• @Panzerstahl-Helm

    yea all good battle away :)

    Kriegsmarine gettin uppity again lol


  • @barnee

    Here we go. :-)

    BR

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
            Trigger FlakTower: buyFlakTower added to productionGermans
            Trigger FlakTower: buyFlakTower added to productionRussians
            Trigger FlakTower: buyFlakTower added to productionBritish
            Trigger FlakTower: buyFlakTower added to productionItalians
            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 1 GermanUBoat, 2 German_Engineers, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 german_para, 1 german_paraBoost and 6 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British lost in 110 Sea Zone
                    1 Wolfpack owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            3 aaGuns moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 GermanUBoat moved from 124 Sea Zone to 109 Sea Zone
            1 waffen_infantry moved from Holland Belgium to Germany
            2 waffen_infantrys moved from France to Germany
            1 Waffen_Arty moved from France to Northern Italy
            1 armour moved from Southern France to Northern Italy
            2 mech_infantrys moved from Southern France to Northern Italy
            5 armour moved from France to Germany
            1 bomber moved from Southern Italy to Western Germany
            5 infantry moved from Greater Southern Germany to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            1 carrier placed in 93 Sea Zone
            2 Me_109Ts placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 German_Engineers, 1 Panzer_General, 1 german_para, 1 german_paraBoost and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,17
    British regular : 0,33
    

    exp-game-5-stahl-G-2.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 4 armour, 1 artillery, 1 elite and 5 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod
            1 artillery moved from Novgorod to Karelia
            4 infantry moved from Novgorod to Karelia
            3 russian_paras moved from Russia to Novgorod
            1 russian_para moved from Russia to Caucasus
            1 Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 elite moved from Russia to Bryansk
            10 mine_unarmeds moved from Russia to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 submarine moved from 124 Sea Zone to 123 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Novgorod to Karelia
            2 Rails moved from Russia to Yakut S.S.R.
            2 Rails and 2 infantry moved from Yakut S.S.R. to Novgorod
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 Soviet_Commisar, 3 armour, 1 elite and 5 mine_unarmeds placed in Russia
            1 armour and 1 artillery placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 2.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    I been on trains before. First time was kinda cool. After that, not so much :)

    At least you don’t have to drive :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    1st and 2nd Corps formed in cauacasus and moscow, but the commiesars are so incomptenent, they didn’t move to there boxes lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    they can’t even spell right. To the gulag ! Purge ! lol


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    I been on trains before. First time was kinda cool. After that, not so much :)

    At least you don’t have to drive :)

    Yeah, I haven’t traveled that much with trains, so I still like it…as long as the beer supply is secured!
    I just hooked up with some buddies which join on the way. So I will be offline and back online on Sunday on my way home.
    They brought some bigger amunition (Whiskey and such fine stuff), so I will not be able to give right commands to my troops anymore soon…


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    they can’t even spell right. To the gulag ! Purge ! lol

    Send them straight to Sibiria to the sulfur mines!


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    Cheers! 🥃🍻


  • @Panzerstahl-Helm

    heh heh you got buddies joining up ! Awesome !

    Hope the sober guy holding the bail money lol

    Have a good time brother :)

    Ein Prosit !


  • @Panzerstahl-Helm

    well dessert all gone :(

    Breakfast store doesn’t open for another hour and a half :(

    Guess i will sign off now

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … I tested the islands in our game and it’s not working. If I start a brand new game, it works.

    What version do you have when you start a game up ? The first notification.

    I hope the entertainment is suitable at the party :)


  • @barnee

    Howdy,

    I am back alive. Heavy nights and adys in Prague…beer, paintball, beer, more beer, dog chase, beer, Whiskey, beer etc. :-)
    Great time!

    The Chinese are on fire! The roasted my Japanese boys heavily, but they did hit poorly on the other site. I am glad they are gone. Replacements are on the way already…

    I downloaded the latest version on from git, but when I start a new game I don´t get any pop ups.
    I remember that on my usual notebook (I am traveling with my smaller notebook) I got a bunch of pop ups.
    So I will check that again once I am home.
    I am afraid that my J2 turn will still have the Pacific Islands not working correctly. :S

    BR

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 elite, 11 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Jehol to Suiyuyan
            1 artillery moved from Chahar to Hopei
            2 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/13 hits, 6,83 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 4 infantry moved from Kiangsi to Hunan
            1 artillery and 4 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
            4 infantry moved from Manchuria to Jehol
            EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
            1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 3 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            1 elite and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4,67
    Japanese regular : -4,50
    

    exp-game-5-stahl-J-2.tsvg


  • @barnee

    Hi,

    I am back home. The lads are sleeping already.
    I started a test game and the very first pop up is as following:

    Bild_2024-06-02_231732422.png

    I started the game from this computer.

    BR


  • @Panzerstahl-Helm

    Hallo

    I’m glad no one got arrested lol It seems every bachelor party I’ve been too the police show up. Especially if there are strippers lol

    Yea you’re a few versions behind. Latest DL version is 2.16 on May 27. We’ll just need to keep an eye on the islands. Also the Objective for the British. It is PU TTys only, so Alexandria, Cyprus, Malta, GIB etc don’t negate it.

    Looks as if Nippon got into the sake lol I’ll check things out in a bit :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    No worries on the different versions. I think I will clarify what version when starting a game in the future.
    Then we’ll be on the same page :)

    Dam canada just won the hockey game. Well, I guess I have to root for florida now lol
    At least new york lost too :)

  • 2023 '22 '21 '20 '19 '18


  • @barnee

    No scramble


  • @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 Fortifications, 1 Heavy_BB, 2 destroyers, 1 elite and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 usa_tactical_bomber moved from Hawaiian Islands to Western United States
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 Fortifications placed in Aleutian Islands
            1 Fortification placed in Philippines
            1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Suiyuyan
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 3 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 1 destroyer, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in Union of South Africa being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in Union of South Africa
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery and 1 mech_infantry moved from 72 Sea Zone to Kenya
            1 uk_armour moved from Ethiopia to Kenya
            1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 mech_infantry and 1 uk_armour
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 artillery, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer and 1 uk_fighter
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Syria
            1 bomber moved from 97 Sea Zone to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from India to Burma
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 aaGun moved from British Guiana to 88 Sea Zone
            1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 aaGun moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 Fortifications placed in Sumatra
            4 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
            British collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
    

    EXP Game 5 Stahl UK 2.tsvg

  • 2023 '22 '21 '20 '19 '18

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