Was a boo boo not to attack z93 but I was pretty tired, not much sleep last night and feeling it.
PTV Culann (Ax+11) v ArtofWar(Al)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,6,4,4,2,1,1,5,2,4,6,5,3,3,6,6,3,3,5,2,2 Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 73 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 4 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 bombers moved from Leningrad to Rostov 2 tactical_bombers moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Rostov to Ukraine 2 bombers moved from Rostov to Ukraine 2 armour and 1 mech_infantry moved from Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 armour moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Novgorod 13 infantry moved from Leningrad to Novgorod 4 artilleries moved from Leningrad to Novgorod 8 mech_infantrys moved from Leningrad to Novgorod 17 armour moved from Leningrad to Novgorod 1 infantry moved from Vologda to Novgorod 1 aaGun moved from Leningrad to Novgorod Place Units - Germans 1 fighter and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Leningrad 3 armour and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,2,1,2,2,5,3,2,5,3,4,4,5,1,2,4,2,1,4,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2,2,3,2,2 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 1.50
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Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Samara to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Stalingrad 1 armour and 1 mech_infantry moved from Urals to Stalingrad 1 infantry moved from Russia to Smolensk 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys moved from Russia to Yaroslavl 1 infantry moved from Samara to Russia 1 infantry moved from Urals to Samara Place Units - Russians 3 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Non Combat Move - Japanese 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Malaya to French Indo China 2 bombers moved from Malaya to Davao 1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 37 Sea Zone to 7 Sea Zone 1 transport moved from 37 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 7 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 3 infantry placed in Japan 1 carrier and 2 destroyers placed in 7 Sea Zone 1 tactical_bomber placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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Scramble to defend SZ 97?
(Did scramble to SZ 97 for the US invasion of Sicily and Sardinia because the impossible odds but will gladly fight that battle first.)
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@ArtofWar1947 No thanks.
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Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Sicily 1 marine moved from Greece to 99 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 1 marine moved from 97 Sea Zone to Sardinia 1 submarine moved from 55 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 43 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 43 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers moved from 55 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 93 Sea Zone 1 fighter moved from 93 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 108 Sea Zone 1 bomber moved from 97 Sea Zone to Malta Place Units - Americans 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 airfield placed in Morocco Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries, 3 infantry and 1 marine moved from Greece to 99 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 marine and 4 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Egypt to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 97 Sea Zone 2 armour, 3 artilleries, 5 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter moved from United Kingdom to 97 Sea Zone 2 fighters moved from Morocco to 97 Sea Zone 1 fighter moved from Morocco to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy Combat - British Battle in Southern Italy British attack with 2 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 marine British captures 5PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for British: 3 infantry Casualties for Italians: 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 1 marine triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Baluchistan to Central India 1 armour and 1 mech_infantry moved from Southern Persia to Central India 1 fighter moved from Southern Persia to Eastern India 3 artilleries and 3 infantry moved from Eastern India to Burma 1 armour moved from Southern Persia to Northwest Persia 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Malta 1 fighter moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Malta 1 fighter and 1 tactical_bomber moved from Southern Italy to Sicily Place Units - British 1 destroyer placed in 73 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Southern Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 41 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry
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Think that’s game. I guess technically it was game a long time ago, but I was hoping I could ‘stategerize’ my way out of it or most likely delay until I could force some sort of decisive action in the East. I forgot about the carrier scramble to land. I don’t think I can take Southern Italy back given how many planed you can land and the investment it would take from Germany. Nor do I think I can bottle you up with Germany given the amount of planes you have on hand especially if I let you build in Italy.
Thanks for the game I learned a lot! Probably should level up a bit before I try you again.
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Thanks for another interesting and challenging game. I enjoyed the quick pace and the novel problems you posed.