@Witt You were lucky getting a tech with just 1 die, and getting gas. The extra hit you’ll get from rolling 5’s instead of 4’s gives you much better odds (because of the relatively small size of both armies). Taking Mecca on T3 will give you a big jump on taking Cairo.
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Americans 1 Tank moved from W.Morocco to Tangier French take Tangier from Italians 1 Tank moved from Tangier to E.Morocco 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 2 Adv.Fighters moved from 31 Sea Zone to E.Morocco 7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone 7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone 7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in E.Morocco Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits Units damaged: 6 Bunkers owned by the Italians Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits 27 Infantrys owned by the Americans lost in E.Morocco 18 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits 6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco 20 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits 7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco 3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits 1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco 5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits 6 Tanks owned by the Americans lost in E.Morocco 3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco 3 Adv.Fighters owned by the Americans retreated Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45 Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from E.Morocco to W.Morocco 2 Adv.Fighters moved from E.Morocco to 41 Sea Zone 2 Destroyers moved from 31 Sea Zone to 41 Sea Zone 1 Carrier moved from 31 Sea Zone to 41 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 6 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone 7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 S.Bomber moved from Suriname to Mauritania 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Midway to 89 Sea Zone 2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 3 Mech.Infs placed in Rio de Oro 1 Infantry and 1 Marine placed in Salvador 2 Infantrys placed in Bahia 3 Infantrys placed in South Atlantic USA 5 Infantrys placed in Washington 1 B.Transport and 1 Cruiser placed in 13 Sea Zone Turn Complete - Americans Americans collect 106 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 B.Transport EDIT: Removing units owned by Americans from Washington: 1 AAGun EDIT: Adding units owned by Americans to 28 Sea Zone: 1 AAGun and 1 B.Transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -3.50 Italians AA : 0.33
-
Please use the second post, there is a small NCM edit.
-
Hi all.
Have tried twice , but Java won’t let me proceed (first post). Have to give up and press : Exit. -
Will try again , but higher after work , in 20 hiurs . .
-
Witt said he had problems with the savegame… I try a test post and test roll on my PC to validate that
-
Testing Forum poster
Test summary from TripleA, engine version: 2.7.14870, time: 14:09:24
Savegame -
Seems all is working fine… please resume
-
@Witt have you updated Java recently?
-
@captainwalker no.
I always worry that I won’t be able to play! -
What do we need ?
Will ask Al to look some time . We have friends over and work in 90 mins . -
@Witt I’ve been getting notifications that my Java needs an update, but haven’t done it yet just for that reason.
-
-
@VictoryFirst the US made a second post with an edit but Witt used the first post. Can you do the edit before your turn?
-
@VictoryFirst here is the US edit and one for me too. Edited G Tank:Mot and US TT .tsvg