Didn’t see that before…
Well, the US battleship did take out an AA gun and that turned out to be big… A wrong is partially righted… 😏
Well those guys SHOULD be out of bullets!
bomber 1
[dice 2d6<=4]
2d6<=4: 5, 3; Hits: 1
bomber 2
[dice 2d6<=4]
2d6<=4: 5, 2; Hits: 1
so I have 4 hits in 95. since I have 2 sub hits you are left with one fighter
now, lets roll defending destroyer
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
3 fighters
[dice 3d6<=4]
3d6<=4: 6, 4, 4; Hits: 2
Attackers have 1 sub left and 2 bombers
Defender has 1 fighter left
The battle continues and sub dives
bomber 1
[dice 2d6<=4]
2d6<=4: 2, 1; Hits: 2
defending fighter
[dice 1d6<=4]
1d6<=4: 1; Hits: 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
Combat - Americans
Battle in Colombia
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 66 Sea Zone
Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Tunisia
3 mech_infantrys moved from Central United States to Central America
Place Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
i will most likely do china and British tomorrow. USA NC might happen too
the china move is really difficult. I might need one more day. I am sorry
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
I think they can since other neutrals such as spain is already attacked
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
Combat - Americans
Battle in Colombia
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 66 Sea Zone
Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Tunisia
3 mech_infantrys moved from Central United States to Central America
Place Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 bomber
EDIT: Adding units owned by Americans to Libya: 1 bomber
EDIT: Turning off Edit Mode
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Shan State
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Shan State
1 infantry moved from Union of South Africa to Mozambique
2 armour and 3 mech_infantrys moved from Belgian Congo to Mozambique
Combat - British
Battle in Mozambique
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 3 : 1/6 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 4 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 5 : 0/6 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 2 armour and 3 mech_infantrys in Mozambique, round 6 : 1/5 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 bomber moved from Kwangsi to Anhwe
1 infantry moved from Burma to Yunnan
1 bomber moved from Shan State to Anhwe
2 aaGuns, 1 artillery and 14 infantry moved from Burma to India
2 artilleries and 6 infantry moved from Iraq to Turkey
1 artillery and 5 infantry moved from Egypt to Alexandria
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.67
Neutral_True regular : -0.33
British regular : -5.83
I don’t know how I missed notifications, sometimes that happens on my account
Probably not a good plan to fight 95 but did get 2 subs and a bomber which is not terrible. Dice bailout, but you never missed. I know heavies are like 90% to hit but I don’t think yours have ever missed, so getting one down is still good
Absolutely can NOT fly over neutrals. Only neutrals that have been attacked before your turn (like Spain) can be flown over.
If you attack a neutral, you can effectively fly over it with those aircraft only, but only that one.