Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1
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You will like it, other than sometimes being outside of Triple A, it’s better, and of course it’s the legal way :D
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If only we could get Krieghund to play 10 games a year in the league. Or 2 or 3.
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@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
If only we could get Krieghund to play 10 games a year in the league. Or 2 or 3.
Why is that?
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He wrote the rulebook, he’d straighten us all out, and faster
This was not an easy battle to figure, especially with follow up attacks likely. I am super lucky the dice gave me an edge. I know it might be your hail Mary, but I respect your abilities and tenacity too much to get lazy.
Lose 2 fighters, and one tactical!
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from United Kingdom to 87 Sea Zone Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 87 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 87 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 10 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 10/19 hits, 9.50 expected hits 5 carriers owned by the Americans lost in 33 Sea Zone 3 submarines owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/14 hits, 7.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 10/19 hits, 9.50 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 7 fighters owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/15 hits, 8.00 expected hits 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -170 Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports Casualties for Japanese: 3 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 1.33
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@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
He wrote the rulebook, he’d straighten us all out, and faster
Impressive, I shall look him up.
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@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
This was not an easy battle to figure, especially with follow up attacks likely. I am super lucky the dice gave me an edge. I know it might be your hail Mary, but I respect your abilities and tenacity too much to get lazy.
Thanks for the compliment! Combat finished, I will complete the turn later this (UK) evening.
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Thanks for telling me when the next move is planned,
Krieghund is Kevin Chapman, and besides Larry Harris he IS Axis and Allies. You can find his name in the rulebook. If you need a rulebook, I can find a link for you.
He answers rules questions at Axis&Allies Global 1940, pinned topic Global 2nd edition Q+A (AAG40.2)
He is a machine. Off the charts intelligence, and over all these years he still knows all the rules and has only had to retract an answer one or two times.
He answers questions within 3-5 minutes or sometimes a few hours, but years ago he deputized a couple of us, Panther and me, to help get answers out and go back and forth with explanations with players sometimes faster or to go back and forth with the questions. There used to be countless questions when it came out.
There isn’t that much need for that anymore. Anyway, that’s what the black “official Q&A” banner by my name and Panther’s name means.
I’ve given several wrong answers that Krieghund cleans up, and almost laid down my badge one time LOL but then I get some tough ones right. No, seriously, no one has hinted that I give it up, yet. -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - British 2 tactical_bombers moved from Gibraltar to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from India to Persia
Combat Hit Differential Summary :
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@gamerman01 Scramble?
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I am very sorry I didn’t check this afternoon. I didn’t realize “later this evening” would be that soon!
Another tricky choice.
This is an odd situation - I want to submerge the sub and scramble the fighter. -
Nope! Changed my mind. So many factors. I love this game.
Scramble the fighter, don’t submerge the sub, so all 3 units are in the battle.
I don’t want to be a pain, but in this dynamic battle I’ll have to ask you to check with me for casualty choices because I don’t want to anticipate the possibilities and try to decide what I’ll do in each one.
And it looks like it’s already time for you to roll on forum!!
Triple A will roll my sub first and if it hits, will of course take a sub off. But then you will have 1 or 2 subs roll, and Triple A will make me choose without seeing what your tacs score.
You could roll the battle in Triple A until you get to that point. If you score 1 sub hit and I have the choice between sub and destroyer, I will want to see your airplanes results too, in which case you could roll those 2 on the forum and we go from there.
So an entire battle like this could be rolled on forum, or you could roll in Triple A until Triple A is requiring a casualty choice prematurely. Hopefully you will be an expert at this by the time our game is done, and can teach others
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@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
So an entire battle like this could be rolled on forum, or you could roll in Triple A until Triple A is requiring a casualty choice prematurely. Hopefully you will be an expert at this by the time our game is done, and can teach others
For what it’s worth, I would actually advise rolling this one in Triple A until you get to a situation where a casualty choice is asked when it shouldn’t be.
Because there is a good chance the battle will be resolved in Triple A just fine (like if your subs both hit)Go to the forum if necessary, in which case you should stop rolling any more or choosing casualty choices in Triple A, then you can edit Triple A to the correct result when it’s known and Triple A won’t roll any dice that aren’t needed (to avoid confusion with MARTI and game history)
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@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
For what it’s worth, I would actually advise rolling this one in Triple A until you get to a situation where a casualty choice is asked when it shouldn’t be.
Because there is a good chance the battle will be resolved in Triple A just fine (like if your subs both hit)Okay, but if I get half way through a combat in TripleA and then need to take it to the forum what is the best way to this?
- Use TripleA up to that point.
- Post the save to the forum and declare that the remaining rolls will be by dicebot.
- Complete the combat on the forum.
- Go back to TripleA, run through the combat but then edit the result to match that on the forum.
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Yeah, that looks good, and I have one suggestion from what I’ve found,
You can prevent any unnecessary MARTI dice. After you finish the battle on the forum, you can edit and delete all destroyed units. Then you can click the battle and no dice will be rolled because one side is no longer there.
You don’t have to do it this way, it’s just the cleanest I think.
If you don’t do it this way, to make sure your opponent doesn’t question, you could delay the MARTI dice a few minutes so time stamps on the e-mails are clearly later than when you rolled them on forum.So editing to final results before Triple A rolls any dice that don’t count is the best solution. I hope that makes sense.
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - British 2 tactical_bombers moved from Gibraltar to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from India to Persia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 95 Sea Zone British attack with 2 submarines and 2 tactical_bombers Italians defend with 1 destroyer, 1 fighter and 1 submarine Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 tactical_bombers in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Combat Hit Differential Summary :
Italians regular : 0.83 Germans AA : -0.17 British regular : -0.33
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Giving the above method a go. Looks okay in TripleA so far, as - due to the lack of sub hits by UK - I don’t need to ask the opponent (you) for casualties before all the attacking rolls have been made.
- The Italian sub’s first strike hit, so UK loses a sub.
- Remaining UK sub misses.
- 1 hit by UK planes.
Casualty?
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I may have failed to tell you we were going away for 48 hours for unexpected death of natural causes of my 30 year old nephew.
We just got back, so let’s see here…
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Oh! Fantastic luck for me so far.
Sorry I went AWOL for 48 hours in the middle of a little battle in the middle of a big turn.Thanks for waiting, I’ll lose the sub and hope for so much luck that my destroyer survives to kill other allied subs.
If I hit once or twice and you lose your sub, then I want to lose the fighter before the destroyer
Most players would probably just say max defense! I hope you’re not irritated that I made it inconvenient! -
Sorry to hear about your nephew.
TripleA isn’t giving me the option of taking the Italian sub as a casualty, I guess that is because the UK isn’t attacking with a destroyer and the UK planes can’t hit the Italian sub.