Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
Crappy roll!!! LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 bombers moved from French Indo China to West India
1 artillery moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 artilleries moved from Kiangsi to Anhwe
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in India
2 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 tactical_bomber; Russians defend
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in West India, round 2 : 5/6 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in West India
1 tactical_bomber owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 2 infantry
Japanese roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/10 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in West India and was removed
2 bombers moved from West India to Ceylon
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Chahar
2 aaGuns moved from Kiangsi to Anhwe
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 39 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
2 fighters and 2 tactical_bombers moved from Manchuria to French Indo China
1 fighter moved from 45 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 36 Sea Zone
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 1 marine placed in French Indo China
Japanese undo move 4.
2 infantry placed in French Indo China
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.00
ANZAC regular : -0.17
UK_Pacific regular : 1.17
@pacifiersboard i’ll have to be sure to DOW on russia next J turn
@dicebot said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
ok great to know for next time, thanks guys
@gamerman01 said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
thanks to you once more!!
just testing this out:
[dice 5d6<=4]
5d6<=4: 3, 2, 3, 3, 3; Hits: 5
let’s see how the first round of rolls go before i decide
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
ok keep the aa gun, it performed well :)
btw i don’t believe i have that problem, so you shud be able to post combat saves
@pacifiersboard looks like you started the turn but never posted it, just fyi
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Monday
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Monday
i see, thought you maybe forgot to post it. no worries then
…bump
bump #2.
thanks for your patience, sir! Hopefully you can consider me back finally.
I am diving back into our game - and wondering about my assault on Paris; especially why I killed the bomber before a Ftr. Can you give me a clue or/and allow to exchange the bomber back for a Ftr?