Whoops went too far.
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 4 Artillerys moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry moved from E.India to sz63 4 Artillerys, 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz64 4 Artillerys, 2 EarlyFighters and 2 Infantrys moved from sz64 to Thailand 1 Mech.Inf moved from Bengal to Kwangsi Chinese take Chunking from Hisaichi British take Kwangsi from Yamamoto 2 Infantrys moved from Bengal to Burma 1 EarlyFighter moved from Bengal to Burma 3 Mech.Infs moved from Dheli to Bengal 2 Mech.Infs moved from Bengal to Chunking 1 Mech.Inf moved from Chunking to Hanan 1 Mech.Inf moved from Chunking to N.Chunking 1 Marine moved from Vancouver to sz6 1 Infantry moved from Vancouver to sz6 1 Infantry, 1 Marine and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Marine moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Hanan British attack with 1 Mech.Inf Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for British: 1 Mech.Inf Battle in Burma British attack with 1 EarlyFighter and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Thailand British attack with 4 Artillerys, 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in N.Chunking British attack with 1 Mech.Inf Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Burma to sz64 1 EarlyFighter moved from Thailand to sz64 1 EarlyFighter moved from Thailand to Bengal Place Units - British 1 Bunker placed in Bengal 1 Bunker placed in Calcutta 5 Infantrys and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli 2 Destroyers placed in sz64 Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.00 Hisaichi regular : 0.33
-
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Derby to sz50 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56 2 Artillerys and 2 Infantrys moved from sz56 to Sumatra 4 Transports moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Artillery moved from Flores to sz50 1 Artillery, 1 Destroyer, 7 Infantrys and 4 Transports moved from sz50 to sz57 1 Artillery, 2 EarlyFighters and 7 Infantrys moved from sz57 to Java 1 Artillery and 1 Infantry moved from Bali to Java 2 Infantrys moved from Lambok to Bali 1 Artillery moved from Lambok to Bali 3 Infantrys moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia 2 T.Boats moved from sz49 to sz50 1 Destroyer moved from sz57 to sz56 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys Hisaichi defend with 4 Artillerys, 4 Infantrys and 4 Tanks; Thai defend with 3 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Java, round 2 : 6/12 hits, 3.00 expected hits Hisaichi roll dice for 4 Artillerys, 6 Infantrys and 4 Tanks in Java, round 2 : 6/14 hits, 5.33 expected hits 6 Infantrys owned by the Anzac lost in Java 2 Infantrys owned by the Thai and 4 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 4 Artillerys and 4 Tanks in Java, round 3 : 4/8 hits, 3.33 expected hits 2 Artillerys owned by the Anzac and 2 Infantrys owned by the Anzac lost in Java 1 Artillery owned by the Hisaichi lost in Java 2 EarlyFighters owned by the Anzac retreated Hisaichi win with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is -6 Casualties for Thai: 3 Infantrys Casualties for Anzac: 2 Artillerys and 8 Infantrys Casualties for Hisaichi: 1 Artillery and 4 Infantrys Battle in Sumatra Anzac attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 2 Infantrys and 1 Marine Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Sumatra 2 Infantrys owned by the Yamamoto lost in Sumatra Anzac roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 2 Infantrys and 1 Marine Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 2 Infantrys moved from Flores to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Destroyer placed in sz50 2 Artillerys placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 3.00 Hisaichi regular : 1.33
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 Destroyer moved from sz45 to sz18 1 Fighter moved from Lasap to sz18 1 Bomber moved from Derby to sz18 2 EarlyFighters moved from Celebs to sz18 1 Submarine moved from sz20 to sz18 1 Marine moved from Pearl Harbor to sz25 1 Cruiser and 1 Marine moved from sz25 to sz20 1 Marine moved from sz20 to Wake 1 Fighter moved from Kauai to Wake 2 Fighters moved from Hilo to Wake 2 B.Transports moved from sz6 to sz5 2 Tanks moved from Anchorage to sz5 2 Tanks moved from Alaska to sz5 2 Infantrys moved from Anchorage to sz5 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4 2 Infantrys and 4 Tanks moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Artillery and 2 Infantrys moved from Anchorage to Alaska 9 Infantrys moved from N.Canada to Anchorage 4 Infantrys moved from British Columbia to N.Canada 2 Infantrys moved from Canada to N.Canada 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 1 Battleship, 2 Destroyers, 7 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 Submarine Yamamoto defend with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber, 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz18, round 2 : 2/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter in sz18, round 2 : 2/4 hits, 2.33 expected hits 1 Submarine owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz18 1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz18 Americans roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz18, round 3 : 2/4 hits, 1.83 expected hits Yamamoto roll dice for 1 Battleship and 1 Fighter in sz18, round 3 : 0/2 hits, 1.33 expected hits 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz18 Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 38 Casualties for Americans: 1 EarlyFighter and 1 Submarine Casualties for Yamamoto: 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter Non Combat Move - Americans 1 Bomber moved from sz18 to Marcus 1 Carrier moved from sz20 to sz18 2 Artillerys moved from Wake to sz20 2 Infantrys moved from Wake to sz20 1 Cruiser and 1 Infantry moved from sz20 to sz18 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz20 to sz18 2 Artillerys and 2 Infantrys moved from sz18 to Marcus Place Units - Americans 2 Destroyers placed in sz4 1 Battleship placed in sz20 2 S.Subs placed in sz25 2 Marines placed in Hilo 2 B.Transports placed in sz23 7 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67 Americans regular : -0.33
-
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Tulun to Ustkut Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 5 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 5 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery, 5 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Elite and 1 Infantry moved from Kyzal to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.67 Russians regular : -3.50
-
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from W.Sian to Chunking 1 Mech.Inf moved from Chunking to Kwangsi 2 Infantrys moved from Gansu to Szechwan 1 Artillery moved from Gansu to Szechwan 2 EarlyFighters moved from Gansu to Szechwan 2 Infantrys moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Kwangsi Chinese attack with 1 Mech.Inf Yamamoto defend with 1 Tankette Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 1/1 hits, 0.17 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Yamamoto win with 1 Tankette remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Elite and 4 Infantrys moved from Tsingnan to Gansu 4 Tanks moved from Gobi to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : -0.33 Hisaichi regular : 0.83
-
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 2 Tankettes moved from Bengal to N.Chunking 1 EarlyFighter moved from Bengal to N.Chunking 1 Mech.Inf moved from Bengal to Kwangsi 1 Mech.Inf moved from Bengal to Hanan Chinese take Hanan from Hisaichi 1 Mech.Inf moved from Bengal to N.French I. 1 Infantry moved from Burma to N.French I. 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Carriers, 1 Destroyer, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in N.French I. British attack with 1 Infantry and 1 Mech.Inf Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. 1 Infantry owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kwangsi British attack with 1 Mech.Inf Yamamoto defend with 1 Tankette British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Battle in N.Chunking British attack with 1 EarlyFighter and 2 Tankettes Hisaichi defend with 1 Tank British roll dice for 1 EarlyFighter and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 EarlyFighter moved from N.Chunking to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery moved from W.Tibet to Nepal 1 Artillery and 1 Infantry moved from Agra to W.Tibet Place Units - British 2 Carriers and 1 Destroyer placed in sz63 2 Fighters placed in sz63 2 Infantrys placed in Bengal 1 Infantry placed in Calcutta Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 British regular : 0.33 Hisaichi regular : -0.50
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz4 to sz7 1 Bomber moved from Marcus to sz7 2 Infantrys and 4 Tanks moved from Palana to Magadan 2 Marines moved from Hilo to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 Battleship and 1 Cruiser moved from sz20 to sz19 Purchase Units - Americans Americans buy 1 B.Carrier, 1 Carrier, 2 Destroyers, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 4 Destroyers Masaharu defend with 2 Destroyers; Yamamoto defend with 1 Cruiser Americans roll dice for 1 Bomber and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.00 expected hits Masaharu roll dice for 1 Cruiser and 2 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans lost in sz7 2 Destroyers owned by the Masaharu lost in sz7 Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 1/4 hits, 1.67 expected hits Masaharu roll dice for 1 Cruiser in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto lost in sz7 Americans win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 2 Destroyers Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 3 Fighters could not land in sz19 and were removed 1 Bomber moved from sz7 to Marcus 3 Fighters moved from Wake to sz19 1 Marine moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz6 2 B.Transports moved from sz4 to sz5 1 Artillery moved from Alaska to sz5 6 Infantrys moved from N.Canada to sz5 1 B.Transport and 4 Infantrys moved from sz5 to sz4 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz5 to sz4 1 Artillery and 6 Infantrys moved from sz4 to Palana 9 Infantrys moved from Anchorage to Alaska 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys moved from British Columbia to N.Canada 8 Infantrys moved from Seattle to sz6 8 Infantrys moved from sz6 to N.Canada 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 7 Infantrys and 1 Marine moved from sz14 to Seattle Place Units - Americans 1 B.Carrier placed in sz19 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 3 Fighters EDIT: Turning off Edit Mode 1 Carrier placed in sz25 2 L.Fighters placed in sz25 2 Destroyers placed in sz4 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Masaharu regular : -1.00
-
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 4 Mech.Infs and 4 Tanks moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Tulun to Jinan 6 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks in Jinan, round 2 : 9/25 hits, 9.00 expected hits Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan 2 Infantrys owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 0.00
-