dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Chinese 1 Infantry and 1 Marine moved from Tsingnan to Sikang 1 EarlyFighter moved from Gansu to Sikang 1 Elite and 1 Infantry moved from Gansu to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 2 Infantrys moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Sikang Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine Yamamoto defend with 1 Artillery Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Sikang, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 EarlyFighter and 1 Marine in Sikang, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in Sikang, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Sikang Chinese win, taking Sikang from Yamamoto with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Tsingnan 1 EarlyFighter moved from Szechwan to Tsingnan 1 AAGun, 2 Infantrys and 4 Tanks moved from Gansu to Tsingnan 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 4 Infantrys, 1 Marine and 1 Tank placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -2.50 Hisaichi regular : -0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - British 2 Transports moved from sz57 to sz49 2 B.Transports moved from sz64 to sz63 2 Artillerys moved from Calcutta to sz63 2 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz64 2 EarlyFighters moved from sz64 to Burma 4 Artillerys and 2 Marines moved from sz64 to Burma 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 4 Artillerys, 4 Infantrys and 3 Mech.Infs moved from Bengal to Burma 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 6 Artillerys, 4 Infantrys, 3 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Burma British attack with 8 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Marines and 3 Mech.Infs Hisaichi defend with 1 Elite and 5 Infantrys; Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tankette British roll dice for 8 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Marines and 3 Mech.Infs in Burma, round 2 : 3/19 hits, 6.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Tankette in Burma, round 2 : 2/10 hits, 3.17 expected hits 2 Infantrys owned by the British lost in Burma 2 Infantrys owned by the Hisaichi and 1 Tankette owned by the Yamamoto lost in Burma British roll dice for 8 Artillerys, 2 EarlyFighters, 2 Infantrys, 2 Marines and 3 Mech.Infs in Burma, round 3 : 6/17 hits, 6.00 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Burma, round 3 : 1/7 hits, 2.33 expected hits 1 Infantry owned by the British lost in Burma 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Hisaichi lost in Burma British roll dice for 8 Artillerys, 2 EarlyFighters, 1 Infantry, 2 Marines and 3 Mech.Infs in Burma, round 4 : 6/16 hits, 5.67 expected hits Yamamoto roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Burma British win, taking Burma from Yamamoto with 8 Artillerys, 2 EarlyFighters, 1 Infantry, 2 Marines and 3 Mech.Infs remaining. Battle score for attacker is 20 Casualties for British: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tankette Casualties for Hisaichi: 1 Elite and 5 Infantrys Non Combat Move - British 2 EarlyFighters moved from Burma to sz64 1 Fighter moved from Calcutta to Bengal 1 Infantry moved from E.India to Bengal 1 AAGun moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Vancouver to British Columbia 1 Artillery moved from Vancouver to British Columbia Place Units - British 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Bengal 1 Submarine placed in sz49 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.17 British regular : -3.00
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery and 1 Marine moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra Anzac take Sumatra from Yamamoto 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Marine moved from sz57 to Bali 1 Fighter moved from sz57 to Bali 1 EarlyFighter moved from sz57 to Bali 1 Transport moved from sz57 to sz50 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Bali 1 Infantry moved from S.W.Australia to W.Australia 2 Artillerys and 1 Marine moved from Darwin to Derby 3 Transports moved from sz57 to sz50 2 Infantrys moved from Melbourne to S.W.Australia 1 Marine moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tankette Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine in Bali, round 2 : 2/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in Bali, round 2 : 1/4 hits, 1.17 expected hits 1 Infantry owned by the Anzac lost in Bali 2 Infantrys owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Bali Anzac roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Marine in Bali, round 3 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery in Bali, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Bali 1 Artillery owned by the Yamamoto lost in Bali Anzac win, taking Bali from Yamamoto with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Marine remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tankette Non Combat Move - Anzac 1 EarlyFighter moved from Bali to sz57 1 Fighter moved from Bali to sz57 Place Units - Anzac 1 Artillery and 2 Infantrys placed in W.Australia 3 Artillerys placed in Darwin 1 S.Sub placed in sz37 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.00
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@Entek uk & us
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Americans 11 Infantrys and 1 Marine moved from Palana to Magadan 3 Marines moved from Alaska to sz4 1 Elite moved from Alaska to sz4 4 Infantrys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Lasap to Weno 1 Artillery moved from Lasap to Weno 1 Infantry moved from Lasap to Phonpei Americans take Phonpei from Yamamoto 1 EarlyFighter moved from Ifalk to sz70 2 L.Fighters moved from sz19 to sz70 1 Elite moved from Wake to sz19 1 Marine moved from Wake to sz19 1 Elite, 1 Marine and 2 S.Subs moved from sz19 to sz70 1 Elite and 1 Marine moved from sz70 to Davao 2 EarlyFighters and 3 Fighters moved from sz19 to sz76 1 Battleship and 1 Destroyer moved from sz19 to sz76 1 Marine moved from Wake to sz19 1 Infantry moved from Wake to sz19 2 Cruisers, 1 Infantry and 1 Marine moved from sz19 to sz76 1 Infantry moved from sz76 to Ani Jima 1 Marine moved from sz76 to Bonin 2 Bombers moved from Ostrov to sz76 1 B29 moved from Pearl Harbor to sz76 1 Infantry moved from Taka to sz40 1 Infantry and 1 T.Boat moved from sz40 to sz42 1 Infantry moved from sz42 to Arawa 1 Artillery, 1 Infantry and 1 Tank moved from Wake to sz19 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz19 to sz76 1 Artillery, 1 Infantry and 1 Tank moved from sz76 to Iwo Jima 2 Artillerys and 1 Infantry moved from Wake to sz19 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz19 to sz76 2 Artillerys and 1 Infantry moved from sz76 to Iwo Jima 1 Submarine moved from sz4 to sz7 1 Destroyer moved from sz4 to sz7 1 Elite, 8 Infantrys and 3 Marines moved from sz4 to Palana 2 Infantrys moved from Anchorage to Alaska 1 Marine moved from San Francisco to sz23 1 Marine and 1 S.Sub moved from sz23 to sz11 1 S.Sub moved from sz23 to sz11 1 Marine moved from sz11 to Midway 1 Destroyer and 1 Submarine moved from sz25 to sz20 Purchase Units - Americans Americans buy 1 Battleship, 2 Destroyers, 2 Elites, 8 Infantrys, 1 L.Fighter and 2 S.Subs; Remaining resources: 4 PUs; Combat - Americans Battle in sz76 Americans attack with 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 Destroyer, 2 EarlyFighters and 3 Fighters Hisaichi defend with 1 Submarine; Yamamoto defend with 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 Destroyer, 2 EarlyFighters and 3 Fighters in sz76, round 2 : 8/12 hits, 6.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat in sz76, round 2 : 3/8 hits, 3.83 expected hits Units damaged: 1 Battleship owned by the Americans 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz76 1 Carrier owned by the Yamamoto, 3 Destroyers owned by the Yamamoto, 1 Submarine owned by the Hisaichi, 1 EarlyFighter owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz76 Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 EarlyFighter and 3 Fighters in sz76, round 3 : 6/10 hits, 5.67 expected hits Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz76, round 3 : 1/2 hits, 1.17 expected hits 1 EarlyFighter owned by the Americans lost in sz76 1 Battleship owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz76 Americans win with 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers and 3 Fighters remaining. Battle score for attacker is 61 Casualties for Americans: 1 Destroyer and 2 EarlyFighters Casualties for Yamamoto: 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat Casualties for Hisaichi: 1 Submarine Battle in Bonin Battle in sz7 Americans attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in sz7, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in sz7 Americans win, taking Bonin from Yamamoto with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Weno Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Weno, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Weno, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Weno Americans win, taking Weno from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in sz70 Americans attack with 1 EarlyFighter, 2 L.Fighters and 2 S.Subs Yamamoto defend with 1 Destroyer and 2 Transports Americans roll dice for 2 S.Subs in sz70, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 EarlyFighter and 2 L.Fighters in sz70, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Transports in sz70, round 2 : 0/3 hits, 0.83 expected hits 1 Destroyer owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in sz70 Americans win with 1 EarlyFighter, 2 L.Fighters and 2 S.Subs remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Destroyer and 2 Transports Battle in Iwo Jima Americans attack with 3 Artillerys, 2 Infantrys and 1 Tank Yamamoto defend with 1 AAGun and 1 Bunker Americans roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Bunker Battle in Davao Americans attack with 1 Elite and 1 Marine Yamamoto defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Tankette Americans roll dice for 1 Elite and 1 Marine in Davao, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tankette in Davao, round 2 : 1/2 hits, 0.50 expected hits 1 Marine owned by the Americans lost in Davao 1 Tankette owned by the Yamamoto lost in Davao Americans roll dice for 1 Elite in Davao, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Davao, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Elite in Davao, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Davao, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 1 Elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 Marine Casualties for Yamamoto: 1 Artillery and 1 Tankette Battle in Ani Jima Non Combat Move - Americans 2 Bombers moved from sz76 to Wake 1 B29 moved from sz76 to Ifalk 1 B.Carrier moved from sz19 to sz76 2 L.Fighters moved from sz70 to sz76 1 Carrier moved from sz19 to sz76 1 EarlyFighter moved from sz70 to sz76 1 Carrier moved from sz19 to sz76 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 3 Infantrys and 1 Marine moved from Seattle to sz6 2 B.Transports, 3 Infantrys and 1 Marine moved from sz6 to sz5 3 Infantrys and 1 Marine moved from sz5 to Alaska 8 Infantrys moved from sz14 to Seattle Place Units - Americans 1 Battleship placed in sz19 2 Destroyers placed in sz4 2 S.Subs placed in sz25 2 Elites placed in Pearl Harbor 8 Infantrys and 1 L.Fighter placed in San Francisco Turn Complete - Americans Americans collect 97 PUs; end with 101 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.17 Americans regular : 3.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Russians 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks Masaharu defend with 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/42 hits, 13.17 expected hits Masaharu roll dice for 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 2 : 8/36 hits, 12.00 expected hits 8 Infantrys owned by the Russians lost in Ulaan Ude 17 Infantrys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 15 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 16/34 hits, 11.83 expected hits Masaharu roll dice for 10 Artillerys, 1 Elite, 6 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 3 : 9/19 hits, 6.33 expected hits 9 Infantrys owned by the Russians lost in Ulaan Ude 1 Marine owned by the Masaharu, 6 Infantrys owned by the Masaharu and 9 Artillerys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 6 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 12/25 hits, 9.67 expected hits Masaharu roll dice for 1 Artillery, 1 Elite and 1 Mech.Inf in Ulaan Ude, round 4 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Ulaan Ude 1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu and 1 Mech.Inf owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 2 Artillerys, 1 EarlyFighter, 2 Elites, 4 Infantrys, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 60 Casualties for Russians: 19 Infantrys Casualties for Masaharu: 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf Non Combat Move - Russians 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kaask to Bratsk 1 EarlyFighter moved from Ulaan Ude to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 10.33
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@Entek LOOKS LIKE AN ALLIED VICTORY IN THIS ONE. G.G.
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@dawgoneit GG another, something else?
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@Entek both. Lol
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@dawgoneit Go ahead and get another of these set up, any thoughts on what the other could be?
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@Entek how about 270 BC
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or 1914 any ideas?
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@dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:
@Entek how about 270 BC
Works for me. We used to play this one too didn’t we?
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@Entek quite a while ago