hows it goin
L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Yenisey to Evenkiyskiy 1 aaGun, 3 armour and 11 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 5 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Russia 2 artilleries and 63 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 infantry moved from Smolensk to Russia 11 infantry moved from Samara to Novosibirsk 1 aaGun moved from Samara to Novosibirsk 1 aaGun moved from Samara to Tambov Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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You’ve caused the gamer cpu to shoot some sparks and emit some smoke. The needle on the compass has been spinning around a bit
😵💫🏁📌🤔
Slept on it a couple times, this is a fun and interesting move right here. I’m re-learning some of the nuances and grand strategies that have slipped over some years of inactivity, and it’s fun.
I’ve been to Wake, I’ve been to Midway, Java, Queensland, naval bases, carriers, subs, tanks, men, what am I going to do?
LOL just posting an update for you. I’ll get there soon, hopefully tonight.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 42 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Japan to 1 Sea Zone 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 submarine moved from 16 Sea Zone to 14 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 2 artilleries and 9 infantry moved from Timguska to Evenkiyskiy 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 bombers moved from Caroline Islands to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 armour moved from Central Mongolia to Dzavhan 1 armour and 1 mech_infantry moved from Central Mongolia to Dzavhan 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Japan trying to keep all 5 enemies away from Tokyo.
Do the Americans submerge the submarine in zone 1?
Do the Australian New Zealanders scramble any fighters off Queensland? -
Do the Americans submerge the submarine in zone 1?
Yes
Do the Australian New Zealanders scramble any fighters off Queensland?
No
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 42 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Japan to 1 Sea Zone 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 submarine moved from 16 Sea Zone to 14 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 2 artilleries and 9 infantry moved from Timguska to Evenkiyskiy 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 bombers moved from Caroline Islands to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 armour moved from Central Mongolia to Dzavhan 1 armour and 1 mech_infantry moved from Central Mongolia to Dzavhan 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 14 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 1 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 1 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 14 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 14 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Evenkiyskiy Japanese attack with 2 artilleries and 9 infantry Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 9 infantry in Evenkiyskiy, round 2 : 3/11 hits, 2.50 expected hits Russians roll dice for 2 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Dzavhan Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Dzavhan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dzavhan 1 infantry owned by the Russians lost in Dzavhan Japanese win, taking Dzavhan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Kweichow Japanese attack with 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Timguska to Evenkiyskiy 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry moved from Jehol to Anhwe 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 aaGun moved from 25 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 bomber moved from 1 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Sumatra to 36 Sea Zone 2 bombers moved from Yunnan to French Indo China 1 fighter moved from Sumatra to French Indo China 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from Yunnan to French Indo China 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Dutch New Guinea to New Guinea 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 5 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Manchuria 2 artilleries and 1 infantry placed in French Indo China 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : 2.33 ANZAC regular : -0.33 Russians regular : 0.00
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@gamerman01 Scramble?
triplea_41110_7us-combat.tsvg
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No scrambling there
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@gamerman01 Is it worth having the US sub to disrupt IPCs from Greece? Or can it do that from SZ97 as that sea zone is also adjacent to Greece?
I’ve ready the manual but I’m still confused about whether a land territory has a specifc sea zone with which it is convoy disrupted, or whether it can be any adjacent sea zone.
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone 11 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 13 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 1 Sea Zone Battle in 25 Sea Zone Americans attack with 1 destroyer, 14 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 14 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 8/16 hits, 8.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 10 fighters moved from 25 Sea Zone to 26 Sea Zone 5 carriers moved from 13 Sea Zone to 26 Sea Zone 1 battleship, 2 cruisers and 2 submarines moved from 13 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from British Columbia to Western United States 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 3 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3 Americans collect 51 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 11 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Iraq to 98 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone British win, taking 98 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Russia to Iraq 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 7 infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries and 7 infantry moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from United Kingdom to Gibraltar 1 armour and 1 mech_infantry moved from Shensi to Yunnan 1 armour and 3 mech_infantrys moved from Sikang to Yunnan 3 aaGuns, 1 artillery and 13 infantry moved from Burma to Yunnan Place Units - British 2 infantry placed in Persia 3 infantry placed in Iraq 1 destroyer and 2 submarines placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.00 Japanese regular : 1.17 Germans regular : -0.33 British regular : -1.67
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@FlyingBadger 97 disrupts Greece the same way, and all convoy zones adjacent to a territory can disrupt that territory’s income. So you will do more damage in 97 because the sub in 99 can only disrupt 2 and then no more from that sub will count, plus that sub could work to make sure Germany income gets disrupted in 97. So as far as disruption is concerned, you’d go 97 with everything.
But there could be advantages to being in 99 for the location, like where the sub could go from there (cross Suez, for example) -
I was considering bolstering Yunnan so the Chinese would have trouble getting the NO. You hit 2/3 and I almost couldn’t even take without losing a plane. With only one man remaining, the dice turned around and bailed me out
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Did you want to move your green sub to 97? I won’t be moving immediately, but if I don’t hear from you I’ll play on
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Ukraine to 98 Sea Zone 1 armour moved from Rostov to Northwest Persia Italians take Northwest Persia from British Combat - Italians Battle in 98 Sea Zone Italians attack with 2 bombers British defend with 1 destroyer Italians roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour moved from Rostov to Northwest Persia 1 armour moved from Rostov to Caucasus 1 bomber moved from 98 Sea Zone to Caucasus 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from Ukraine to Southern Italy 2 aaGuns, 1 artillery and 9 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Bessarabia to Eastern Poland 2 infantry moved from Romania to Eastern Poland Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,4,2,5 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 63 Sea Zone Non Combat Move - ANZAC 2 submarines moved from 63 Sea Zone to 26 Sea Zone 1 cruiser moved from 13 Sea Zone to 26 Sea Zone 2 infantry moved from Volgograd to Samara Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6 ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Volgograd to Tambov Turn Complete - French
Combat Hit Differential Summary :
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97 disrupts Greece the same way, and all convoy zones adjacent to a territory can disrupt that territory’s income. So you will do more damage in 97 because the sub in 99 can only disrupt 2 and then no more from that sub will count, plus that sub could work to make sure Germany income gets disrupted in 97. So as far as disruption is concerned, you’d go 97 with everything.
But there could be advantages to being in 99 for the location, like where the sub could go from there (cross Suez, for example)Thanks, I think I understand it now.
I was considering bolstering Yunnan so the Chinese would have trouble getting the NO. You hit 2/3 and I almost couldn’t even take without losing a plane. With only one man remaining, the dice turned around and bailed me out
Would have been good to have had the Chinese take Yunnan for the NO. Japanese can’t be strong everywhere, but I think I have been slow to pressure the Southern China / Burmese front whilst the air power was elsewhere.
Did you want to move your green sub to 97? I won’t be moving immediately, but if I don’t hear from you I’ll play on
It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.
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@FlyingBadger said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.
Great! Thanks for telling me. I’m glad you’ve liked it
I have a log of comments saved up that I hope you’ll like too
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 110 Sea Zone to 92 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone 4 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Western Germany to 92 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 armour and 2 mech_infantrys moved from Caucasus to Persia 7 armour and 17 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 92 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble to Zone 92?