6de2e118-c334-4251-95b9-8c7027faa99f-image.png
sub missed. keep damaged battleship and Ftr?
@Amon-Sul yes, I’d also prefer to ask, although it might be obvious
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 55 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
3 fighters moved from Shan State to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Yunnan
1 artillery and 3 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 55 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
3 fighters moved from Shan State to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Yunnan
1 artillery and 3 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
@Amon-Sul Edited the ger destroyer to 92 and 1 tac, 1ftr to gibraltar
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Rostov
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Rostov
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bryansk
1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 destroyer moved from 93 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 tactical_bombers moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
6 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,5,6
Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2,00
Germans regular : -2,33
i ll see ur move and edit and try to play russia now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Manchuria to Jehol
2 fighters and 5 mech_infantrys moved from Shan State to Yunnan
1 tactical_bomber moved from Samara to Yunnan
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Tambov to Samara
11 artilleries and 10 infantry moved from Tambov to Russia
2 artilleries moved from Volgograd to Samara
2 artilleries moved from Tambov to Russia
11 artilleries and 12 infantry moved from Tambov to Samara
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
2 bombers moved from French Indo China to Korea
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from French Indo China to Manchuria
2 fighters moved from Philippines to 42 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from French Indo China to Siam
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from French Indo China to Siam
3 fighters moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
2 battleships, 4 carriers, 1 destroyer and 3 transports moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports
ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 1 fighter and 3 transports in 36 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in Korea
Japanese attack with 2 bombers, 1 infantry and 1 marine
Russians defend with 2 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Korea, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Korea
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 marine remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
2 bombers moved from Manchuria to Japan
1 bomber moved from Korea to Japan
1 aaGun moved from Kwangsi to French Indo China
5 infantry moved from Kwangsi to Kwangtung
4 artilleries moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 1,50
Japanese regular : -1,50
UK_Pacific regular : 0,33
ANZAC regular : 0,00
Russians regular : 1,33
Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
Luck has found its way for them (the allies)
@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play faster
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play faster
not sure what u wanted to say in the second sentence
if it is that u made some mistakes with japan because u played too fast, then please, dont hasten next time . Take ur time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Western United States to 19 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea Zone
3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 102 Sea Zone to 91 Sea Zone
3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 19 Sea Zone to Jehol
Place Units - Americans
6 infantry placed in Central United States
6 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Tsinghai to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Western United States to 19 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea Zone
3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 102 Sea Zone to 91 Sea Zone
3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 19 Sea Zone to Jehol
Place Units - Americans
6 infantry placed in Central United States
6 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Tsinghai to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 mech_infantrys moved from Yunnan to Siam
1 fighter moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Siam
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Siam
1 infantry owned by the Japanese lost in Siam
British roll dice for 1 fighter and 1 mech_infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Siam, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Siam, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Siam
1 infantry owned by the Japanese lost in Siam
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Siam to Yunnan
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Yunnan
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 aaGun and 3 artilleries moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Alexandria to Egypt
2 artilleries moved from Egypt to Trans-Jordan
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from French Central Africa to Egypt
1 armour moved from Ethiopia to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to 91 Sea Zone
1 tactical_bomber moved from Egypt to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Iraq
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 aaGun and 2 artilleries placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer and 1 fighter placed in 39 Sea Zone
UK_Pacific undo move 1.
1 destroyer placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 1,00
British regular : -0,83
ACs and figs
sz 91:
1st - us and france figs
2 nd - uk figs
3rd - uk fig and tac
sz 39
1st - usa figs
2nd - usa fig and tac
3rd - usa fig
4th (uk AC) - uk tac
there is also an empty usa AC in sz 39
i dont know if triple a has it all good, since u cant do it ,
and if there would be some problems in the future, i ll use edit
its important i declare where the figs are and that u know that
cheers
@Amon-Sul Ok, good to know. Never really thought about it playing tripleA, but make sense if you want to attack with loaded carrieres.
Do you want to scramble sz98?
2sub, 2ftr, 1sbr vs 1des, (2ftr)
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 submarine
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Crete
Battle in Cyprus
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
2 fighters moved from 92 Sea Zone to Western Germany
3 aaGuns moved from Northern Italy to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to France
1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2,00
Russians regular : 0,00
British regular : 0,50
Italy strong!