@Avner scramble?
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
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@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
Luck has found its way for them (the allies)
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@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play faster -
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play fasternot sure what u wanted to say in the second sentence
if it is that u made some mistakes with japan because u played too fast, then please, dont hasten next time . Take ur time.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Western United States to 19 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 102 Sea Zone to 91 Sea Zone 3 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 6 infantry placed in Central United States 6 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 artillery placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Western United States to 19 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 102 Sea Zone to 91 Sea Zone 3 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 6 infantry placed in Central United States 6 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 artillery placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 mech_infantrys moved from Yunnan to Siam 1 fighter moved from Yunnan to Siam 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Siam British attack with 1 fighter and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 fighter and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Siam 1 infantry owned by the Japanese lost in Siam British roll dice for 1 fighter and 1 mech_infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Siam, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Siam, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam 1 infantry owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Siam to Yunnan 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from India to Yunnan 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 58 Sea Zone to 39 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 aaGun and 3 artilleries moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Alexandria to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from French Central Africa to Egypt 1 armour moved from Ethiopia to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Egypt to 91 Sea Zone 1 tactical_bomber moved from Egypt to 39 Sea Zone 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Iraq Place Units - British 3 mech_infantrys placed in Union of South Africa 1 aaGun and 2 artilleries placed in Iraq 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer and 1 fighter placed in 39 Sea Zone UK_Pacific undo move 1. 1 destroyer placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 1,00 British regular : -0,83
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ACs and figs
sz 91:
1st - us and france figs
2 nd - uk figs
3rd - uk fig and tacsz 39
1st - usa figs
2nd - usa fig and tac
3rd - usa fig4th (uk AC) - uk tac
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there is also an empty usa AC in sz 39
i dont know if triple a has it all good, since u cant do it ,
and if there would be some problems in the future, i ll use edit
its important i declare where the figs are and that u know that
cheers
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@Amon-Sul Ok, good to know. Never really thought about it playing tripleA, but make sense if you want to attack with loaded carrieres.
Do you want to scramble sz98?
2sub, 2ftr, 1sbr vs 1des, (2ftr)
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no scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 cruiser moved from 92 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Crete Battle in Cyprus Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Southern France to France 2 fighters moved from 92 Sea Zone to Western Germany 3 aaGuns moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy Italians undo move 2. 3 infantry placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2,00 Russians regular : 0,00 British regular : 0,50
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Italy strong!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Yunnan to 39 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Yunnan to 39 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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ANZAC figs are on 4th US AC in sz 39
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Rostov 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 3 aaGuns, 3 artilleries and 21 infantry moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 7 mech_infantrys moved from Bessarabia to Rostov 9 armour moved from Ukraine to Rostov 10 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Germany to Holland Belgium 8 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from 92 Sea Zone to Western Germany 2 infantry moved from Gibraltar to 92 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Gibraltar to France 2 tactical_bombers moved from Gibraltar to France 3 aaGuns moved from Northern Italy to Western Germany 2 fighters moved from Gibraltar to 95 Sea Zone 3 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany 2 infantry placed in France 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 5. 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,50
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@Amon-Sul the big german brother as well 😉
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul the big german brother as well 😉
yeah, European axis strong!
Japan is powerful still, but pressured greatly!
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still not sleeping and havent seen ur move made a few hours ago
i ll try play russia now