@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Liberates SolomonIslands Turn12: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Trigger ANZAC Liberates DNG Turn12: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Howdy,
I just saw that the 49ers are in the Super Bowl!
I used to be a fan of them back in the days of Jerry Rice and Steve Young!
I know whom I cheering for now! :-)
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 74 PUs;
Germans buy 2 Atlantic_Walls, 5 German_Rocketss, 2 Panzer_Grndrss, 12 TotalWarMechInfs, 1 UndrgroundFctry, 1 elite and 4 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Western Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Germans takes Northwest Persia from British
EDIT: Germans takes Rostov from Russians
EDIT: Germans takes Ukraine from Russians
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Changing ownership of Ukraine from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Vyborg
1 Panzer_Grndrs moved from Novgorod to Vyborg
1 LuftwaffeAce and 1 Me_262 moved from Norway to Vyborg
1 WaffenPnzrGrndr moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
1 WaffenPnzrGrndr moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
EDIT: 1 Waffen_Para moved from Tobruk to Greece
2 fighters moved from Southern France to Greece
3 infantry moved from Romania to Bulgaria
2 Me_262s moved from Eastern Poland to Bulgaria
EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
1 LuftwaffeAce and 1 Me_262 moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 Me_262 and 1 fighter moved from 96 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Gibraltar
Germans attack with 1 German_LCV, 1 LuftwaffeAce, 2 Me_262s, 2 artilleries, 1 bomber, 1 elite, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 3 ArmoredInfantrys, 2 artilleries and 1 elite
British roll AA dice in Gibraltar : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 2 Me_262s, 2 artilleries, 1 bomber, 1 elite and 3 infantry in Gibraltar, round 2 : 8/12 hits, 5,00 expected hits
British roll dice for 3 ArmoredInfantrys, 1 aaGun, 2 artilleries, 1 elite and 1 infantry in Gibraltar, round 2 : 4/9 hits, 3,33 expected hits
1 German_LCV owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
1 elite owned by the Americans, 1 aaGun owned by the British, 3 ArmoredInfantrys owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 2 Me_262s, 2 artilleries, 1 bomber and 1 elite remaining. Battle score for attacker is 10
Casualties for Germans: 1 German_LCV, 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 ArmoredInfantrys, 2 artilleries and 1 elite
Battle in Alexandria
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Alexandria
1 infantry owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Belarus : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2,67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Belarus, round 2 : 0/5 hits, 1,50 expected hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/7 hits, 2,67 expected hits
Russians roll dice for 4 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Belarus
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 4/6 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Germans: 2 infantry
Turning on Edit Mode
EDIT: Battle in Bulgaria
EDIT: Germans attack with 2 Me_262s and 3 infantry
EDIT: Russians defend with 1 russian_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 2/5 hits, 1,83 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Germans lost in Bulgaria
EDIT: 1 russian_para owned by the Russians lost in Bulgaria
EDIT: Germans takes Bulgaria from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Battle in Greece
EDIT: Germans attack with 1 Waffen_Para and 2 fighters
EDIT: Russians defend with 1 russian_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 2/3 hits, 1,50 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 russian_para owned by the Russians lost in Greece
EDIT: Germans takes Greece from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Turning off Edit Mode
Battle in Vyborg
Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 Panzer_Grndrs and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 Panzer_Grndrs and 1 infantry in Vyborg, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 LuftwaffeAce, 1 Me_262, 1 Panzer_Grndrs and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 Me_262 moved from Novgorod to Western Germany
1 Me_262 moved from Western Germany to Normandy Bordeaux
1 Me_262 moved from Western Germany to 92 Sea Zone
1 LuftwaffeAce and 2 Me_262s moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
4 artilleries and 4 infantry moved from Northern Italy to Southern France
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 carrier and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 G_air_transport moved from Tobruk to Western Germany
1 infantry moved from Western Germany to Denmark
1 Europe_Rail moved from Germany to Western Germany
1 Europe_Rail and 1 infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 Rail and 1 elite moved from Germany to Southern France
1 German_LCV and 1 Rail moved from Germany to Southern France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Baltic States to Novgorod
1 LuftwaffeAce and 1 Me_262 moved from Vyborg to Norway
1 Panzer_Grndrs and 1 armour moved from Novgorod to Baltic States
1 4thWaffenArmy moved from Novgorod to Baltic States
1 Waffen_Para moved from Baltic States to Bulgaria
2 Me_262s moved from Bulgaria to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
EDIT: 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 German_Rockets moved from Germany to Eastern Poland
2 fighters moved from Greece to Albania
Place Units - Germans
1 Atlantic_Wall placed in Denmark
Germans undo move 1.
1 Atlantic_Wall placed in Normandy Bordeaux
1 Atlantic_Wall placed in Norway
5 German_Rocketss, 6 TotalWarMechInfs and 1 elite placed in Germany
2 Panzer_Grndrss and 1 infantry placed in Eastern Poland
6 TotalWarMechInfs placed in Western Germany
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 TotalWarMechInfs
EDIT: Adding units owned by Germans to Northern Italy: 6 artilleries
EDIT: Turning off Edit Mode
Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans ReceiveItaliansNorth AfricaObjective: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
British AA : 0,50
Russians regular : -1,50
Germans regular : 4,33
EDIT: : -0,33
Russians AA : -0,33
British regular : 1,33
That SBR on Ruhr area hurt a little bit… 😢
@Panzerstahl-Helm Yea Right Arm !!! I watched Big Cock Brock for 4 years at Iowa State. There all niner fans here now lol Well still a couple chef fans around. :)
Besides I was born in the bay area lol Bang Bang Niner Gang :)
yea those Hvy Bombers have insane range. There expensive but dam, if you can afford one … shivers :)
Game History
Round: 13
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Escort
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Russians buy 3 Mass_Tankss, 6 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
4 Russian_Rocketss moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 FighterAce moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 elite and 2 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Belarus
1 armour moved from Buryatia to Manchuria
1 elite moved from Amur to Manchuria
1 armour moved from Buryatia to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 FighterAce, 4 Russian_Rocketss, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 4 Russian_Rocketss in Belarus, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
4 Russian_Rocketss owned by the Russians lost in Belarus
Russians roll dice for 1 FighterAce, 3 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/10 hits, 3.83 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 FighterAce, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 4 Russian_Rocketss and 1 infantry
Battle in Novgorod
Russians attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 1 armour and 1 elite
Japanese defend with 1 elite
Russians roll dice for 1 armour and 1 elite in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 elite in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 elite in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 elite in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3
Casualties for Japanese: 1 elite
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Buryatia to Amur
1 Europe_Rail and 1 elite moved from Russia to Buryatia
1 Rail and 1 armour moved from Russia to Buryatia
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Buryatia
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
3 fighters moved from Belarus to Bryansk
1 FighterAce and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Archangel to Smolensk
1 2ndSovietAG moved from Archangel to Smolensk
1 russian_para moved from Russia to Archangel
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Ukraine
5 armour moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 Russian_Engineer moved from Archangel to Russia
1 Russian_Engineer moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Belarus
8 armour moved from Bryansk to Smolensk
EDIT: 7 armour moved from Smolensk to 2nd Army Group
EDIT: 1 artillery and 7 infantry moved from 2nd Army Group to Smolensk
EDIT: 1 artillery and 3 infantry moved from Smolensk to Archangel
1 aaGun moved from Archangel to Novgorod
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 Mass_Tankss, 6 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 aaGun, 1 elite and 2 russian_paras placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,5,2,6,1,4,6,3,6,3,3,4,1,2,6,5,5,3,1,1,3,3,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 0.17
Russians regular : -2.67
So, I didn’t do it in sequence, but AG 2 started in Archangel and I pulled 3 Inf and Arty from it and left them there. The new T-34s replacing them in Smolensk.
Also, JPN been taking the 2 dollar hit for losing Solomons every rd, in case you wonder why they under 50 now. In comment log.
Hmm … thought there was something else lol can’t remember, other than fckn Gibralter changed hands again GD it lol
Howdy,
I saw the comments in the log for this game. This works fine for me, especially for the LMs.
I am going to sleep…I am having short nights lately… hehe
BR
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 Escorts, 1 elite and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
8 NavyFighters moved from 6 Sea Zone to Korea
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Chahar to Manchuria
3 infantry moved from Kiangsu to Kiangsi
1 Banzai moved from Japan to Kiangsi
1 artillery and 1 elite moved from Kwangsi to 36 Sea Zone
1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 elite moved from 44 Sea Zone to Celebes
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer, 2 artilleries, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 elite moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 elite
Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 1 elite in Manchuria, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 elite in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 elite owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 1 elite
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 Banzai and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 Banzai and 3 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 Banzai and 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 Escort_Convoy, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 2 : 0/3 hits, 0,83 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 0,83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
1 Escort_Convoy owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 Japan_destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 Escort_Convoy, 1 submarine and 2 transports
Casualties for Japanese: 1 submarine
Battle in Philippines
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber
Changer defend; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite
Changer defend; Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 8 NavyFighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 Heavy_BBs in Korea, round 2 : 3/4 hits, 3,33 expected hits
Russians roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 8 NavyFighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kiangsi
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Suiyuyan
8 NavyFighters moved from Korea to 6 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Suiyuyan
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Suiyuyan
2 infantry moved from Anhwe to Jehol
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Manchuria to Jehol
Place Units - Japanese
3 Escorts placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone
Trigger Japanese RemoveConvoySZ21: has removed 1 Escort_Convoy owned by Japanese in 21 Sea Zone
Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone
Trigger Japanese RemoveConvoySZ21: Japanese has 1 Escort placed in 21 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger Japan Loses PaulauIsland Turn13: Japanese met a national objective for an additional -1 PUs; end with 39 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 40 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Japan Loses CarolineIslands Turn13: Japanese met a national objective for an additional -3 PUs; end with 40 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -2,00
Japanese regular : -2,67
Russians regular : -0,50
Please use this save. I guess I was already asleep during my German turn… I moved the sub in the Med and the 3 infs back to Western Germany. This was naked except for 2 ME-262…
good N8
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
I am going to sleep…I am having short nights lately… hehe
yea only for about a year :)
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 Escort, 2 Fortifications, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 Escort_Convoy, 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 Escort_Convoy, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 transport
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 2 artilleries and 2 infantry
Changer defend; Japanese defend with 1 artillery and 1 elite
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 elite
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 Escort_Convoy and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 Fortifications placed in Java
1 Escort placed in 54 Sea Zone
2 artilleries placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates SolomonIslands Turn13: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Trigger ANZAC Liberates Celebes Turn13: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
Undg Minor for Brits in W GER. I’ll see if I can change the code for that, so it doesn’t disappear. India had same issue.
Brilliant move with Western Germany! I knew something was cooking! 😜 Seems tgat not only Gib is changing hands, but also a bunch of factories. 😉
So LVC go below the radar and won’t call fighter for scramble.
I will take a lool at your turn soon. I am just readijg the dice mails.
BR
@Panzerstahl-Helm yea LCV don’t get scrambled. I will double check though. I know Submarines don’t block them.
Hmm … not sure now that you mention it. I don’t think they do brb
I read it too just now. Again somethin learned. 😊 I am happy with my leatning curve this round… transports and combination of trooos they can load, forming and unforming armies and army groups, and now the LCV. 💪👍🏻
I will chew through the rule book again to catch more such subtleties. 😉
@Panzerstahl-Helm yea i have it in two windows. One for table of contents and one to search lol
been almost 3 years on a daily basis for me, so I’ve been able to retain fairly well Yea, I just waste oxygen mostly :)
Ran across your document a couple days ago. Sorry not to get back on that. Looks pretty cool :)
Idk what to suggest other than start of Game Notes. I will update them for next update. Just went through my notes. I got some work todo :)
@Panzerstahl-Helm was just looking at boxes, that’s what I’m gonna fix next :) and you should have Oberst 4 activating the badass ss pnzr.
I wish triplea could do it with just one Oberst but when I tried it, sometimes it would boost the Inf instead of a better unit.
Maybe i should try and compile the code again. Would think it’d be fairly easy to dictate which one gets boosted first.
Idk. Maybe not. I have read some of it though and seems as if it should be.
Well W/e lol
Hallo to Miss Clara :)
Howdy,
so the invasion of Western Germany caught me on the wrong foot, to be honest! I didn´t thought of that at all! Gnaa! I should wear a helmet from now on while doing my turns! It´s too dangerous!
Anyway, I did a fine sh*t show on my turn! My damn work kept interrupting me, so I accidentaly did my test run in live and only noticed when I collected my income to see where I would end up! “Schöner Schlamassel”, as we say in German… Hence I did a few edits as NCM and adjusted the outcome of the Belarus battle by removing a German fighter against a inf. in order to take it.
Edit movements were according to the rules (first I rail roaded a Tiger Tank from the front into Western Germany but remembered, that I can´t railroad into new captured TTs) The rest of the movements are ok and correct.
Sorry for that! It seems the Heeresführung is still flushed…
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Novgorod
3 mech_infantrys moved from Baltic States to Novgorod
2 Me_262s moved from Eastern Poland to Novgorod
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 German_Rocketss moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Southern France to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 armour and 5 transports moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 93 Sea Zone to 92 Sea Zone
1 LuftwaffeAce, 3 Me_262s, 1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
6 mech_infantrys moved from Germany to Western Germany
1 Me_262 moved from Denmark to Western Germany
1 LuftwaffeAce and 1 Me_262 moved from Norway to Western Germany
EDIT: 1 german_para moved from Germany to Holland Belgium
EDIT: 1 elite moved from Normandy Bordeaux to Holland Belgium
1 Me_262 moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 fighters moved from Albania to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 99 Sea Zone
1 GermanUBoat moved from 94 Sea Zone to 99 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 Me_262s, 1 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 elite and 2 infantry
Russians roll AA dice in Novgorod : 1/2 hits, 0,33 expected hits
1 Me_262 owned by the Germans lost in Novgorod
Germans roll dice for 1 Me_262, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 aaGun, 1 elite and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 Me_262 and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 elite and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 Me_262 and 1 mech_infantry in Novgorod, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 elite in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Me_262 and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 Me_262, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 elite and 2 infantry
Battle in Gibraltar
Germans attack with 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry
British defend with 1 harbour; Americans defend with 5 ArmoredInfantrys, 8 artilleries and 1 elite
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry in Gibraltar, round 2 : 6/17 hits, 7,33 expected hits
British roll dice for 5 ArmoredInfantrys, 8 artilleries and 1 elite in Gibraltar, round 2 : 4/15 hits, 5,83 expected hits
1 German_LCV owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
8 artilleries owned by the Americans lost in Gibraltar
Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 1 infantry in Gibraltar, round 3 : 9/14 hits, 6,50 expected hits
British roll dice for 5 ArmoredInfantrys and 1 elite in Gibraltar, round 3 : 3/7 hits, 3,17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
1 elite owned by the Americans and 5 ArmoredInfantrys owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 2 artilleries, 1 bomber and 1 elite remaining. Battle score for attacker is 32
Casualties for Germans: 1 German_LCV, 2 artilleries and 4 infantry
Casualties for Americans: 5 ArmoredInfantrys, 8 artilleries and 1 elite
Battle in 99 Sea Zone
Germans attack with 1 GermanUBoat, 3 fighters and 1 tactical_bomber
British defend with 1 Escort_Convoy and 1 transport
Germans roll Wolfpack_Attack dice in 99 Sea Zone : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 GermanUBoat in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 Escort_Convoy and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 GermanUBoat owned by the Germans lost in 99 Sea Zone
1 transport owned by the British and 1 Escort_Convoy owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 GermanUBoat and 1 fighter
Casualties for British: 1 Escort_Convoy and 1 transport
Battle in Belarus
Germans attack with 2 German_Rocketss, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Russians roll AA dice in Belarus : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 German_Rocketss in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Belarus
2 German_Rocketss owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Germans: 2 German_Rocketss, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Western Germany
Germans attack with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys
British defend with 1 UndergroundMinr, 1 airfield, 3 artilleries, 1 elite and 1 harbour
Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys in Western Germany, round 2 : 2/13 hits, 4,83 expected hits
British roll dice for 3 artilleries and 1 elite in Western Germany, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
2 artilleries owned by the British lost in Western Germany
Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 5 mech_infantrys in Western Germany, round 3 : 4/12 hits, 4,67 expected hits
British roll dice for 1 artillery and 1 elite in Western Germany, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
1 artillery owned by the British and 1 elite owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 artilleries and 1 elite
Battle in Holland Belgium
Germans attack with 1 Me_262, 1 elite and 1 german_para
British defend with 1 infantry
Germans roll GermanAirborneAttack dice in Holland Belgium : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 Me_262, 1 elite and 1 german_para in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 Me_262, 1 elite and 1 german_para remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 Me_262 moved from Holland Belgium to Normandy Bordeaux
1 Me_262 moved from Western Germany to Denmark
1 Me_262 moved from Western Germany to Norway
1 LuftwaffeAce moved from Western Germany to Norway
1 LuftwaffeAce, 3 Me_262s and 1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
1 Waffen_Para moved from Bulgaria to Western Germany
1 Waffen_Para moved from Greece to Bulgaria
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Libya
1 DAK, 1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Tobruk to Libya
1 elite moved from Germany to Western Germany
5 German_Rocketss moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 Me_262 moved from Novgorod to Eastern Poland
1 Panzer_Grndrs moved from Vyborg to Finland
1 infantry moved from Norway to Finland
Place Units - Germans
4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Germany
5 artilleries and 4 infantry placed in Northern Italy
3 infantry placed in Eastern Poland
Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
Trigger GermansTotalWarMe 262PlaceGermany4: has removed 4 TotalWarMe_262s owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
Trigger GermansTotalWarMe 262PlaceGermany4: Germans has 4 Me_262s placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1,17
Germans regular : -2,83
Germans GermanAirborneAttack : 0,00
Germans Wolfpack_Attack : 0,00
British regular : -1,67
Russians AA : 0,33
@Panzerstahl-Helm heh heh no worries. Multi tasking can be difficult :)
@Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.
A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)
@Panzerstahl-Helm also Rockets can only M1. That’s Player Enforced. They have M2 for there combat range. They can be rail moved.
So, The ones that moved to E POL from Germany have to be redone.