OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • I rarely play with the neutrals activated, you executed it nicely. I kind of hope I get to play a few rounds with them to get a little practice. Interesting how Spain also benefits the Axis for flyovers…


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour and 2 infantry moved from Karelia to Novgorod
            1 armour and 1 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Novgorod
            1 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Western Germany to Gibraltar
            2 bombers moved from Southern Italy to Gibraltar
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            1 carrier moved from 110 Sea Zone to 104 Sea Zone
            3 fighters moved from United Kingdom to 104 Sea Zone
            1 artillery moved from Rostov to Volgograd
            1 armour moved from Eastern Poland to Baltic States
            1 armour moved from Eastern Poland to Baltic States
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Gibraltar
                Germans attacks with 3 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    British roll AA dice in Gibraltar : 1/2 hits, 0.33 expected hits
                1 bomber owned by the Germans killed by AA in Gibraltar
                Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 3 armour and 3 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 carrier and 4 fighters
                French defend with 1 destroyer
                    Germans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Volgograd
                Germans attack with 3 artilleries and 2 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Finland to Vyborg
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to United Kingdom
            2 fighters moved from 104 Sea Zone to France
            1 tactical_bomber moved from Eastern Poland to France
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to France
            1 submarine moved from 112 Sea Zone to 103 Sea Zone
            1 submarine moved from 110 Sea Zone to 90 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 aaGuns moved from Rostov to Volgograd
            1 armour and 5 mech_infantrys moved from Rostov to Western Ukraine
            3 aaGuns, 8 armour, 6 artilleries, 31 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour moved from Greater Southern Germany to Northern Italy
            1 submarine moved from 109 Sea Zone to 102 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 bomber and 2 mech_infantrys placed in Western Germany
            3 submarines placed in 109 Sea Zone
            1 carrier placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : 0.67
    Russians regular : -1.67
    Germans regular : 2.83
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    You made me dig deep, but that made for a very satisfying move.

    See the notes I made before (before rolling and dice),

    As it happened, your first AA roll hit, so like I said/called before the roll, that is the bomber that you would hit if you intercept and hit twice.

    If you intercept, you can roll the dice, and if you hit once, I lose my fighter and it is then not on 92 carrier. If you hit twice, the second hit is considered to hit the bomber that went down by AA, so would have no effect. You would have to hit all 3 ones to prevent the damage to the naval base.

    If you don’t understand or you disagree with my methods, I’m open to that since I used an unorthodox method to expedite the game.

    If you choose to resign because you’re sick of the map and your Russians could hardly hit anything, that’s fine too


  • I just noticed ANZAC transport off the strait of Magellan - fine with me if you move it 2 zones


  • Sealion saved me, I was sunk without it

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will look at it over the weekend


  • Thanks, no pressure!

    What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech

    I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Thanks, no pressure!

    What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech

    I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!

    America needs everything, troops, transports planes, carriers, destroyers, subs tacs and heavy bombers. 72 IPC does not buy what I need. I need 172 ipc for 5 rounds

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 mech_infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            3 infantry and 13 mech_infantrys moved from Tambov to Volgograd
            2 mech_infantrys moved from Turkey to Saudi Arabia
            1 artillery moved from Iraq to Saudi Arabia
            1 mech_infantry moved from Egypt to Saudi Arabia
            3 fighters moved from Iraq to Saudi Arabia
            1 bomber moved from Iraq to Saudi Arabia
            1 tactical_bomber moved from Iraq to Saudi Arabia
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 mech_infantry moved from Turkey to Greece
                  Russians take Greece from Italians
    
        Combat - Russians
            Battle in Saudi Arabia
                Russians attack with 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/9 hits, 3.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Saudi Arabia
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Russians win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Volgograd
                Russians attack with 3 infantry and 13 mech_infantrys
                Germans defend with 2 aaGuns, 3 artilleries, 1 factory_minor and 1 infantry
                    Russians roll dice for 3 infantry and 13 mech_infantrys in Volgograd, round 2 : 2/16 hits, 2.67 expected hits
                    Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    2 aaGuns owned by the Germans lost in Volgograd
                    Russians roll dice for 2 infantry and 13 mech_infantrys in Volgograd, round 3 : 3/15 hits, 2.50 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 infantry and 13 mech_infantrys in Volgograd, round 4 : 2/14 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 13 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 aaGuns, 3 artilleries and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Iraq to Bryansk
            4 artilleries and 5 infantry moved from Russia to Bryansk
            1 bomber, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Caucasus
            2 infantry moved from Iraq to Turkey
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Iraq
            3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Russians collect 1 PU from War Bonds; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 54 to 55
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.33
    Neutral_True regular : 0.33
    

    Savegame


  • That is a VERY kind statement and encouraging.

    Let’s see if the dice can possibly bail you out on Japan’s turn. I’ve certainly received enough luck this game other than no tech


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour moved from Kwangsi to Shan State
                  Japanese take French Indo China from UK_Pacific
                  Japanese take Shan State from UK_Pacific
            1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 tactical_bomber moved from Korea to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Caroline Islands to 26 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter moved from 20 Sea Zone to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 35 Sea Zone to Malaya
            1 tactical_bomber moved from 20 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Siam
            1 tactical_bomber moved from Kiangsi to Jehol
            3 fighters moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to Hunan
            1 armour moved from Sakha to Amur
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Japanese rolls : 0.00
    

    Savegame


  • Scramble at Pearl Harbor Z26?


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Scramble at Pearl Harbor Z26?

    Full scramble


  • Thank you again for a quick response,
    Now let’s see if I will have casualty choice needs 🥴


  • Rolling on forum because Triple A demands casualties at the wrong time

    Japan attacks with
    2 CV
    4 SS
    2 DD
    1 BB
    3 FTR
    1 TAC
    2 BMB

    USA defends
    5 SS
    1 CV
    2 DD
    5 FTR
    (1 TP)


  • Attack roll
    [dice 4d6<=2]
    [dice 2d6<=2]
    [dice 3d6<=3]
    [dice 4d6<=4]


  • 4d6<=2: 4, 5, 3, 2; Hits: 1
    2d6<=2: 3, 6; Hits: 0
    3d6<=3: 6, 3, 2; Hits: 2
    4d6<=4: 2, 4, 4, 3; Hits: 4


  • I think I can safely assume these 7 hits,
    USA chooses 5 subs, hit to CV, 1 DD

    Defense,
    [dice 5d6<=1]
    [dice 3d6<=2]
    [dice 5d6<=4]


  • 5d6<=1: 2, 1, 4, 4, 3; Hits: 1
    3d6<=2: 2, 4, 2; Hits: 2
    5d6<=4: 3, 5, 2, 4, 2; Hits: 4


  • A withering defense,

    I think I need to stop and ask you to choose your first round casualties instead of my assumption, and you have the benefit of knowing your roll

    If you keep your carrier, the subs get surprise strike on it but are then out of the battle

    If you keep your destroyer, I can take the subs as casualties to your plane hits. I’m not sure what you would choose, so I’d better not assume.

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