Farmboy (X) vs MrRoboto (L+10) 2023 BM Playoffs

  • '19 '18

    Nothing with Russia

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Chahar to Anhwe
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 42 Sea Zone to Kwangsi
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from 42 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 armour moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Kweichow to Anhwe
            1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            3 fighters moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Manchuria to 20 Sea Zone
            1 tactical_bomber moved from Manchuria to Anhwe
    
        Combat - Japanese
            Battle in New Guinea
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 2 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Kwangtung
            3 fighters moved from 19 Sea Zone to Japan
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to 42 Sea Zone
            2 tactical_bombers moved from Shan State to 42 Sea Zone
            2 fighters moved from Shan State to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Kweichow to Yunnan
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from 20 Sea Zone to Manchuria
            1 tactical_bomber moved from 20 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : -1.33
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Amur to Kansu
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kansu
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Kansu
                    1 mech_infantry owned by the Germans lost in Kansu
                Germans win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 artillery, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 11 submarines and 2 transports moved from 108 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 carriers, 1 destroyer and 3 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : -0,83
    Germans regular : 0,67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Amur to Kansu
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 20 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kansu
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Kansu
                    1 mech_infantry owned by the Germans lost in Kansu
                Germans win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 artillery, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 11 submarines and 2 transports moved from 108 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 carriers, 1 destroyer and 3 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 3/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
            1 infantry placed in Szechwan
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            British buy 11 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 96 Sea Zone
            2 mech_infantrys moved from Egypt to Tobruk
            2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Tobruk
                British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Tobruk, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                British attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 1 artillery and 4 infantry in Northwest Persia, round 3 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from 96 Sea Zone to Egypt
            2 fighters and 2 tactical_bombers moved from Tobruk to Egypt
            1 destroyer moved from 108 Sea Zone to 106 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            5 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,67
    Americans regular : 2,67
    Italians regular : -0,67
    Japanese regular : -0,83
    Germans regular : 0,67
    British regular : 1,00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Southern Italy
            1 aaGun and 2 infantry moved from Bulgaria to Greece
            2 artilleries and 2 infantry moved from Yugoslavia to Albania
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    1 marine owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            1 submarine moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from New Guinea to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 carrier, 1 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 armour moved from Caucasus to Turkmenistan
            4 armour, 5 artilleries, 14 infantry and 15 mech_infantrys moved from Caucasus to Northwest Persia
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Northwest Persia
                Germans attack with 6 armour, 5 artilleries, 14 infantry and 18 mech_infantrys
                British defend with 1 artillery and 3 infantry
                    Germans roll dice for 6 armour, 5 artilleries, 14 infantry and 18 mech_infantrys in Northwest Persia, round 2 : 13/43 hits, 10.83 expected hits
                    British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour, 5 artilleries, 14 infantry and 18 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 armour moved from Yenisey to Novosibirsk
            1 aaGun moved from Germany to Western Germany
            1 artillery moved from Western Germany to Northern Italy
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Greece
            1 bomber moved from Romania to Western Germany
            1 fighter and 2 tactical_bombers moved from Western Germany to Greece
            5 mech_infantrys moved from Western Germany to Yugoslavia
            2 bombers moved from United Kingdom to Western Germany
            1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier and 1 transport placed in 97 Sea Zone
            1 infantry placed in Yugoslavia
            3 transports placed in 93 Sea Zone
            Germans undo move 5.
            1 infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Germans regular : 2.17
    British regular : -1.33
    

    Savegame

  • '19 '18

    i wont drag this out any more.

    gg!

  • MrRobotoM MrRoboto referenced this topic on

  • @MrRoboto GG! Your pressure on Japan had effectively broken Japan quite early. If you would have been able to delay Germany a couple of more turns, this game would have been yours I think. I think one mistake you might have made was having the soviet units too forward as it gave me the opportunity to rush past them.

  • '19 '18

    Yes, the Soviets are my biggest weakness. Or to be more precies: the eastern front.

    I fail to conquer moscow with germany.
    I fail to hold it with the Allies.

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