dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from E.India to sz63
            4 Artillerys, 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz64
            4 Artillerys, 2 EarlyFighters and 2 Infantrys moved from sz64 to Thailand
            1 Mech.Inf moved from Bengal to Kwangsi
                  Chinese take Chunking from Hisaichi
                  British take Kwangsi from Yamamoto
            2 Infantrys moved from Bengal to Burma
            1 EarlyFighter moved from Bengal to Burma
            3 Mech.Infs moved from Dheli to Bengal
            2 Mech.Infs moved from Bengal to Chunking
            1 Mech.Inf moved from Chunking to Hanan
            1 Mech.Inf moved from Chunking to N.Chunking
            1 Marine moved from Vancouver to sz6
            1 Infantry moved from Vancouver to sz6
            1 Infantry, 1 Marine and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Marine moved from sz4 to Palana
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hanan
                British attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Hanan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Mech.Inf
            Battle in Burma
                British attack with 1 EarlyFighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 4 Artillerys, 2 EarlyFighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in N.Chunking
                British attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to sz64
            1 EarlyFighter moved from Thailand to sz64
            1 EarlyFighter moved from Thailand to Bengal
    
        Place Units - British
            1 Bunker placed in Bengal
            1 Bunker placed in Calcutta
            5 Infantrys and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Destroyers placed in sz64
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 0.00
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            4 Transports moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery, 1 Destroyer, 7 Infantrys and 4 Transports moved from sz50 to sz57
            1 Artillery, 2 EarlyFighters and 7 Infantrys moved from sz57 to Java
            1 Artillery and 1 Infantry moved from Bali to Java
            2 Infantrys moved from Lambok to Bali
            1 Artillery moved from Lambok to Bali
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            2 T.Boats moved from sz49 to sz50
            1 Destroyer moved from sz57 to sz56
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys
                Hisaichi defend with 4 Artillerys, 4 Infantrys and 4 Tanks; Thai defend with 3 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Java, round 2 : 6/12 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 Infantrys and 4 Tanks in Java, round 2 : 6/14 hits, 5.33 expected hits
                    6 Infantrys owned by the Anzac lost in Java
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Artillerys and 4 Tanks in Java, round 3 : 4/8 hits, 3.33 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Anzac lost in Java
                    1 Artillery owned by the Hisaichi lost in Java
                2 EarlyFighters owned by the Anzac retreated
                Hisaichi win with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 2 Artillerys and 8 Infantrys
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
            Battle in Sumatra
                Anzac attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Infantrys and 1 Marine
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    2 Infantrys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz57
            2 Infantrys moved from Flores to sz50
            2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            2 Artillerys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 3.00
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Destroyer moved from sz45 to sz18
            1 Fighter moved from Lasap to sz18
            1 Bomber moved from Derby to sz18
            2 EarlyFighters moved from Celebs to sz18
            1 Submarine moved from sz20 to sz18
            1 Marine moved from Pearl Harbor to sz25
            1 Cruiser and 1 Marine moved from sz25 to sz20
            1 Marine moved from sz20 to Wake
            1 Fighter moved from Kauai to Wake
            2 Fighters moved from Hilo to Wake
            2 B.Transports moved from sz6 to sz5
            2 Tanks moved from Anchorage to sz5
            2 Tanks moved from Alaska to sz5
            2 Infantrys moved from Anchorage to sz5
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4
            2 Infantrys and 4 Tanks moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Artillery and 2 Infantrys moved from Anchorage to Alaska
            9 Infantrys moved from N.Canada to Anchorage
            4 Infantrys moved from British Columbia to N.Canada
            2 Infantrys moved from Canada to N.Canada
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 1 Battleship, 2 Destroyers, 7 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz18, round 2 : 2/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter in sz18, round 2 : 2/4 hits, 2.33 expected hits
                    1 Submarine owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz18
                    1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz18
                    Americans roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz18, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Fighter in sz18, round 3 : 0/2 hits, 1.33 expected hits
                    1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz18
                Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 38
                Casualties for Americans: 1 EarlyFighter and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter
    
        Non Combat Move - Americans
            1 Bomber moved from sz18 to Marcus
            1 Carrier moved from sz20 to sz18
            2 Artillerys moved from Wake to sz20
            2 Infantrys moved from Wake to sz20
            1 Cruiser and 1 Infantry moved from sz20 to sz18
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz20 to sz18
            2 Artillerys and 2 Infantrys moved from sz18 to Marcus
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Battleship placed in sz20
            2 S.Subs placed in sz25
            2 Marines placed in Hilo
            2 B.Transports placed in sz23
            7 Infantrys and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Americans regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 5 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 5 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Artillery, 5 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
            1 Elite and 1 Infantry moved from Kyzal to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -2.67
    Russians regular : -3.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Mech.Inf moved from W.Sian to Chunking
            1 Mech.Inf moved from Chunking to Kwangsi
            2 Infantrys moved from Gansu to Szechwan
            1 Artillery moved from Gansu to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
            1 Elite moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Kwangsi
                Chinese attack with 1 Mech.Inf
                Yamamoto defend with 1 Tankette
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 1/1 hits, 0.17 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Yamamoto win with 1 Tankette remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shangsi
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Szechwan to Gansu
            1 Infantry moved from Tsingnan to Sikang
            1 Elite and 4 Infantrys moved from Tsingnan to Gansu
            4 Tanks moved from Gobi to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : -0.33
    Hisaichi regular : 0.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            2 Tankettes moved from Bengal to N.Chunking
            1 EarlyFighter moved from Bengal to N.Chunking
            1 Mech.Inf moved from Bengal to Kwangsi
            1 Mech.Inf moved from Bengal to Hanan
                  Chinese take Hanan from Hisaichi
            1 Mech.Inf moved from Bengal to N.French I.
            1 Infantry moved from Burma to N.French I.
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 Carriers, 1 Destroyer, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 1 Infantry and 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kwangsi
                British attack with 1 Mech.Inf
                Yamamoto defend with 1 Tankette
                    British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Yamamoto lost in Kwangsi
                British win, taking Kwangsi from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Tankette
            Battle in N.Chunking
                British attack with 1 EarlyFighter and 2 Tankettes
                Hisaichi defend with 1 Tank
                    British roll dice for 1 EarlyFighter and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 EarlyFighter moved from N.Chunking to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery moved from W.Tibet to Nepal
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
    
        Place Units - British
            2 Carriers and 1 Destroyer placed in sz63
            2 Fighters placed in sz63
            2 Infantrys placed in Bengal
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    British regular : 0.33
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Destroyers moved from sz4 to sz7
            1 Bomber moved from Marcus to sz7
            2 Infantrys and 4 Tanks moved from Palana to Magadan
            2 Marines moved from Hilo to sz25
            2 Marines and 2 S.Subs moved from sz25 to sz19
            2 Marines moved from sz19 to Wake
            1 Battleship and 1 Cruiser moved from sz20 to sz19
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Carrier, 2 Destroyers, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 4 Destroyers
                Masaharu defend with 2 Destroyers; Yamamoto defend with 1 Cruiser
                    Americans roll dice for 1 Bomber and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Cruiser and 2 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                    2 Destroyers owned by the Masaharu lost in sz7
                    Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 1/4 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Cruiser in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz7
                Americans win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 2 Destroyers
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Americans
            3 Fighters could not land in sz19 and were removed
            1 Bomber moved from sz7 to Marcus
            3 Fighters moved from Wake to sz19
            1 Marine moved from San Francisco to sz23
            7 Infantrys moved from San Francisco to sz23
            2 B.Transports moved from sz14 to sz6
            2 B.Transports moved from sz4 to sz5
            1 Artillery moved from Alaska to sz5
            6 Infantrys moved from N.Canada to sz5
            1 B.Transport and 4 Infantrys moved from sz5 to sz4
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz5 to sz4
            1 Artillery and 6 Infantrys moved from sz4 to Palana
            9 Infantrys moved from Anchorage to Alaska
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys moved from British Columbia to N.Canada
            8 Infantrys moved from Seattle to sz6
            8 Infantrys moved from sz6 to N.Canada
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            7 Infantrys and 1 Marine moved from sz14 to Seattle
    
        Place Units - Americans
            1 B.Carrier placed in sz19
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz19: 3 Fighters
            EDIT: Turning off Edit Mode
            1 Carrier placed in sz25
            2 L.Fighters placed in sz25
            2 Destroyers placed in sz4
            8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Masaharu regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 4 Mech.Infs and 4 Tanks moved from Ulaan Ude to Jinan
            4 Mech.Infs moved from Tulun to Jinan
            6 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks in Jinan, round 2 : 9/25 hits, 9.00 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    2 Infantrys owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 0.00
    

    Savegame


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