Yes, 3 fighters
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Good moves. No sz 6 craciness, I can tell you that much
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And the nastyness in sz 73. Thank you
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That’s a long time at sea not fighting anyone and not transporting anyone, but I think has been very effective :D Thanks for the hat tips
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 4:46:14 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 98 Sea Zone Non Combat Move - Americans 1 bomber moved from Libya to British Guiana 3 mech_infantrys moved from Central America to Brazil 1 artillery and 3 infantry moved from Colombia to Brazil 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 submarine moved from 66 Sea Zone to 85 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 1 bomber EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Anhwe to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Anhwe to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese 2 bombers moved from Anhwe to Yunnan Combat - British Battle in Yunnan British attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 bombers and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win with 2 bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from Yunnan to Anhwe 2 aaGuns, 1 artillery and 18 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 1 infantry moved from Alexandria to Tobruk 2 armour and 2 mech_infantrys moved from Mozambique to Union of South Africa Place Units - British 1 destroyer and 1 submarine placed in 98 Sea Zone 1 fighter placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Buyant-Uhaa: 1 mech_infantry EDIT: Adding units owned by British to Anhwe: 1 mech_infantry EDIT: Changing ownership of Buyant-Uhaa from UK_Pacific to Japanese EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 103 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.67 British regular : 0.50
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NOTE A COUPLE OF EDITS
One usa sub was edited after british
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit -
Here’s my nerd graph
Epic struggle -
Really? We’re both going to be convoying the Brazil zone? LOOOOL who will get the luckier dice?
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What does the grsph mean? I think I understand what the different colours represent. What kind of development do you look for?
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It’s TUV
Top is Allies, second is Axis, bottom is the differenceI look at the difference. Above 400 or 450 is really good for the Allies, below 300-350 is good for the Axis,
I always take the temperature after the UK turn
Tradition -
Those are rules of thumb. We are at 259
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I have a similar rule of thumb, above 400 allies are doing good at end of british. There no more fascilities for you to conquer for the next rounds i think…we will see
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Wow, what a coincidence. 400 is exactly what we both think from all our vast experiences.
I don’t know what’s going to happen. It’s amazing how we’ve both thought we were losing at the same time.
Because a player always knows his plans and not the plans of the opponent, it is common for both players to think they are winning most of the time, or one winning and one losing, but I don’t ever remember both players saying they think they are going to lose.Epic struggle,
Looking forward to building and consolidating. The graph says that’s what we’re both doing lol. I just thought of the analogy that was eluding me!We are like boxers, going rounds with brief breaks in between where we summon some more strength. Giving as good as we get. The epic duel continues. With another heavy bomber on the board.
I have 4 super subs, you have 4 heavy bombers. Advantage -> Allies LOOOOL
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Seriously, another rule I have is that the Axis almost can’t win against a strong Russia and China, and the Allies almost can’t win when they’re both weak or extinct
That’s a lot of real estate I don’t own. No collaboration between Europe and Pacific for me.
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit
Thanks for the sportsmanship,
Yeah there’s no way I would even think about denying that edit, thanks for the respect -
i am not too happy with my allied move there. But you have yo stick with something and i cant spend hours on every move anyway.
Yeah, I think 400 is good rule of thumb, but i dont think this game applies. Way too many facilities so maybe unit count or income differance is a better referance point now. we will see what you do
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I’m not surprised to read you say that,
I will try to let go a little, I don’t want to play optimally either because of the time. In a way it’s more fun, in a way it’s not -
If you decide you want to redo, it’s fine with me if I haven’t dived into the move yet, and even then, stuff that doesn’t really affect Italy/Germany I may allow
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i stick with my move. go ahead
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Can’t go wrong with heavies on California, huge fleet buy for California, and heaping infantry on Anhwe