L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 63 Sea Zone
    
        Non Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 13 Sea Zone to 26 Sea Zone
            2 infantry moved from Volgograd to Samara
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Volgograd to Tambov
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 97 disrupts Greece the same way, and all convoy zones adjacent to a territory can disrupt that territory’s income. So you will do more damage in 97 because the sub in 99 can only disrupt 2 and then no more from that sub will count, plus that sub could work to make sure Germany income gets disrupted in 97. So as far as disruption is concerned, you’d go 97 with everything.
    But there could be advantages to being in 99 for the location, like where the sub could go from there (cross Suez, for example)

    Thanks, I think I understand it now.


    I was considering bolstering Yunnan so the Chinese would have trouble getting the NO. You hit 2/3 and I almost couldn’t even take without losing a plane. With only one man remaining, the dice turned around and bailed me out

    Would have been good to have had the Chinese take Yunnan for the NO. Japanese can’t be strong everywhere, but I think I have been slow to pressure the Southern China / Burmese front whilst the air power was elsewhere.


    Did you want to move your green sub to 97? I won’t be moving immediately, but if I don’t hear from you I’ll play on

    It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.


  • @FlyingBadger said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

    It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.

    Great! Thanks for telling me. I’m glad you’ve liked it

    I have a log of comments saved up that I hope you’ll like too


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to Zone 92?


  • Oops, I had that man on Normandy for a reason,

    transport him to French West Africa also


  • Scramble to Zone 92?

    Yes, the 3 fighters please.


    Oops, I had that man on Normandy for a reason, transport him to French West Africa also

    Yep, no problem.


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 9 fighters, 3 submarines and 3 tactical_bombers
                British defend with 1 battleship, 2 cruisers, 3 fighters and 6 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers, 9 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    I’ll actually ask for a casualty choice here given the makeup of the forces, especially because you’re online…

    9 hits is average, what do you choose?


  • Loss all the ships, except the battleship, just damage that. Also, loss the two US fighters.

    922df2d2-3b9c-43e9-ac13-acb0c0fb80ac-image.png


  • About average in 92, but extreme luck for Allies in Iraq!


  • Unbelievable. I barely took Iraq and Persia, all mech and tons of tanks lost, literally.

    There is a lot of responsibility on the Russians now!

    But I think the back is still broken…


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 9 fighters, 3 submarines and 3 tactical_bombers
                British defend with 1 battleship, 2 cruisers, 3 fighters and 6 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers, 9 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 11 transports in 92 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    3 submarines owned by the Germans and 3 fighters owned by the Germans lost in 92 Sea Zone
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 cruisers owned by the British, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 6 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 11 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
                    3 transports owned by the Americans, 1 battleship owned by the British and 3 fighters owned by the British lost in 92 Sea Zone
                    6 transports owned by the British and 2 transports owned by the Americans lost in 92 Sea Zone
                Germans win, taking French West Africa from French with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 127
                Casualties for Germans: 4 fighters, 3 submarines and 2 tactical_bombers
                Casualties for British: 1 battleship, 2 cruisers, 3 fighters and 6 transports
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
            Battle in Iraq
                Germans attack with 7 armour and 17 mech_infantrys
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 mech_infantrys; French defend with 1 infantry; Americans defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 17 mech_infantrys in Iraq, round 2 : 7/24 hits, 6.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 6 infantry and 4 mech_infantrys in Iraq, round 2 : 11/16 hits, 6.50 expected hits
                    11 mech_infantrys owned by the Germans lost in Iraq
                    1 mech_infantry owned by the British, 1 infantry owned by the French and 5 infantry owned by the British lost in Iraq
                    Germans roll dice for 7 armour and 6 mech_infantrys in Iraq, round 3 : 4/13 hits, 4.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 4/9 hits, 4.17 expected hits
                    4 mech_infantrys owned by the Germans lost in Iraq
                    2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 7 armour and 2 mech_infantrys in Iraq, round 4 : 4/9 hits, 3.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 fighters in Iraq, round 4 : 5/5 hits, 2.83 expected hits
                    3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
                    1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
                    Germans roll dice for 4 armour in Iraq, round 5 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Iraq
                    1 fighter owned by the British lost in Iraq
                Germans win, taking Iraq from British with 3 armour remaining. Battle score for attacker is -14
                Casualties for Germans: 4 armour and 17 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys
                Casualties for French: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Persia
                    1 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Persia
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Romania to Belarus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 mech_infantrys moved from Western Germany to Poland
            3 artilleries and 8 infantry moved from France to Northern Italy
            5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from Rostov to Caucasus
            2 aaGuns moved from Rostov to Ukraine
            4 artilleries and 20 infantry moved from Rostov to Caucasus
            4 artilleries and 13 infantry moved from Rostov to Ukraine
            1 bomber moved from 92 Sea Zone to Western Germany
            1 bomber moved from 92 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 carriers placed in 93 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,6,6
            Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans regular : 1.83
    British regular : 8.83
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 9 fighters, 3 submarines and 3 tactical_bombers
                British defend with 1 battleship, 2 cruisers, 3 fighters and 6 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers, 9 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 11 transports in 92 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    3 submarines owned by the Germans and 3 fighters owned by the Germans lost in 92 Sea Zone
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 cruisers owned by the British, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 6 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 11 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
                    3 transports owned by the Americans, 1 battleship owned by the British and 3 fighters owned by the British lost in 92 Sea Zone
                    6 transports owned by the British and 2 transports owned by the Americans lost in 92 Sea Zone
                Germans win, taking French West Africa from French with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 127
                Casualties for Germans: 4 fighters, 3 submarines and 2 tactical_bombers
                Casualties for British: 1 battleship, 2 cruisers, 3 fighters and 6 transports
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
            Battle in Iraq
                Germans attack with 7 armour and 17 mech_infantrys
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 mech_infantrys; French defend with 1 infantry; Americans defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 17 mech_infantrys in Iraq, round 2 : 7/24 hits, 6.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 6 infantry and 4 mech_infantrys in Iraq, round 2 : 11/16 hits, 6.50 expected hits
                    11 mech_infantrys owned by the Germans lost in Iraq
                    1 mech_infantry owned by the British, 1 infantry owned by the French and 5 infantry owned by the British lost in Iraq
                    Germans roll dice for 7 armour and 6 mech_infantrys in Iraq, round 3 : 4/13 hits, 4.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 4/9 hits, 4.17 expected hits
                    4 mech_infantrys owned by the Germans lost in Iraq
                    2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 7 armour and 2 mech_infantrys in Iraq, round 4 : 4/9 hits, 3.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 fighters in Iraq, round 4 : 5/5 hits, 2.83 expected hits
                    3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
                    1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
                    Germans roll dice for 4 armour in Iraq, round 5 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Iraq
                    1 fighter owned by the British lost in Iraq
                Germans win, taking Iraq from British with 3 armour remaining. Battle score for attacker is -14
                Casualties for Germans: 4 armour and 17 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys
                Casualties for French: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Persia
                    1 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Persia
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Romania to Belarus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 mech_infantrys moved from Western Germany to Poland
            3 artilleries and 8 infantry moved from France to Northern Italy
            5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from Rostov to Caucasus
            2 aaGuns moved from Rostov to Ukraine
            4 artilleries and 20 infantry moved from Rostov to Caucasus
            4 artilleries and 13 infantry moved from Rostov to Ukraine
            1 bomber moved from 92 Sea Zone to Western Germany
            1 bomber moved from 92 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 carriers placed in 93 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,6,6
            Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans regular : 1.83
    British regular : 8.83
    

    Savegame


  • 30 second post move review revealed naked bomber on West Germany is not good

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Urals
            2 mech_infantrys moved from Samara to Urals
            2 armour and 8 mech_infantrys moved from Samara to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            47 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            2 artilleries moved from Tambov to Rostov
            1 artillery and 22 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 22 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 22 infantry in Volgograd, round 2 : 3/23 hits, 4.17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Tambov to Rostov
            1 aaGun, 1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Urals to Russia
            2 aaGuns and 7 infantry moved from Russia to Smolensk
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Russians
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : -0.17
    

    Savegame


  • But I think the back is still broken…

    Yes, this is an accurate assessment. There are german troops in French West Africa, and German tanks in Iraq and Persia, with no Allied troops to stop them.


  • Was it the South France carrier trick that did it?
    Disappointing way to lose a big navy


  • Was it the South France carrier trick that did it?
    Disappointing way to lose a big navy

    I didn’t spot that as an option. Was hoping to keep the threat of the transport in play whilst I built naval reinforements, and those forces would have been needed to move to the Middle East if you kept up the mechanised push through the Caucasus. Those land units are now pretty much useless now in Gibraltar and Morocco.


  • I had to decide whether to build the 3rd carrier just to catch one plane, but I didn’t like 95% odds. I can be glad 92 didn’t blow up on me the way Persia and Iraq did.
    Remember UK1? It seems the UK has my number this game

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