dawgoneit Axis -VS- entek Allies TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry and 1 Marine moved from Tsingnan to Sikang
            1 EarlyFighter moved from Gansu to Sikang
            1 Elite and 1 Infantry moved from Gansu to Szechwan
            1 EarlyFighter moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Chinese retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Sikang
                Chinese win, taking Sikang from Yamamoto with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to Tsingnan
            1 EarlyFighter moved from Szechwan to Tsingnan
            1 AAGun, 2 Infantrys and 4 Tanks moved from Gansu to Tsingnan
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            4 Infantrys, 1 Marine and 1 Tank placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -2.50
    Hisaichi regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - British
            2 Transports moved from sz57 to sz49
            2 B.Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Marines moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz64
            2 EarlyFighters moved from sz64 to Burma
            4 Artillerys and 2 Marines moved from sz64 to Burma
            1 Artillery and 1 Infantry moved from Bengal to W.Chunking
            4 Artillerys, 4 Infantrys and 3 Mech.Infs moved from Bengal to Burma
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 6 Artillerys, 4 Infantrys, 3 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Burma
                British attack with 8 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Marines and 3 Mech.Infs
                Hisaichi defend with 1 Elite and 5 Infantrys; Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tankette
                    British roll dice for 8 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Marines and 3 Mech.Infs in Burma, round 2 : 3/19 hits, 6.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Tankette in Burma, round 2 : 2/10 hits, 3.17 expected hits
                    2 Infantrys owned by the British lost in Burma
                    2 Infantrys owned by the Hisaichi and 1 Tankette owned by the Yamamoto lost in Burma
                    British roll dice for 8 Artillerys, 2 EarlyFighters, 2 Infantrys, 2 Marines and 3 Mech.Infs in Burma, round 3 : 6/17 hits, 6.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Burma, round 3 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 8 Artillerys, 2 EarlyFighters, 1 Infantry, 2 Marines and 3 Mech.Infs in Burma, round 4 : 6/16 hits, 5.67 expected hits
                    Yamamoto roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Burma
                British win, taking Burma from Yamamoto with 8 Artillerys, 2 EarlyFighters, 1 Infantry, 2 Marines and 3 Mech.Infs remaining. Battle score for attacker is 20
                Casualties for British: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tankette
                Casualties for Hisaichi: 1 Elite and 5 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to sz64
            1 Fighter moved from Calcutta to Bengal
            1 Infantry moved from E.India to Bengal
            1 AAGun moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from Vancouver to British Columbia
            1 Artillery moved from Vancouver to British Columbia
    
        Place Units - British
            4 Artillerys and 2 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Bengal
            1 Submarine placed in sz49
            1 Artillery and 1 Infantry placed in Moresby
            1 Artillery and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    British regular : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery and 1 Marine moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
                  Anzac take Sumatra from Yamamoto
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Marine moved from sz57 to Bali
            1 Fighter moved from sz57 to Bali
            1 EarlyFighter moved from sz57 to Bali
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Bali
            1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys and 1 Marine moved from Darwin to Derby
            3 Transports moved from sz57 to sz50
            2 Infantrys moved from Melbourne to S.W.Australia
            1 Marine moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tankette
                    Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine in Bali, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in Bali, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Bali
                    2 Infantrys owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Bali
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Marine in Bali, round 3 : 1/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Bali
                    1 Artillery owned by the Yamamoto lost in Bali
                Anzac win, taking Bali from Yamamoto with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tankette
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Bali to sz57
            1 Fighter moved from Bali to sz57
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in W.Australia
            3 Artillerys placed in Darwin
            1 S.Sub placed in sz37
            1 Marine placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.00
    

    Savegame


  • @Entek uk & us

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Americans
            11 Infantrys and 1 Marine moved from Palana to Magadan
            3 Marines moved from Alaska to sz4
            1 Elite moved from Alaska to sz4
            4 Infantrys moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Lasap to Weno
            1 Artillery moved from Lasap to Weno
            1 Infantry moved from Lasap to Phonpei
                  Americans take Phonpei from Yamamoto
            1 EarlyFighter moved from Ifalk to sz70
            2 L.Fighters moved from sz19 to sz70
            1 Elite moved from Wake to sz19
            1 Marine moved from Wake to sz19
            1 Elite, 1 Marine and 2 S.Subs moved from sz19 to sz70
            1 Elite and 1 Marine moved from sz70 to Davao
            2 EarlyFighters and 3 Fighters moved from sz19 to sz76
            1 Battleship and 1 Destroyer moved from sz19 to sz76
            1 Marine moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            2 Cruisers, 1 Infantry and 1 Marine moved from sz19 to sz76
            1 Infantry moved from sz76 to Ani Jima
            1 Marine moved from sz76 to Bonin
            2 Bombers moved from Ostrov to sz76
            1 B29 moved from Pearl Harbor to sz76
            1 Infantry moved from Taka to sz40
            1 Infantry and 1 T.Boat moved from sz40 to sz42
            1 Infantry moved from sz42 to Arawa
            1 Artillery, 1 Infantry and 1 Tank moved from Wake to sz19
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz19 to sz76
            1 Artillery, 1 Infantry and 1 Tank moved from sz76 to Iwo Jima
            2 Artillerys and 1 Infantry moved from Wake to sz19
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz19 to sz76
            2 Artillerys and 1 Infantry moved from sz76 to Iwo Jima
            1 Submarine moved from sz4 to sz7
            1 Destroyer moved from sz4 to sz7
            1 Elite, 8 Infantrys and 3 Marines moved from sz4 to Palana
            2 Infantrys moved from Anchorage to Alaska
            1 Marine moved from San Francisco to sz23
            1 Marine and 1 S.Sub moved from sz23 to sz11
            1 S.Sub moved from sz23 to sz11
            1 Marine moved from sz11 to Midway
            1 Destroyer and 1 Submarine moved from sz25 to sz20
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Destroyers, 2 Elites, 8 Infantrys, 1 L.Fighter and 2 S.Subs; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 Destroyer, 2 EarlyFighters and 3 Fighters
                Hisaichi defend with 1 Submarine; Yamamoto defend with 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 Destroyer, 2 EarlyFighters and 3 Fighters in sz76, round 2 : 8/12 hits, 6.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat in sz76, round 2 : 3/8 hits, 3.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz76
                    1 Carrier owned by the Yamamoto, 3 Destroyers owned by the Yamamoto, 1 Submarine owned by the Hisaichi, 1 EarlyFighter owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz76
                    Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers, 1 EarlyFighter and 3 Fighters in sz76, round 3 : 6/10 hits, 5.67 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz76, round 3 : 1/2 hits, 1.17 expected hits
                    1 EarlyFighter owned by the Americans lost in sz76
                    1 Battleship owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 2 B.Transports, 1 B29, 1 Battleship, 2 Bombers, 2 Cruisers and 3 Fighters remaining. Battle score for attacker is 61
                Casualties for Americans: 1 Destroyer and 2 EarlyFighters
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 4 Destroyers, 1 EarlyFighter and 1 T.Boat
                Casualties for Hisaichi: 1 Submarine
            Battle in Bonin
            Battle in sz7
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz7, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz7
                Americans win, taking Bonin from Yamamoto with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
            Battle in Weno
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Weno, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Weno, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Weno
                Americans win, taking Weno from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in sz70
                Americans attack with 1 EarlyFighter, 2 L.Fighters and 2 S.Subs
                Yamamoto defend with 1 Destroyer and 2 Transports
                    Americans roll dice for 2 S.Subs in sz70, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 EarlyFighter and 2 L.Fighters in sz70, round 2 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Transports in sz70, round 2 : 0/3 hits, 0.83 expected hits
                    1 Destroyer owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in sz70
                Americans win with 1 EarlyFighter, 2 L.Fighters and 2 S.Subs remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Destroyer and 2 Transports
            Battle in Iwo Jima
                Americans attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Americans roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Bunker
            Battle in Davao
                Americans attack with 1 Elite and 1 Marine
                Yamamoto defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Tankette
                    Americans roll dice for 1 Elite and 1 Marine in Davao, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tankette in Davao, round 2 : 1/2 hits, 0.50 expected hits
                    1 Marine owned by the Americans lost in Davao
                    1 Tankette owned by the Yamamoto lost in Davao
                    Americans roll dice for 1 Elite in Davao, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Davao, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Elite in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Davao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Davao
                Americans win, taking Davao from Yamamoto with 1 Elite remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Marine
                Casualties for Yamamoto: 1 Artillery and 1 Tankette
            Battle in Ani Jima
    
        Non Combat Move - Americans
            2 Bombers moved from sz76 to Wake
            1 B29 moved from sz76 to Ifalk
            1 B.Carrier moved from sz19 to sz76
            2 L.Fighters moved from sz70 to sz76
            1 Carrier moved from sz19 to sz76
            1 EarlyFighter moved from sz70 to sz76
            1 Carrier moved from sz19 to sz76
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            3 Infantrys and 1 Marine moved from Seattle to sz6
            2 B.Transports, 3 Infantrys and 1 Marine moved from sz6 to sz5
            3 Infantrys and 1 Marine moved from sz5 to Alaska
            8 Infantrys moved from sz14 to Seattle
    
        Place Units - Americans
            1 Battleship placed in sz19
            2 Destroyers placed in sz4
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            8 Infantrys and 1 L.Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    Americans regular : 3.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks
                Masaharu defend with 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/42 hits, 13.17 expected hits
                    Masaharu roll dice for 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 2 : 8/36 hits, 12.00 expected hits
                    8 Infantrys owned by the Russians lost in Ulaan Ude
                    17 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 15 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 16/34 hits, 11.83 expected hits
                    Masaharu roll dice for 10 Artillerys, 1 Elite, 6 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 3 : 9/19 hits, 6.33 expected hits
                    9 Infantrys owned by the Russians lost in Ulaan Ude
                    1 Marine owned by the Masaharu, 6 Infantrys owned by the Masaharu and 9 Artillerys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 6 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 12/25 hits, 9.67 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite and 1 Mech.Inf in Ulaan Ude, round 4 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Ulaan Ude
                    1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu and 1 Mech.Inf owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 2 Artillerys, 1 EarlyFighter, 2 Elites, 4 Infantrys, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 60
                Casualties for Russians: 19 Infantrys
                Casualties for Masaharu: 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kaask to Bratsk
            1 EarlyFighter moved from Ulaan Ude to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 10.33
    

    Savegame


  • @Entek LOOKS LIKE AN ALLIED VICTORY IN THIS ONE. G.G.

  • '20 '19 '18 '17 '16

    @dawgoneit GG another, something else?


  • @Entek both. Lol

  • '20 '19 '18 '17 '16

    @dawgoneit Go ahead and get another of these set up, any thoughts on what the other could be?


  • @Entek how about 270 BC


  • or 1914 any ideas?

  • '20 '19 '18 '17 '16

    @dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:

    @Entek how about 270 BC

    Works for me. We used to play this one too didn’t we?


  • @Entek quite a while ago

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