MikawaGunichi (X+12) vs ArtofWar Game #3


  • @ArtofWar1947 On my phone and won’t be back to computer for a bit, but just wanted to check if that is the correct game save (says UK instead of France).


  • 2024

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 93 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            4 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
            1 armour moved from Greece to Romania
            1 fighter moved from Southern Italy to Gibraltar
            1 armour moved from Morocco to Tunisia
            1 armour and 3 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Malta
            1 armour and 3 infantry moved from 98 Sea Zone to Tobruk
            2 artilleries and 8 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 116 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mikawagunichi

    Mik-41319_3-RUS.tsvg

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Karelia
            2 fighters and 1 tactical_bomber moved from Leningrad to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Vologda
            1 artillery and 3 infantry moved from Leningrad to Novgorod
            1 infantry moved from Northern Belarus to Southern Belarus
            1 armour and 1 mech_infantry moved from Northern Belarus to Yaroslavl
            2 aaGuns, 1 artillery and 15 infantry moved from Northern Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
            2 infantry moved from Bryansk to Kursk
            2 infantry moved from Russia to Tula
            2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
            1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 infantry moved from Stalingrad to Rostov
            1 submarine moved from 126 Sea Zone to 109 Sea Zone
            1 aaGun and 13 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.83
    
  • 2024

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Davao to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            1 armour moved from Manilla to 36 Sea Zone
            1 armour, 1 artillery, 2 cruisers, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
            1 infantry moved from 42 Sea Zone to Sumatra
            1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 battleship and 1 cruiser moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales
            1 artillery, 5 infantry and 1 marine moved from Queensland to New South Wales
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
            3 fighters and 3 tactical_bombers moved from New Hebrides to New South Wales
            2 bombers moved from Paulau to New South Wales
            2 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from French Indo China to Borneo
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
                    ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
                    1 bomber owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/22 hits, 9.67 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry in New South Wales, round 2 : 6/12 hits, 5.17 expected hits
                    5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/16 hits, 8.33 expected hits
                    ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New South Wales
                    1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 14PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 6 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 1 artillery, 1 bomber and 6 infantry
                Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 bomber, 6 fighters and 6 tactical_bombers moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Borneo to French Indo China
            1 infantry moved from Kwangtung to Hunan
            1 aaGun and 3 infantry moved from Jehol to Shansi
            1 artillery and 1 mech_infantry moved from Anhwe to Shansi
            2 carriers and 2 transports moved from 55 Sea Zone to 36 Sea Zone
            1 destroyer moved from 50 Sea Zone to 55 Sea Zone
            1 submarine moved from 44 Sea Zone to 132 Sea Zone
            1 battleship and 2 destroyers moved from 22 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 5.83
    ANZAC AA : 0.00
    UK_Pacific regular : -0.33
    ANZAC regular : 1.50
    

    Savegame


  • @mikawagunichi

    Mik-41319_3-US.tsvg

    Scramble to defend SZ 7?


  • @ArtofWar1947 No thanks


  • @mikawagunichi

    Mik-41319_3-UK.tsvg

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Midway to 26 Sea Zone
            3 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Iwo Jima
            1 bomber moved from Midway to 7 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Midway to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from Midway to Marshall Islands
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Marshall Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marshall Islands, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 marines moved from Midway to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from 7 Sea Zone to Midway
            1 destroyer moved from 31 Sea Zone to 32 Sea Zone
            2 fighters moved from Marshall Islands to 32 Sea Zone
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Midway to Wake Island
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 artillery and 1 marine moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 fighters moved from Eastern United States to 88 Sea Zone
            1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kweichow
            2 artilleries and 6 infantry moved from Szechwan to Kweichow
            2 infantry moved from Hopei to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Tsinghai to Honan
            6 infantry moved from Inner Mongolia to Honan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 8 infantry in Kweichow, round 2 : 3/11 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Honan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Tsinghai
    
        Place Units - Chinese
            1 artillery placed in Honan
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            2 fighters moved from 100 Sea Zone to Alexandria
            1 fighter moved from Anglo-Egyptian Sudan to Alexandria
            1 infantry moved from Iraq to Syria
                  British take Syria from Neutral_Axis
    
        Combat - British
            Battle in Alexandria
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Alexandria to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone
            1 infantry and 1 marine moved from Ethiopia to 78 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 78 Sea Zone to 100 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 100 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 artillery and 1 infantry moved from Kenya to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 cruiser moved from 104 Sea Zone to 88 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour and 1 fighter placed in Southern Persia
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3,1,6
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,1,4
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.33
    Italians regular : -0.50
    Japanese regular : -1.00
    British regular : 0.50
    
  • 2024

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 96 Sea Zone to 100 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to 100 Sea Zone
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            2 marines moved from Southern Italy to 99 Sea Zone
            2 cruisers and 2 marines moved from 99 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Cyprus
            1 marine moved from 101 Sea Zone to Crete
            1 armour moved from Eastern Poland to Baltic States
                  Italians take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 100 Sea Zone
                Italians attack with 2 bombers, 1 destroyer and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in 100 Sea Zone
                    1 destroyer owned by the French lost in 100 Sea Zone
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Malta to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Greece
            1 armour moved from Yugoslavia to Eastern Poland
            1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from 100 Sea Zone to 99 Sea Zone
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Algeria
            1 battleship moved from 98 Sea Zone to 101 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            1 carrier placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 1.67
    

    Savegame


  • @mikawagunichi

    Mik-41319_3i-FRE.tsvg

    Game History

    Round: 3
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 40 Sea Zone to 78 Sea Zone
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • 2024

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            5 infantry moved from Finland to Karelia
            1 tactical_bomber moved from Western Germany to 118 Sea Zone
            2 destroyers moved from 116 Sea Zone to 118 Sea Zone
            1 bomber moved from Southern Italy to 118 Sea Zone
            5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Eastern Poland
            1 transport moved from 98 Sea Zone to 101 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Syria
            1 cruiser moved from 98 Sea Zone to 101 Sea Zone
            1 fighter moved from 98 Sea Zone to Syria
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 118 Sea Zone
                Germans attack with 1 bomber, 2 destroyers and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans lost in 118 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Syria
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Germans win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 fighter moved from Syria to 101 Sea Zone
            1 carrier and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 fighter moved from Malta to Gibraltar
            1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
            1 submarine moved from 112 Sea Zone to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            4 aaGuns, 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Eastern Poland
            4 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Poland to Baltic States
            1 bomber and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
            2 infantry moved from Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 artillery and 1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 infantry placed in France
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.50
    British regular : 0.33
    

    Savegame


  • @mikawagunichi

    Good grief, I was experimenting with the R-4 turn in what I thought was Local Game mode. With your permission, I would like to redo R-4 with a sensible strategy.


  • @ArtofWar1947

    Sure, go ahead.


  • @mikawagunichi

    Mik-41319_4-RUS.tsvg

    Thank you.

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Northern Belarus
                  Russians take Northern Belarus from Germans
            2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Leningrad
    
        Combat - Russians
            Battle in Leningrad
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                    1 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Leningrad to Russia
            1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod
            2 infantry moved from Kursk to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 infantry moved from Stalingrad to Rostov
            2 infantry moved from Tula to Kursk
            2 infantry moved from Russia to Tula
            1 aaGun and 4 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 1.00
    
  • 2024

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier, 1 factory_minor, 11 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
            1 infantry moved from 55 Sea Zone to New Guinea
            1 armour and 1 artillery moved from Java to 42 Sea Zone
            2 infantry moved from Sumatra to 42 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone
            1 armour, 1 artillery, 1 fighter and 2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in New Guinea
            Battle in New Britain
            Battle in Dutch New Guinea
            Battle in Solomon Islands
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 2 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Borneo to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 battleship moved from 64 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 47 Sea Zone
            2 transports moved from 64 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 35 Sea Zone
            1 bomber, 3 fighters and 3 tactical_bombers moved from Queensland to Caroline Islands
            1 submarine moved from 132 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Shansi to Kiangsu
            1 infantry moved from Shansi to Anhwe
            1 aaGun, 1 artillery and 2 infantry moved from Shansi to Jehol
            6 infantry moved from Japan to Kyushu
            1 fighter moved from Malaya to 132 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to Kyushu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            8 infantry placed in Japan
            1 factory_minor placed in Queensland
            1 battleship and 1 carrier placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2,2,5,3,2,1,1,3,1,5,5,3,5,3,4
            Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    UK_Pacific regular : -0.33
    

    Savegame


  • @mikawagunichi

    Mik_41319_4-UK.tsvg

    Scramble to Syria and/or Shan State?


  • @ArtofWar1947 Neither, thanks


  • @mikawagunichi

    Mik_41319_4-UK.tsvg

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Iwo Jima to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            2 infantry and 1 marine moved from Brazil to 88 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            2 infantry and 1 marine moved from 85 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 bomber moved from Midway to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Guam
            Battle in French West Africa
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            2 fighters, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to Midway
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 fighter moved from Wake Island to 26 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 32 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 bomber moved from 56 Sea Zone to Northern Australia
    
        Place Units - Americans
            1 harbour placed in Midway
            1 transport placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            2 destroyers placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            Americans undo move 3.
            2 fighters placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            3 artilleries and 6 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Honan to Anhwe
            1 fighter moved from Tsinghai to Anhwe
            1 artillery and 4 infantry moved from Honan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kiangsi from Japanese, taking Hopei from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Inner Mongolia
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Southern France
            1 infantry moved from Iraq to Syria
            3 fighters and 1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from 83 Sea Zone to Syria
            1 infantry moved from Egypt to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
            1 fighter moved from Southern Persia to Syria
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
    
        Combat - British
            Strategic bombing raid in Southern France
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in French Madagascar
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Syria
                British attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
            2 artilleries moved from Eastern India to Burma
            1 armour moved from Southern Persia to Central India
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Syria to Southern Persia
            1 fighter and 1 tactical_bomber moved from Syria to 83 Sea Zone
            3 fighters moved from Syria to Egypt
            1 cruiser moved from 88 Sea Zone to 85 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 3 infantry
            EDIT: Removing units owned by British from Eastern India: 2 artilleries and 3 infantry
            EDIT: Adding units owned by British to Shan State: 10 infantry
            EDIT: Adding units owned by British to Burma: 2 artilleries
            EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Adding units owned by British to Shan State: 2 aaGuns and 2 artilleries
            EDIT: Removing units owned by British from Burma: 1 aaGun
            EDIT: Adding units owned by British to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,2,6,4,4,2,5
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
    
  • 2024

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 transport moved from 101 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 marine moved from Crete to 101 Sea Zone
            1 marine moved from Cyprus to 101 Sea Zone
            1 artillery and 1 infantry moved from Greece to Western Turkey
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 101 Sea Zone to Western Turkey
            2 fighters moved from 99 Sea Zone to Western Turkey
            1 bomber moved from Southern Italy to Western Turkey
    
        Combat - Italians
            Battle in Western Turkey
                Italians attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 marines
                Neutral_True defend with 8 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Western Turkey, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 marines in Western Turkey, round 2 : 5/11 hits, 3.83 expected hits
                    Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    4 infantry owned by the Italians lost in Western Turkey
                    6 infantry owned by the Neutral_True lost in Western Turkey
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 marines in Western Turkey, round 3 : 2/7 hits, 2.83 expected hits
                    Neutral_True roll dice for 2 infantry in Western Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Western Turkey
                    2 infantry owned by the Neutral_True lost in Western Turkey
                Italians win, taking Western Turkey from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Western Turkey to 101 Sea Zone
            1 bomber moved from Western Turkey to Southern Italy
            2 infantry moved from Albania to Greece
            2 armour moved from Eastern Poland to Bulgaria
            1 carrier and 1 destroyer moved from 99 Sea Zone to 101 Sea Zone
    
        Place Units - Italians
            1 harbour placed in Cyprus
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Neutral_True regular : 1.67
    

    Savegame


  • @mikawagunichi

    Mik-41319_4-FRE.tsvg

    The Italian’s occupation of Western Turkey certainly makes the game more interesting.

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to 78 Sea Zone
            1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to Egypt
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

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