 have shown that an all-out early G effort against Paris is very doable. In this game, G got tech and F didn’t. But Brits showed that they could make an extraordinary early effort to reinforce Paris, greater than in prior games.
With different players playing different sides and with a few minor tweaks to the game rules, I think we can give new life to the game. Adding new players will help.
Does anybody know this new player? If we decide to play a game 17, shall we invite him to join us? -
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Sorry, all, witt asked me to do GB and I didn’t get around to it yesterday. Will do so later today.
@FMErwinRommel Always happy to welcome new players to the group. Plus I don’t have a waning interest for the game and am keen to keep playing.
We just need to help F to withstand the G5 attack and so make the game more interesting. This is easy to do and we have done it before, but for some reason we keep revisiting all the options that don’t actually address the issue directly. F needs any one of industry, propaganda or bunkers. I suggest industry, which means F has to pay for any additional defense of Paris.
As I keep saying, when I played F with Industry, I was able to survive beyond G5, but it really was touch and go. Which is as it should be. We just did it the once I think. So the test was a success. But you didn’t like it. Why don’t you play F with Industry before making up your mind?
We keep loading other changes on top of that which just cause a complicated debate, meaning we get nowhere.
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@Private-Panic UK is already done. Russia is up