Panzerstahl-Helm vs barnee Game 3


  • That SBR on Ruhr area hurt a little bit… 😢


  • @Panzerstahl-Helm Yea Right Arm !!! I watched Big Cock Brock for 4 years at Iowa State. There all niner fans here now lol Well still a couple chef fans around. :)

    Besides I was born in the bay area lol Bang Bang Niner Gang :)

    yea those Hvy Bombers have insane range. There expensive but dam, if you can afford one … shivers :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 13
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Escort
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            Russians buy 3 Mass_Tankss, 6 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            4 Russian_Rocketss moved from Bryansk to Belarus
            4 infantry moved from Bryansk to Belarus
            1 FighterAce moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 elite and 2 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            2 fighters moved from Russia to Belarus
            1 armour moved from Buryatia to Manchuria
            1 elite moved from Amur to Manchuria
            1 armour moved from Buryatia to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 FighterAce, 4 Russian_Rocketss, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 4 Russian_Rocketss in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                    4 Russian_Rocketss owned by the Russians lost in Belarus
                    Russians roll dice for 1 FighterAce, 3 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/10 hits, 3.83 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 FighterAce, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for Russians: 4 Russian_Rocketss and 1 infantry
            Battle in Novgorod
                Russians attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Manchuria
                Russians attack with 1 armour and 1 elite
                Japanese defend with 1 elite
                    Russians roll dice for 1 armour and 1 elite in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 1 elite in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
            1 armour moved from Soviet Far East to Sakha
            1 infantry moved from Buryatia to Amur
            1 Europe_Rail and 1 elite moved from Russia to Buryatia
            1 Rail and 1 armour moved from Russia to Buryatia
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Buryatia
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            3 fighters moved from Belarus to Bryansk
            1 FighterAce and 1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun moved from Archangel to Smolensk
            1 2ndSovietAG moved from Archangel to Smolensk
            1 russian_para moved from Russia to Archangel
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 armour moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Ukraine
            5 armour moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 artilleries moved from Bryansk to Smolensk
            1 Russian_Engineer moved from Archangel to Russia
            1 Russian_Engineer moved from Bryansk to Volgograd
            1 aaGun moved from Bryansk to Belarus
            8 armour moved from Bryansk to Smolensk
            EDIT: 7 armour moved from Smolensk to 2nd Army Group
            EDIT: 1 artillery and 7 infantry moved from 2nd Army Group to Smolensk
            EDIT: 1 artillery and 3 infantry moved from Smolensk to Archangel
            1 aaGun moved from Archangel to Novgorod
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            3 Mass_Tankss, 6 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 aaGun, 1 elite and 2 russian_paras placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,5,2,6,1,4,6,3,6,3,3,4,1,2,6,5,5,3,1,1,3,3,5
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    Germans regular : 0.17
    Russians regular : -2.67
    

    EXP Game 3 Stahl R 13.tsvg

    So, I didn’t do it in sequence, but AG 2 started in Archangel and I pulled 3 Inf and Arty from it and left them there. The new T-34s replacing them in Smolensk.

    Also, JPN been taking the 2 dollar hit for losing Solomons every rd, in case you wonder why they under 50 now. In comment log.

    Hmm … thought there was something else lol can’t remember, other than fckn Gibralter changed hands again GD it lol


  • @barnee

    Howdy,

    I saw the comments in the log for this game. This works fine for me, especially for the LMs.
    I am going to sleep…I am having short nights lately… hehe

    BR

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 Escorts, 1 elite and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            8 NavyFighters moved from 6 Sea Zone to Korea
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from Shantung to Manchuria
            1 mech_infantry moved from Anhwe to Manchuria
            1 fighter moved from Chahar to Manchuria
            3 infantry moved from Kiangsu to Kiangsi
            1 Banzai moved from Japan to Kiangsi
            1 artillery and 1 elite moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 elite moved from 44 Sea Zone to Celebes
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 1 elite moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 2 artilleries, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 1 elite moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour and 1 elite
                    Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 armour and 1 elite in Manchuria, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Russians lost in Manchuria
                    Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 elite in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 elite owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour and 1 elite
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 Banzai and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 Banzai and 3 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 Banzai and 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 Escort_Convoy, 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 2 : 0/3 hits, 0,83 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 0,83 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 Escort_Convoy owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 Japan_destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Escort_Convoy, 1 submarine and 2 transports
                Casualties for Japanese: 1 submarine
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber
                Changer defend; Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Celebes
                Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite
                Changer defend; Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Korea
                Japanese attack with 8 NavyFighters and 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 Heavy_BBs in Korea, round 2 : 3/4 hits, 3,33 expected hits
                    Russians roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 8 NavyFighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kiangsi
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Suiyuyan
            8 NavyFighters moved from Korea to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
            1 Rail moved from Kiangsu to Shantung
            1 Rail and 1 infantry moved from Shantung to Suiyuyan
            1 Rail moved from Kiangsu to Anhwe
            1 Rail and 1 infantry moved from Anhwe to Suiyuyan
            2 infantry moved from Anhwe to Jehol
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 36 Sea Zone to 41 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            1 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 Escorts placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 elite and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone
            Trigger Japanese RemoveConvoySZ21: has removed 1 Escort_Convoy owned by Japanese in 21 Sea Zone
            Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone
            Trigger Japanese RemoveConvoySZ21: Japanese has 1 Escort placed in 21 Sea Zone
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
            Trigger Japan Loses PaulauIsland Turn13: Japanese met a national objective for an additional -1 PUs; end with 39 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 40 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Japan Loses CarolineIslands Turn13: Japanese met a national objective for an additional -3 PUs; end with 40 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -2,00
    Japanese regular : -2,67
    Russians regular : -0,50
    

    exp-game-3-stahl-J-13.tsvg


  • @barnee

    Please use this save. I guess I was already asleep during my German turn… I moved the sub in the Med and the 3 infs back to Western Germany. This was naked except for 2 ME-262…

    good N8

    exp-game-3-stahl-J-13.tsvg


  • @Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:

    I am going to sleep…I am having short nights lately… hehe

    yea only for about a year :)


  • @Panzerstahl-Helm

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 2 Fortifications, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 Escort_Convoy, 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 Escort_Convoy, 1 fighter, 1 submarine and 2 transports
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 2 transports remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Changer loiter and taunt; ANZAC attack with 2 artilleries and 2 infantry
                Changer defend; Japanese defend with 1 artillery and 1 elite
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    1 artillery owned by the Japanese lost in Celebes
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 elite in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 elite
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Java
            1 Escort_Convoy and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            1 Escort placed in 54 Sea Zone
            2 artilleries placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates SolomonIslands Turn13: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Trigger ANZAC Liberates Celebes Turn13: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.00
    

    EXP Game 3 Stahl F 13.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Undg Minor for Brits in W GER. I’ll see if I can change the code for that, so it doesn’t disappear. India had same issue.

    EXP Game 3 Stahl F 13 Revised.tsvg


  • @barnee

    Brilliant move with Western Germany! I knew something was cooking! 😜 Seems tgat not only Gib is changing hands, but also a bunch of factories. 😉
    So LVC go below the radar and won’t call fighter for scramble.
    I will take a lool at your turn soon. I am just readijg the dice mails.

    BR


  • @Panzerstahl-Helm yea LCV don’t get scrambled. I will double check though. I know Submarines don’t block them.

    Hmm … not sure now that you mention it. I don’t think they do brb


  • @Panzerstahl-Helm

    yea they can’t be scrambled

    Screenshot from 2024-02-02 00-53-25.png


  • @barnee

    I read it too just now. Again somethin learned. 😊 I am happy with my leatning curve this round… transports and combination of trooos they can load, forming and unforming armies and army groups, and now the LCV. 💪👍🏻
    I will chew through the rule book again to catch more such subtleties. 😉


  • @Panzerstahl-Helm yea i have it in two windows. One for table of contents and one to search lol

    been almost 3 years on a daily basis for me, so I’ve been able to retain fairly well Yea, I just waste oxygen mostly :)

    Ran across your document a couple days ago. Sorry not to get back on that. Looks pretty cool :)
    Idk what to suggest other than start of Game Notes. I will update them for next update. Just went through my notes. I got some work todo :)


  • @Panzerstahl-Helm was just looking at boxes, that’s what I’m gonna fix next :) and you should have Oberst 4 activating the badass ss pnzr.

    I wish triplea could do it with just one Oberst but when I tried it, sometimes it would boost the Inf instead of a better unit.

    Maybe i should try and compile the code again. Would think it’d be fairly easy to dictate which one gets boosted first.

    Idk. Maybe not. I have read some of it though and seems as if it should be.

    Well W/e lol

    Hallo to Miss Clara :)


  • @barnee

    Howdy,

    so the invasion of Western Germany caught me on the wrong foot, to be honest! I didn´t thought of that at all! Gnaa! I should wear a helmet from now on while doing my turns! It´s too dangerous!
    Anyway, I did a fine sh*t show on my turn! My damn work kept interrupting me, so I accidentaly did my test run in live and only noticed when I collected my income to see where I would end up! “Schöner Schlamassel”, as we say in German… Hence I did a few edits as NCM and adjusted the outcome of the Belarus battle by removing a German fighter against a inf. in order to take it.
    Edit movements were according to the rules (first I rail roaded a Tiger Tank from the front into Western Germany but remembered, that I can´t railroad into new captured TTs) The rest of the movements are ok and correct.

    Sorry for that! It seems the Heeresführung is still flushed…

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Vyborg to Novgorod
            3 mech_infantrys moved from Baltic States to Novgorod
            2 Me_262s moved from Eastern Poland to Novgorod
            1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            2 German_Rocketss moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 armour and 5 transports moved from 92 Sea Zone to 93 Sea Zone
            3 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 5 transports moved from 93 Sea Zone to 92 Sea Zone
            1 LuftwaffeAce, 3 Me_262s, 1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            6 mech_infantrys moved from Germany to Western Germany
            1 Me_262 moved from Denmark to Western Germany
            1 LuftwaffeAce and 1 Me_262 moved from Norway to Western Germany
            EDIT: 1 german_para moved from Germany to Holland Belgium
            EDIT: 1 elite moved from Normandy Bordeaux to Holland Belgium
            1 Me_262 moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            2 fighters moved from Albania to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to 99 Sea Zone
            1 GermanUBoat moved from 94 Sea Zone to 99 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 Me_262s, 1 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun, 1 elite and 2 infantry
                    Russians roll AA dice in Novgorod : 1/2 hits, 0,33 expected hits
                    1 Me_262 owned by the Germans lost in Novgorod
                    Germans roll dice for 1 Me_262, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun, 1 elite and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 Me_262 and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 elite and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    2 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 Me_262 and 1 mech_infantry in Novgorod, round 4 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 elite in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
                    1 elite owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Me_262 and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 Me_262, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 elite and 2 infantry
            Battle in Gibraltar
                Germans attack with 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry
                British defend with 1 harbour; Americans defend with 5 ArmoredInfantrys, 8 artilleries and 1 elite
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry in Gibraltar, round 2 : 6/17 hits, 7,33 expected hits
                    British roll dice for 5 ArmoredInfantrys, 8 artilleries and 1 elite in Gibraltar, round 2 : 4/15 hits, 5,83 expected hits
                    1 German_LCV owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
                    8 artilleries owned by the Americans lost in Gibraltar
                    Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 1 infantry in Gibraltar, round 3 : 9/14 hits, 6,50 expected hits
                    British roll dice for 5 ArmoredInfantrys and 1 elite in Gibraltar, round 3 : 3/7 hits, 3,17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                    1 elite owned by the Americans and 5 ArmoredInfantrys owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 2 artilleries, 1 bomber and 1 elite remaining. Battle score for attacker is 32
                Casualties for Germans: 1 German_LCV, 2 artilleries and 4 infantry
                Casualties for Americans: 5 ArmoredInfantrys, 8 artilleries and 1 elite
            Battle in 99 Sea Zone
                Germans attack with 1 GermanUBoat, 3 fighters and 1 tactical_bomber
                British defend with 1 Escort_Convoy and 1 transport
                    Germans roll Wolfpack_Attack dice in 99 Sea Zone : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 GermanUBoat in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 Escort_Convoy and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 GermanUBoat owned by the Germans lost in 99 Sea Zone
                    1 transport owned by the British and 1 Escort_Convoy owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 GermanUBoat and 1 fighter
                Casualties for British: 1 Escort_Convoy and 1 transport
            Battle in Belarus
                Germans attack with 2 German_Rocketss, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Belarus : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 German_Rocketss in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Russians lost in Belarus
                    2 German_Rocketss owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Germans: 2 German_Rocketss, 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Western Germany
                Germans attack with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys
                British defend with 1 UndergroundMinr, 1 airfield, 3 artilleries, 1 elite and 1 harbour
                    Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys in Western Germany, round 2 : 2/13 hits, 4,83 expected hits
                    British roll dice for 3 artilleries and 1 elite in Western Germany, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                    2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 5 mech_infantrys in Western Germany, round 3 : 4/12 hits, 4,67 expected hits
                    British roll dice for 1 artillery and 1 elite in Western Germany, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                    1 artillery owned by the British and 1 elite owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 artilleries and 1 elite
            Battle in Holland Belgium
                Germans attack with 1 Me_262, 1 elite and 1 german_para
                British defend with 1 infantry
                    Germans roll GermanAirborneAttack dice in Holland Belgium : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 Me_262, 1 elite and 1 german_para in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 Me_262, 1 elite and 1 german_para remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 Me_262 moved from Holland Belgium to Normandy Bordeaux
            1 Me_262 moved from Western Germany to Denmark
            1 Me_262 moved from Western Germany to Norway
            1 LuftwaffeAce moved from Western Germany to Norway
            1 LuftwaffeAce, 3 Me_262s and 1 bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern France
            1 Waffen_Para moved from Bulgaria to Western Germany
            1 Waffen_Para moved from Greece to Bulgaria
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Libya
            1 DAK, 1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Tobruk to Libya
            1 elite moved from Germany to Western Germany
            5 German_Rocketss moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 Me_262 moved from Novgorod to Eastern Poland
            1 Panzer_Grndrs moved from Vyborg to Finland
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Germany
            5 artilleries and 4 infantry placed in Northern Italy
            3 infantry placed in Eastern Poland
            Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
            Trigger GermansTotalWarMe 262PlaceGermany4: has removed 4 TotalWarMe_262s owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
            Trigger GermansTotalWarMe 262PlaceGermany4: Germans has 4 Me_262s placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
            Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,17
    Germans regular : -2,83
    Germans GermanAirborneAttack : 0,00
    Germans Wolfpack_Attack : 0,00
    British regular : -1,67
    Russians AA : 0,33
    

    exp-game-3-stahl-g-14.tsvg


  • @Panzerstahl-Helm heh heh no worries. Multi tasking can be difficult :)


  • @Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.

    A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm also Rockets can only M1. That’s Player Enforced. They have M2 for there combat range. They can be rail moved.

    So, The ones that moved to E POL from Germany have to be redone.

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Greece from Germans
                EDIT: Turning off Edit Mode
            3 infantry moved from Archangel to Novgorod
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 1stSovietAG, 6 armour, 4 artilleries and 8 infantry moved from Bryansk to Belarus
            1 2ndSovietAG, 6 armour, 3 artilleries and 4 infantry moved from Smolensk to Belarus
            4 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            EDIT: 1 russian_para moved from Caucasus to Greece
            1 armour moved from Sakha to Manchuria
            1 infantry moved from Amur to Manchuria
            2 armour moved from Buryatia to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 3 armour and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry in Belarus, round 2 : 14/36 hits, 14.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Smolensk to Belarus
            1 artillery moved from Archangel to Belarus
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 aaGun and 3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 Russian_Engineer and 1 artillery moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 Russian_Engineer and 1 aaGun moved from Russia to Belarus
            1 Europe_Rail, 1 Rail, 1 armour and 1 elite moved from Russia to Buryatia
            1 elite moved from Buryatia to Amur
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Buryatia
            1 armour moved from Russia to Belarus
            6 Russian_Rocketss moved from Russia to Bryansk
            2 russian_paras moved from Russia to Caucasus
            EDIT: 6 armour moved from Belarus to 1st Army Group
            EDIT: 6 guard_infantrys moved from 1st Army Group to Belarus
            EDIT: 3 armour moved from Belarus to 2nd Army Group
            EDIT: 3 guard_infantrys moved from 2nd Army Group to Belarus
            EDIT: 1 1stTankArmy moved from 2nd Army Group to 1st Army Group
            EDIT: 1 3rdCorps moved from 1st Army Group to 2nd Army Group
            2 infantry moved from Caucasus to Rostov
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries and 1 elite placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -0.50
    

    EXP Game 3 Stahl R 14.tsvg

    Changed the composition of the AGs. Activated your Waffen Armies to Waffen 4.
    You’ll need to adjust the PU/build and the Rockets still.

    Think that’s it but you should know me by now, I always forget something lol


  • @Panzerstahl-Helm

    Hi Panzer
    Just checkin in. Haven’t heard from ya for a few days. Hope all is well :)

    Got the boxes reordered and am almost done with Landmines. I think I will remove that first strike for the Paras and the U-boats next. One should use edit and play by the intended rules. Besides, we’re the only ones playing it lol

    Anyway, send a smile at Miss Clara’s way for me :)

    Go Niners !

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