scramble & ool
GL
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.
sounds like a place to be!
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.sounds like a place to be!
I’m interested in your statement - so
What place?
Italy taking over Australia!
LOL It was an unpleasant feeling while experiencing that nightmare
Thanks for the mention, did a little map painting and don’t mind the way it turned out
There were more battleships., like zone 55 or 42 or something
And I’m glad you’re proud of your nerdiness
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour and 2 infantry moved from Finland to Karelia
1 armour and 2 infantry moved from Finland to Vyborg
3 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Rostov, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Karelia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Eastern Poland
1 bomber moved from Eastern Poland to Southern Italy
3 fighters moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from Norway to Finland
2 armour, 1 artillery and 3 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 armour moved from Western Germany to Greater Southern Germany
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
4 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Caucasus to Turkey
3 artilleries moved from Iraq to Turkey
4 fighters moved from Russia to Turkey
1 bomber moved from Russia to Turkey
1 tactical_bomber moved from Russia to Turkey
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Turkey
Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Turkey
2 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Russians
3 fighters moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
2 mech_infantrys moved from Smolensk to Tambov
12 mech_infantrys moved from Belarus to Tambov
3 infantry moved from Russia to Tambov
6 infantry moved from Russia to Bryansk
1 aaGun and 7 artilleries moved from Smolensk to Bryansk
2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Iraq
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Russians collect 4 PUs from War Bonds; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 52 to 53
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.33
Neutral_True regular : -0.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
4 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Caucasus to Turkey
3 artilleries moved from Iraq to Turkey
4 fighters moved from Russia to Turkey
1 bomber moved from Russia to Turkey
1 tactical_bomber moved from Russia to Turkey
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Turkey
Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Turkey
2 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Russians
3 fighters moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
2 mech_infantrys moved from Smolensk to Tambov
12 mech_infantrys moved from Belarus to Tambov
3 infantry moved from Russia to Tambov
6 infantry moved from Russia to Bryansk
1 aaGun and 7 artilleries moved from Smolensk to Bryansk
2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Iraq
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Russians collect 4 PUs from War Bonds; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 52 to 53
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.33
Neutral_True regular : -0.33
its over in 1 round. If not it will be several more rounds
I’m glad we’re both able to move regularly these days - it’s a fun and crazy game!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 units repaired.
1 tactical_bomber moved from Amur to Sakha
1 armour moved from Buyant-Uhaa to Sakha
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Hunan
2 armour and 1 artillery moved from Kwangtung to Kwangsi
8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Malaya to Hunan
2 fighters moved from 42 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from Japan to Jehol
2 bombers moved from Philippines to Kiangsu
1 fighter moved from 6 Sea Zone to Anhwe
Combat - Japanese
Battle in Dutch New Guinea
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 2 bombers and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
2 bombers moved from Kiangsu to Japan
1 aaGun moved from Amur to Sakha
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 44 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 fighter moved from Jehol to 20 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
1 tactical_bomber moved from Sakha to Korea
1 fighter moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 armour, 5 infantry and 1 mech_infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 1.67
Russians regular : -0.33
@gamerman01 i have been away for a few days. Will move tomorrow i think
No problem, thanks!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain
1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 bomber moved from Western United States to Spain
1 bomber moved from Western United States to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Spain to Gibraltar
4 fighters moved from Spain to 91 Sea Zone
2 bombers moved from Spain to Gibraltar
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 6 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Hunan
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery placed in Chahar
1 artillery and 5 infantry placed in Yunnan
Chinese undo move 2.
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 bomber moved from Yunnan to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Tobruk to Turkey
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Burma to India
1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan
1 bomber moved from 45 Sea Zone to Northern Territory
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Adding units owned by British to Malaya: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Italians regular : -0.33
Japanese regular : -0.33
Neutral_True regular : -1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern France to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Air Battle in Gibraltar
Combat Hit Differential Summary :
Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
Yes, max intercept
Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!