@koala a big start for japan! No scramble thanks
dawgoneit +10 Axis -vs- Daaras Allies PTV
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 infantry moved from Archangel to Leningrad 3 artilleries and 4 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Northern Caucasus to Rostov 3 artilleries moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Southern Belarus 2 aaGuns moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Bryansk to Northern Belarus 2 aaGuns, 3 artilleries and 12 infantry moved from Siberia to Sakha 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Tsagaan Olom to Dzavhan 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 2 fighters placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,3,4,6,2,6,5,6,3 Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
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@Daaras 4b78a306-53df-4050-9f12-f293495870a9-japan 2.tsvg
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 armour and 1 infantry moved from Korea to Amur 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Jehol to 20 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 2 artilleries and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Chahar to Shansi Japanese take Shansi from Chinese 2 infantry moved from Jehol to Shansi 1 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Fukien to Kiangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 battleship moved from 5 Sea Zone to 7 Sea Zone 1 battleship moved from 7 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 37 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone 3 fighters moved from Hokkaido to Japan 1 fighter and 5 tactical_bombers moved from Hokkaido to Amur 1 tactical_bomber moved from Amur to Northern Manchuria Combat - Japanese Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 5 artilleries, 5 infantry and 1 marine moved from 5 Sea Zone to Amur 1 fighter moved from Amur to 7 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Amur 1 fighter moved from Northern Manchuria to 7 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Northern Manchuria Place Units - Japanese 2 destroyers and 2 submarines placed in 7 Sea Zone 1 artillery and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Eastern United States to 27 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 2 artilleries, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 27 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 fighter and 2 tactical_bombers placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Anhwe 1 fighter moved from Tsinghai to Anhwe 5 infantry moved from Szechwan to Hopei 6 infantry moved from Tsinghai to Hopei 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 9 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 10 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Kenya 1 armour and 1 mech_infantry moved from Egypt to Kenya 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 destroyer moved from 80 Sea Zone to 42 Sea Zone Combat - British Battle in Kenya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 armour, 2 infantry and 1 mech_infantry moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 destroyer and 2 transports moved from 109 Sea Zone to 119 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Newfoundland Labrador 1 bomber and 2 fighters moved from Malta to Egypt Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 carrier placed in 40 Sea Zone 1 artillery placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 artillery Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -2.83 Italians regular : 0.67 Japanese regular : -3.33 British regular : 2.33
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@dawgoneit I forgot to attack 99, so we’ll have to do it through edit mode if you want to scramble.
my 2 fighter and a strat vs your 2 fighters.
If you don’t want to scramble everything is fine and proceed as is.
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@Daaras 8b4560db-8b0e-41e6-8569-98fef0497e52-it 2.tsvg
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 100 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Albania to Yugoslavia 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 4 infantry moved from Libya to Tobruk 1 armour moved from Yugoslavia to Northern Italy Combat - Italians Non Combat Move - Italians 1 armour moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 60 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :