@Jacob16 Thank you for the kind words. I do like a fast paced game.
rematch any time
Wow, great roll, horrible roll, great roll
UK loses cruiser, 2 fighters, and still has max coverage on the Gibraltar airbase at this point.
UK retort
[dice 1d6<=3]
[dice 5d6<=4]
1d6<=3: 2; Hits: 1
5d6<=4: 2, 1, 2, 4, 5; Hits: 4
Italians ripped, decimated, terminated, and exterminated. 92 fleet completely destroyed, and the 3 RAF units return to Gibraltar, with great satisfaction and not a few bullet holes in the sides.
Various interruptions here this afternoon,
Rest of the turn will be done within an hour or so
Nice, you have a very effective set up
This would be a lot less interesting if I’d been more lucky and took out 2 more planes…
But as it is, it is very interesting.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Holland Belgium to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 1 cruiser and 3 submarines
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 destroyers and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 bomber, 1 cruiser and 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
Battle in 92 Sea Zone
British defend with 3 fighters
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians winBritish win with 3 fighters remaining, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Mongolians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Olgiy: 2 infantry
EDIT: Changing ownership of Olgiy from Mongolians to Russians
EDIT: Changing ownership of Tsagaan Olom from Mongolians to Russians
EDIT: Changing ownership of Central Mongolia from Mongolians to Russians
EDIT: Changing ownership of Buyant-Uhaa from Mongolians to Russians
EDIT: Changing ownership of Ulaanbaatar from Mongolians to Russians
EDIT: Changing ownership of Dzavhan from Mongolians to Russians
EDIT: Removing units owned by Mongolians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Mongolians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Mongolians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Romania to Eastern Poland
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
I will look at it in a day or so
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Novgorod
7 transports moved from 112 Sea Zone to 113 Sea Zone
7 armour and 1 infantry moved from Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
7 armour, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Here it is, finally, the long anticipated G6.
I have to stop to ask you whether you scramble to 110
I am away for a few days, I think I need to look at a few things with the calculator
It is a tricky situation.
sorry for the delay, coming up tomorrow
No problemo, thanks for the update
I dont know what the right call here is. Anyway, i am going to scramble those two planes
Good! Then I did my job well.
The dice may tell us what is right
do you know what is right? You can tell, the call is made
I don’t know which is right - it depends on whether you try to counterattack 110 or London. It really does depend on the dice.
They would probably kill more tanks in London, or they’ll maybe kill planes in 110. Planes will be of immediate use to me, but more tanks on London means harder to take back.
Don’t ask me such hard questions! 🤯
Is the map getting easier for you too? Just a little?