BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 55 Sea Zone to 41 Sea Zone
            1 battleship moved from 55 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Sumatra
            2 submarines moved from 101 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from French Guiana to 89 Sea Zone
            1 bomber moved from French Guiana to 102 Sea Zone
            1 submarine moved from 101 Sea Zone to 102 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Borneo
            Battle in 89 Sea Zone
                Americans attack with 1 fighter and 3 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 3 submarines in 89 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 fighter in 89 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 89 Sea Zone
                Americans win, taking Java from Japanese, taking Borneo from Japanese, taking 89 Sea Zone from Neutral with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 102 Sea Zone
                Americans attack with 1 bomber and 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 102 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 102 Sea Zone
                    1 destroyer owned by the Germans lost in 102 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Sumatra
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            4 carriers, 2 cruisers and 3 fighters moved from 55 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 89 Sea Zone to Eastern United States
            1 bomber moved from 102 Sea Zone to Western United States
            1 armour and 4 mech_infantrys moved from Southeast Mexico to Central United States
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 fighter and 8 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 : 4/11 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 4 artilleries, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 fighter and 2 tactical_bombers moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                British win, taking French Madagascar from Neutral_Axis, taking Alexandria from Italians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 mech_infantrys moved from India to Yunnan
            1 aaGun, 1 fighter and 3 infantry moved from Burma to Yunnan
            6 aaGuns, 8 infantry and 4 mech_infantrys moved from Shan State to Yunnan
            1 carrier and 1 transport moved from 78 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
            1 cruiser moved from 72 Sea Zone to 58 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Alexandria
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Alexandria to Egypt
            2 tactical_bombers moved from Alexandria to Egypt
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 aaGun and 2 artilleries placed in Iraq
            2 artilleries placed in Egypt
            1 submarine placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : 0,33
    Japanese regular : 0,33
    Italians regular : -1,00
    Germans regular : 0,67
    British regular : -0,50
    

    Savegame


  • Italy to go!

    cheers :)


  • @fasthard

    can u please move british bomber from UK to French Central Africa

    thanks

    ITaly can go when U re ready


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 bomber
            EDIT: Adding units owned by British to French Equatorial Africa: 1 bomber
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour moved from Romania to Ukraine
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 battleship, 2 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Tunisia to Southern Italy
            1 armour moved from Tobruk to Libya
            2 infantry moved from Tobruk to Libya
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 destroyer and 2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul edited the british bomber to the territory you wanted to (FCE instead of FEA). Therefore Italy also sent one inf from Algeria via transport to Gibraltar via edit mode.

    triplea_40824_4ita_edit.tsvg


  • TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard

    will U scramble to sz 36



  • @fasthard i supposed so
    but its better to ask


  • @Amon-Sul yes, I’d also prefer to ask, although it might be obvious


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to Yunnan
            1 artillery and 3 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to Yunnan
            1 artillery and 3 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • @Amon-Sul Edited the ger destroyer to 92 and 1 tac, 1ftr to gibraltar
    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            1 bomber moved from Southern Italy to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 tactical_bombers moved from Southern Italy to Gibraltar
            2 fighters moved from Southern Italy to Gibraltar
            6 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,5,6
            Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,00
    Germans regular : -2,33
    

    triplea_40824_5ger_edit.tsvg


  • i ll see ur move and edit and try to play russia now


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Korea
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Manchuria to Jehol
            2 fighters and 5 mech_infantrys moved from Shan State to Yunnan
            1 tactical_bomber moved from Samara to Yunnan
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 aaGun moved from Tambov to Samara
            11 artilleries and 10 infantry moved from Tambov to Russia
            2 artilleries moved from Volgograd to Samara
            2 artilleries moved from Tambov to Russia
            11 artilleries and 12 infantry moved from Tambov to Samara
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5
            Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from French Indo China to Korea
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from French Indo China to Manchuria
            2 fighters moved from Philippines to 42 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Siam
            1 infantry moved from French Indo China to Siam
            2 tactical_bombers moved from French Indo China to Siam
            3 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            2 battleships, 4 carriers, 1 destroyer and 3 transports moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 1 fighter and 3 transports in 36 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser and 1 submarine
            Battle in Korea
                Japanese attack with 2 bombers, 1 infantry and 1 marine
                Russians defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Korea, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Korea
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 1 marine remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            2 bombers moved from Manchuria to Japan
            1 bomber moved from Korea to Japan
            1 aaGun moved from Kwangsi to French Indo China
            5 infantry moved from Kwangsi to Kwangtung
            4 artilleries moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangsi to Kwangtung
            3 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            2 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
            Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 1,50
    Japanese regular : -1,50
    UK_Pacific regular : 0,33
    ANZAC regular : 0,00
    Russians regular : 1,33
    

    Savegame


  • @fasthard

    Tough round for Japan.

    Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them

    I ll play triple allied move in a few Hours when i get home.

    Before Eurosong Heats up

    our baby Lasagna is a favorite D


  • @Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):

    @fasthard

    Tough round for Japan.

    Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them

    I ll play triple allied move in a few Hours when i get home.

    Before Eurosong Heats up

    our baby Lasagna is a favorite D

    Luck has found its way for them (the allies)


  • @Amon-Sul yes, your allies Know when to hit 2s…
    But so I learn not two double and triple check everything and play faster


  • @fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):

    @Amon-Sul yes, your allies Know when to hit 2s…
    But so I learn not two double and triple check everything and play faster

    not sure what u wanted to say in the second sentence

    if it is that u made some mistakes with japan because u played too fast, then please, dont hasten next time . Take ur time.

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