Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Gibraltar to 110 Sea Zone
6 bombers moved from Eastern United States to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 47 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 33 Sea Zone
Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Americans attack with 9 bombers, 1 cruiser and 1 destroyer
Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports
Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 carriers, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 6 bombers in 110 Sea Zone, round 3 : 6/12 hits, 5.00 expected hits
Germans roll dice for 1 carrier, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
6 bombers owned by the Americans lost in 110 Sea Zone
2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 9 transports remaining. Battle score for attacker is -4
Casualties for Americans: 9 bombers, 1 cruiser and 1 destroyer
Casualties for Germans: 4 carriers, 2 fighters, 3 submarines and 2 tactical_bombers
4 fighters owned by the Germans forced to land in United Kingdom
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 50 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Anhwe
4 artilleries and 3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 aaGun owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Move - British
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Siam to French Indo China
6 infantry moved from Burma to India
1 artillery moved from Burma to India
2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 9 transports
9 transports owned by the Germans lost in 110 Sea Zone
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 9 transports
Battle in India
British attack with 1 artillery and 6 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 6 infantry in India, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Eire
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 2.33
Japanese regular : 0.33
Germans regular : -1.17
British regular : -0.50
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I dont like my situation at all even though this was a good result
I don’t think I can remember a game where both players felt this way! Maybe it’s the map! 🤣
i am away for two weeks now, so plenty of time for you to figure out crappy stuff
Brown crap
Been 19 days, I better move
Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.
I just found out it’s tomorrow night.
If you could join us that would be A - mazing!
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Brown crap
Been 19 days, I better move
Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.
I just found out it’s tomorrow night.
If you could join us that would be A - mazing!
that would be cool. it al depends on the time, I am on european standard time.
By the way, you are schooling me here, not the other way around
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zones
Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zonesStarting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out
I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
That was a tough Italy move
Scramble to 92??
And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!
Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year
NO SCRAMBLE
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.
Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 0.33
British regular : 0.67
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
i WILL TAKE A LOOK AT THE VIDEO, ALREADY STARTED. i HAVE A LOT OF TIME THIS WEEKEND, ON STATURDAY AND SUNDAY, BUT I LIKE TO BE “OFF” AFTER 22:00 EUROPE TIME, WHICH IS LIKE 4 PM US EST
IF YOU ARE LATE PEOPLE VERY EARLY ON SUNDAY MORNING IS ALSO POSSIBLE
sorry the CAPS LOCK
He was asking me if I stay up late, and I do
He talked about later Friday or Saturday night,
I will pass on what you said, thanks, cool!!
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
3 fighters moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.17
OK! I referred crockett36 to here and we’ll see what he thinks,
Cool that we’re trying