@dawgoneit thank you, go Ruskies
L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch
-
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
-
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
-
Crappy roll!!! LOL
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from French Indo China to West India 2 bombers moved from French Indo China to West India 1 artillery moved from Burma to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 artilleries moved from Kiangsi to Anhwe Combat - Japanese Battle in India Japanese attack with 2 artilleries and 3 infantry British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in India 2 armour owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 2 armour Battle in West India Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 infantry and 1 tactical_bomber; Russians defend Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in West India, round 2 : 5/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in West India 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in West India Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter Casualties for British: 1 infantry and 1 tactical_bomber Battle in Anhwe Japanese attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 2 infantry Japanese roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/10 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in West India and was removed 2 bombers moved from West India to Ceylon 1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Manchuria to Chahar 2 aaGuns moved from Kiangsi to Anhwe 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 39 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Dutch New Guinea to 35 Sea Zone 2 bombers moved from Dutch New Guinea to Philippines 2 fighters and 2 tactical_bombers moved from Manchuria to French Indo China 1 fighter moved from 45 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from Japan to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from West India: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu 1 destroyer placed in 36 Sea Zone 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry and 1 marine placed in French Indo China Japanese undo move 4. 2 infantry placed in French Indo China 1 marine placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun and 2 infantry EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00 ANZAC regular : -0.17 UK_Pacific regular : 1.17
-
@pacifiersboard i’ll have to be sure to DOW on russia next J turn
-
@dicebot said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
ok great to know for next time, thanks guys
-
@gamerman01 said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
thanks to you once more!!
-
just testing this out:
[dice 5d6<=4]
-
5d6<=4: 3, 2, 3, 3, 3; Hits: 5
-
-
let’s see how the first round of rolls go before i decide
-
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
-
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
ok keep the aa gun, it performed well :)
-
btw i don’t believe i have that problem, so you shud be able to post combat saves
-
@pacifiersboard looks like you started the turn but never posted it, just fyi
-
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Monday -
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Mondayi see, thought you maybe forgot to post it. no worries then
-
…bump
-
bump #2.
-
thanks for your patience, sir! Hopefully you can consider me back finally.
I am diving back into our game - and wondering about my assault on Paris; especially why I killed the bomber before a Ftr. Can you give me a clue or/and allow to exchange the bomber back for a Ftr?