i will move tomorrow afternoon norway time, I will probably keep the fighter as you indicated
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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@Amon-Sul yes, I’d also prefer to ask, although it might be obvious
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 55 Sea Zone to 36 Sea Zone ANZAC take 43 Sea Zone from Japanese 3 fighters moved from Shan State to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 cruiser, 3 fighters and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 3 fighters moved from 36 Sea Zone to Yunnan 1 artillery and 3 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 55 Sea Zone to 36 Sea Zone ANZAC take 43 Sea Zone from Japanese 3 fighters moved from Shan State to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 cruiser, 3 fighters and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 3 fighters moved from 36 Sea Zone to Yunnan 1 artillery and 3 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 101 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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@Amon-Sul Edited the ger destroyer to 92 and 1 tac, 1ftr to gibraltar
Game HistoryRound: 5 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 1 bomber moved from Southern Italy to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Rostov 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 6 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 9 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 9 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Russians win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 destroyer moved from 93 Sea Zone to 88 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 tactical_bombers moved from Southern Italy to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 6 mech_infantrys moved from Germany to Eastern Poland 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,5,6 Germans collect 52 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2,00 Germans regular : -2,33
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i ll see ur move and edit and try to play russia now
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Korea Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Manchuria to Jehol 2 fighters and 5 mech_infantrys moved from Shan State to Yunnan 1 tactical_bomber moved from Samara to Yunnan 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 aaGun moved from Tambov to Samara 11 artilleries and 10 infantry moved from Tambov to Russia 2 artilleries moved from Volgograd to Samara 2 artilleries moved from Tambov to Russia 11 artilleries and 12 infantry moved from Tambov to Samara Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5 Russians collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to Korea 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from French Indo China to Manchuria 2 fighters moved from Philippines to 42 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 2 fighters moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 2 fighters moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 2 tactical_bombers moved from French Indo China to Siam 3 fighters moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 2 battleships, 4 carriers, 1 destroyer and 3 transports moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 1 fighter and 3 transports in 36 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser and 1 submarine Battle in Korea Japanese attack with 2 bombers, 1 infantry and 1 marine Russians defend with 2 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Korea, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Korea 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber and 1 marine remaining. Battle score for attacker is -11 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Russians: 2 infantry Battle in Manchuria Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Siam Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Siam to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 2 bombers moved from Manchuria to Japan 1 bomber moved from Korea to Japan 1 aaGun moved from Kwangsi to French Indo China 5 infantry moved from Kwangsi to Kwangtung 4 artilleries moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,50 Japanese regular : -1,50 UK_Pacific regular : 0,33 ANZAC regular : 0,00 Russians regular : 1,33
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Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
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@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
Tough round for Japan.
Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them
I ll play triple allied move in a few Hours when i get home.
Before Eurosong Heats up
our baby Lasagna is a favorite D
Luck has found its way for them (the allies)
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@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play faster -
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul yes, your allies Know when to hit 2s…
But so I learn not two double and triple check everything and play fasternot sure what u wanted to say in the second sentence
if it is that u made some mistakes with japan because u played too fast, then please, dont hasten next time . Take ur time.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Western United States to 19 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 102 Sea Zone to 91 Sea Zone 3 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 6 infantry placed in Central United States 6 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 artillery placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Western United States to 19 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 102 Sea Zone to 91 Sea Zone 3 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 6 infantry placed in Central United States 6 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 artillery placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 mech_infantrys moved from Yunnan to Siam 1 fighter moved from Yunnan to Siam 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Siam British attack with 1 fighter and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 fighter and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Siam 1 infantry owned by the Japanese lost in Siam British roll dice for 1 fighter and 1 mech_infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Siam, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Siam, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam 1 infantry owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Siam to Yunnan 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from India to Yunnan 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 58 Sea Zone to 39 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 aaGun and 3 artilleries moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Alexandria to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from French Central Africa to Egypt 1 armour moved from Ethiopia to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Egypt to 91 Sea Zone 1 tactical_bomber moved from Egypt to 39 Sea Zone 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Iraq Place Units - British 3 mech_infantrys placed in Union of South Africa 1 aaGun and 2 artilleries placed in Iraq 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer and 1 fighter placed in 39 Sea Zone UK_Pacific undo move 1. 1 destroyer placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 1,00 British regular : -0,83
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ACs and figs
sz 91:
1st - us and france figs
2 nd - uk figs
3rd - uk fig and tacsz 39
1st - usa figs
2nd - usa fig and tac
3rd - usa fig4th (uk AC) - uk tac
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there is also an empty usa AC in sz 39
i dont know if triple a has it all good, since u cant do it ,
and if there would be some problems in the future, i ll use edit
its important i declare where the figs are and that u know that
cheers
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@Amon-Sul Ok, good to know. Never really thought about it playing tripleA, but make sense if you want to attack with loaded carrieres.
Do you want to scramble sz98?
2sub, 2ftr, 1sbr vs 1des, (2ftr)
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no scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 cruiser moved from 92 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Crete Battle in Cyprus Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Southern France to France 2 fighters moved from 92 Sea Zone to Western Germany 3 aaGuns moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy Italians undo move 2. 3 infantry placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2,00 Russians regular : 0,00 British regular : 0,50
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Italy strong!