@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
i will most likely do china and British tomorrow. USA NC might happen too
the china move is really difficult. I might need one more day. I am sorry
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
I think they can since other neutrals such as spain is already attacked
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
Combat - Americans
Battle in Colombia
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 66 Sea Zone
Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Tunisia
3 mech_infantrys moved from Central United States to Central America
Place Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 bomber
EDIT: Adding units owned by Americans to Libya: 1 bomber
EDIT: Turning off Edit Mode
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Shan State
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Shan State
1 infantry moved from Union of South Africa to Mozambique
2 armour and 3 mech_infantrys moved from Belgian Congo to Mozambique
Combat - British
Battle in Mozambique
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 3 : 1/6 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 4 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 5 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 2 armour and 3 mech_infantrys in Mozambique, round 6 : 1/5 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 bomber moved from Kwangsi to Anhwe
1 infantry moved from Burma to Yunnan
1 bomber moved from Shan State to Anhwe
2 aaGuns, 1 artillery and 14 infantry moved from Burma to India
2 artilleries and 6 infantry moved from Iraq to Turkey
1 artillery and 5 infantry moved from Egypt to Alexandria
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.67
Neutral_True regular : -0.33
British regular : -5.83
I don’t know how I missed notifications, sometimes that happens on my account
Probably not a good plan to fight 95 but did get 2 subs and a bomber which is not terrible. Dice bailout, but you never missed. I know heavies are like 90% to hit but I don’t think yours have ever missed, so getting one down is still good
Absolutely can NOT fly over neutrals. Only neutrals that have been attacked before your turn (like Spain) can be flown over.
If you attack a neutral, you can effectively fly over it with those aircraft only, but only that one.
I am happy to take down 3 german fighters. I am not sure how bombers bomb fighters…but anyhow…
Look at the africa dice, how bad is that? Not that it really matters because you could hardly hit either
Subs were in a deadly position,
Like I said, probably not best call, trying for some luck. The 2 ship hits at the beginning were death
Bombers in A&A, lol, crazy unrealistic, but crazy fun
Also can take out thousands and thousands of infantry no problem, and the infantry can take them down no problem
Oh, that was a post of the complete turn through UK, just realized that
On the surface this looks like a very easy Italy turn, but who knows,
So I think I can get it done within 16 hours
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
2 bombers moved from Romania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Spain
1 armour and 1 mech_infantry moved from Spain to Northern Italy
1 bomber moved from Greece to Southern Italy
2 aaGuns and 1 infantry moved from Spain to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Greece
1 armour moved from Romania to Baltic States
1 armour and 1 mech_infantry moved from Romania to Poland
Place Units - Italians
1 submarine placed in 92 Sea Zone
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
I was remembering we started sometime in February but nope! Was just after New Years. Cool.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from New South Wales to South Australia
2 artilleries and 4 infantry moved from Queensland to South Australia
2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,6
ANZAC collect 8 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Turn of the year, I was scrambling to finish game 3 by 12/31, and now the excitement for a couple days of starting a new playoff game and the relatively easy first round
I aim to move the much more difficult G16 soon, thanks friend, and Happy New Year to you!
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Turn of the year, I was scrambling to finish game 3 by 12/31, and now the excitement for a couple days of starting a new playoff game and the relatively easy first round
I aim to move the much more difficult G16 soon, thanks friend, and Happy New Year to you!
it would be nice if we can have some progress here. I should be fairly regular in the month of january. Usually within a day or two (maybe not weekend in 2 weeks)
OK, I limit myself to 2 games total, and the other is playoff
Let’s try to punch it through and see whether the Axis can survive the Russians and Chinese
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 fighter and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
2 armour, 7 artilleries and 24 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Spain
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 bomber moved from Novgorod to Germany
6 infantry moved from Germany to Poland
2 armour moved from Romania to Greece
11 armour moved from Romania to Baltic States
1 aaGun, 1 artillery and 3 infantry moved from Romania to Bulgaria
15 mech_infantrys moved from Romania to Baltic States
1 armour moved from Vyborg to Baltic States
15 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Romania to Baltic States
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Western Ukraine to Bessarabia
Place Units - Germans
2 destroyers placed in 113 Sea Zone
3 submarines placed in 110 Sea Zone
1 fighter placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 fighter and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
2 armour, 7 artilleries and 24 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Spain
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 bomber moved from Novgorod to Germany
6 infantry moved from Germany to Poland
2 armour moved from Romania to Greece
11 armour moved from Romania to Baltic States
1 aaGun, 1 artillery and 3 infantry moved from Romania to Bulgaria
15 mech_infantrys moved from Romania to Baltic States
1 armour moved from Vyborg to Baltic States
15 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Romania to Baltic States
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Western Ukraine to Bessarabia
Place Units - Germans
2 destroyers placed in 113 Sea Zone
3 submarines placed in 110 Sea Zone
1 fighter placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 infantry
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.00
Posted twice, forgot to allocate some more men to WUK and Ukraine
Annoying AA on front lines, I know - hopefully you won’t have to wait long if you attack them and need casualty choices