@Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.
A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)
Round: 14
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Greece from Germans
EDIT: Turning off Edit Mode
3 infantry moved from Archangel to Novgorod
1 FighterAce, 4 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 1stSovietAG, 6 armour, 4 artilleries and 8 infantry moved from Bryansk to Belarus
1 2ndSovietAG, 6 armour, 3 artilleries and 4 infantry moved from Smolensk to Belarus
4 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
EDIT: 1 russian_para moved from Caucasus to Greece
1 armour moved from Sakha to Manchuria
1 infantry moved from Amur to Manchuria
2 armour moved from Buryatia to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 3 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry
Germans defend with 1 infantry
Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry in Belarus, round 2 : 14/36 hits, 14.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
1 artillery moved from Archangel to Belarus
1 FighterAce, 4 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 aaGun and 3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
1 Russian_Engineer and 1 artillery moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 Russian_Engineer and 1 aaGun moved from Russia to Belarus
1 Europe_Rail, 1 Rail, 1 armour and 1 elite moved from Russia to Buryatia
1 elite moved from Buryatia to Amur
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Buryatia
1 armour moved from Russia to Belarus
6 Russian_Rocketss moved from Russia to Bryansk
2 russian_paras moved from Russia to Caucasus
EDIT: 6 armour moved from Belarus to 1st Army Group
EDIT: 6 guard_infantrys moved from 1st Army Group to Belarus
EDIT: 3 armour moved from Belarus to 2nd Army Group
EDIT: 3 guard_infantrys moved from 2nd Army Group to Belarus
EDIT: 1 1stTankArmy moved from 2nd Army Group to 1st Army Group
EDIT: 1 3rdCorps moved from 1st Army Group to 2nd Army Group
2 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Russians
1 infantry placed in Volgograd
3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries and 1 elite placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Hi Panzer
Just checkin in. Haven’t heard from ya for a few days. Hope all is well :)
Got the boxes reordered and am almost done with Landmines. I think I will remove that first strike for the Paras and the U-boats next. One should use edit and play by the intended rules. Besides, we’re the only ones playing it lol
Anyway, send a smile at Miss Clara’s way for me :)
Howdy. I will see next round how it goes, but I am afraid we can call this a game… Japan is with hisback against the wall. Germanyhad to go 2 steps back and the Russians are advancing.
This looks like a slow death with an inevitable end for the Axis.
BR
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 elite and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
2 NavyFighters moved from 6 Sea Zone to Manchuria
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to 19 Sea Zone
1 Escort_Convoy, 2 infantry and 1 pacific_transport moved from 19 Sea Zone to 36 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 3 infantry, 1 pacific_BB and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 4 infantry, 1 pacific_BB and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 elite and 6 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 2 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Kiangsi
3 fighters moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Suiyuyan to Chahar
1 artillery, 1 elite and 4 infantry moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 NavyFighters and 4 infantry
Russians defend with 3 armour and 1 infantry
Japanese roll dice for 2 NavyFighters and 4 infantry in Manchuria, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
3 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 NavyFighters and 1 infantry in Manchuria, round 3 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 3 armour in Manchuria, round 3 : 3/3 hits, 1,50 expected hits
1 infantry owned by the Japanese and 2 NavyFighters owned by the Japanese lost in Manchuria
2 armour owned by the Russians lost in Manchuria
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 NavyFighters and 4 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 elite and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Hopei, round 2 : 3/7 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 3 infantry
British defend with 2 uk_armours
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 2 uk_armours in Kiangsi, round 2 : 0/2 hits, 1,00 expected hits
1 uk_armour owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 3 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 uk_armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
1 uk_armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 uk_armours
Battle in Kwangsi
Japanese attack with 2 armour, 3 artilleries, 1 elite, 5 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 5 infantry and 10 uk_armours; Chinese defend with 1 artillery and 6 infantry; Russians defend with 2 artilleries and 2 infantry
British roll AA dice in Kwangsi : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 Heavy_BBs, 2 battleships, 2 cruisers, 1 pacific_BB and 1 pacific_cruiser in Kwangsi, round 2 : 9/10 hits, 6,83 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/32 hits, 9,50 expected hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 13 infantry and 10 uk_armours in Kwangsi, round 2 : 8/28 hits, 10,67 expected hits
8 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Russians, 2 aaGuns owned by the British, 2 artilleries owned by the Russians, 6 infantry owned by the Chinese and 5 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 8/24 hits, 8,17 expected hits
Chinese roll dice for 1 artillery and 10 uk_armours in Kwangsi, round 3 : 6/11 hits, 5,33 expected hits
6 infantry owned by the Japanese lost in Kwangsi
1 artillery owned by the Chinese and 7 uk_armours owned by the British lost in Kwangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 4 : 8/18 hits, 7,17 expected hits
Chinese roll dice for 3 uk_armours in Kwangsi, round 4 : 3/3 hits, 1,50 expected hits
3 mech_infantrys owned by the Japanese lost in Kwangsi
3 uk_armours owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 3 artilleries, 1 elite, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 fighter, 14 infantry and 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for British: 2 aaGuns, 5 infantry and 10 uk_armours
Casualties for Chinese: 1 artillery and 6 infantry
Battle in 21 Sea Zone
Japanese attack with 2 NavyFighters and 1 submarine
Americans defend with 1 Escort
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
1 Escort owned by the Americans lost in 21 Sea Zone
Japanese win with 2 NavyFighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 Escort
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 NavyFighters moved from 21 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 NavyFighters and 3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone
1 Escort moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Kiangsi to Kiangsu
2 fighters moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 8 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
Trigger Japanese RemoveConvoySZ34: has removed 1 Escort_Convoy owned by Japanese in 34 Sea Zone
Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
Trigger Japanese RemoveConvoySZ34: Japanese has 1 Escort placed in 34 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4,4
Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger Japanese Loses Celebes Pacific Expanded Turn14: Japanese met a national objective for an additional -1 PUs; end with 33 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Japan Loses CarolineIslands Turn14: Japanese met a national objective for an additional -3 PUs; end with 33 PUs
Trigger Japan Loses Marianas Turn14: Japanese met a national objective for an additional -1 PUs; end with 32 PUs
Trigger Japan Loses PaulauIsland Turn14: Japanese met a national objective for an additional -1 PUs; end with 31 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,67
Japanese regular : 2,50
British AA : 0,00
I will adjust my Rockets before my G15.
Sometimes I get a notification that I have reached the max. number of this units, but not for the Rockets and some others. Is that a TripleA issue?
Furthermore I edited these 6 Rockets, because I bought more units that I could place. Same here - I did not receive a notification that I purchased more units than I can place. Perhaps it is because of the now missing Major factory in Western Germany?
Anyway, the 1 inf + 1 Elite is still in my “pocket” and I will adjust my IPCs before my G15 as well.
@Panzerstahl-Helm yea I think it was because the rockets got added with edit. if you just buy them, it shouldn’t let you go over max. At least that’s what it says when you hover on them.
I’ll do a little testing and check the xml again.
Yea, not looking real good for the Axis.
oh, just reread your post. Maybe it’s because some of the Fctrys are damaged ? I will test that too
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 Escort, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from Celebes to 44 Sea Zone
2 artilleries and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 Fortification and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the ANZAC lost in Sumatra
1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 Fortification and 1 infantry
Battle in Philippines
Changer loiter and taunt; ANZAC attack with 3 artilleries and 3 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 1 elite in Philippines, round 2 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 elite
Non Combat Move - ANZAC
1 Escort_Convoy moved from 44 Sea Zone to 37 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 43 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to Yunnan
1 fighter moved from Caroline Islands to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
1 Escort and 1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ37: has removed 1 Escort_Convoy owned by ANZAC in 37 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ43: has removed 1 Escort_Convoy owned by ANZAC in 43 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ37: ANZAC has 1 Escort placed in 37 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ43: ANZAC has 1 Escort placed in 43 Sea Zone
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC Liberates SolomonIslands Turn14: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
I adjusted the rockets and PUs accordingly.
Germany is calling for the “Totaler Krieg!”!
BR
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 89 to 83
EDIT: Removing units owned by Germans from Germany: 1 German_Rockets
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 5 German_Rocketss
EDIT: Adding units owned by Germans to Poland: 5 German_Rocketss
EDIT: Turning off Edit Mode
Germans buy 1 Hvy_Undg_2, 2 Panzer_Grndrss, 4 TotalWarMe_262s, 11 TotalWar_Infs and 3 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 UndrgroundFctry
1 Hvy_Undg_2 placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Western Germany to Holland Belgium
1 elite moved from Western Germany to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 Me_262 moved from Normandy Bordeaux to Holland Belgium
1 LuftwaffeAce and 1 Me_262 moved from Denmark to Holland Belgium
EDIT: 1 Waffen_Para moved from Western Germany to Scotland
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern France to Greece
5 transports moved from 92 Sea Zone to 96 Sea Zone
1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Libya to 96 Sea Zone
1 Panzer_Grndrs, 1 artillery and 1 german_para moved from 96 Sea Zone to Malta
2 Me_262s moved from 92 Sea Zone to Malta
1 LuftwaffeAce moved from 92 Sea Zone to Malta
1 Me_262 moved from 92 Sea Zone to Malta
4 Me_262s moved from Germany to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Germans
Turning on Edit Mode
EDIT: Battle in Greece
EDIT: Germans attack with 1 bomber and 2 infantry
EDIT: Russians defend with 1 russian_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 1/3 hits, 1,00 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Germans lost in Greece
EDIT: 1 russian_para owned by the Russians lost in Greece
EDIT: Germans takes Greece from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Turning off Edit Mode
Battle in 96 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
British defend with 1 transport
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 LuftwaffeAce, 6 Me_262s, 1 elite and 4 infantry
British defend with 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry
Germans roll dice for 1 LuftwaffeAce, 6 Me_262s, 1 elite and 4 infantry in Holland Belgium, round 2 : 5/14 hits, 6,00 expected hits
British roll dice for 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 UK_LCV owned by the British, 1 commando owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 6 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry
Battle in Scotland
Germans attack with 1 Waffen_Para
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 1 Waffen_Para in Scotland, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 1 Waffen_Para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Malta
Germans attack with 1 LuftwaffeAce, 3 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 german_para
British defend with 2 infantry
Germans roll GermanAirborneAttack dice in Malta : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 german_para in Malta, round 2 : 5/8 hits, 4,00 expected hits
British roll dice for 2 infantry in Malta, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Malta
2 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 LuftwaffeAce, 3 Me_262s and 1 Panzer_Grndrs remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 german_para
Casualties for British: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 39 Sea Zone: 1 GermanUBoat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 1 factory_minor
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 LuftwaffeAce and 3 Me_262s moved from Malta to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Libya to Western Germany
2 Me_262s moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Denmark
2 Me_262s moved from Holland Belgium to Germany
1 Me_262 moved from Holland Belgium to Normandy Bordeaux
1 Europe_Rail moved from Germany to Northern Italy
1 Europe_Rail and 1 infantry moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Northern Italy to France
3 artilleries moved from Southern France to Northern Italy
1 1stWaffenArmy moved from Romania to Bulgaria
1 bomber moved from Greece to Libya
2 aaGuns moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to Denmark
4 mech_infantrys moved from Germany to Western Germany
1 artillery moved from Western Germany to Northern Italy
1 4thWaffenArmy, 1 Panzer_Grndrs and 1 armour moved from Baltic States to Poland
2 mech_infantrys moved from Eastern Poland to Romania
1 2ndWaffenArmy moved from Eastern Poland to Romania
1 1stPanzerArmy, 1 3rdWaffenArmy, 2 German_Engineers, 1 King_Tiger, 1 Me_262, 1 WaffenPnzrGrndr, 2 Waffen_Hvy_Tanks, 3 aaGuns, 2 armour, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
5 German_Rocketss moved from Germany to Poland
Place Units - Germans
11 TotalWar_Infs and 1 elite placed in Germany
2 Panzer_Grndrss, 4 TotalWarMe_262s and 1 infantry placed in Northern Italy
3 infantry placed in Western Germany
Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany
Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Round: 15
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 1 artillery, 1 elite, 3 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry moved from Belarus to Eastern Poland
EDIT: 2 russian_paras moved from Caucasus to Greece
Combat - Russians
EDIT: Russians creates battle in territory Karelia
EDIT: Russians takes Karelia from Germans
EDIT: Russians creates battle in territory Vyborg
EDIT: Russians takes Vyborg from Germans
EDIT: Battle in Greece
EDIT: Russians attack with 2 russian_paras
EDIT: Germans defend with 1 infantry
EDIT: 0/2 hits, 0.67 expected hits
EDIT: 1/2 hits, 0.33 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Germans lost in Greece
EDIT: Russians takes Greece from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry
Germans defend with 1 infantry
Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry in Eastern Poland, round 2 : 18/38 hits, 13.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur
1 Russian_Engineer moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Eastern Poland
1 Russian_Engineer and 1 artillery moved from Bryansk to Eastern Poland
6 Russian_Rocketss moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
4 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 elite moved from Western Ukraine to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Ukraine
1 elite moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
4 armour moved from Russia to Belarus
4 Russian_Rocketss moved from Russia to Bryansk
1 elite moved from Amur to Manchuria
1 1stCorps and 3 armour moved from Buryatia to Manchuria
1 aaGun and 1 elite moved from Buryatia to Amur
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Amur
2 Rails and 2 armour moved from Russia to Amur
1 russian_para moved from Archangel to Eastern Poland
Place Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
4 infantry moved from Caucasus to Persia
1 fighter moved from Kazakh S.S.R. to Persia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Persia
Russians attack with 2 fighters and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 2 fighters and 5 infantry in Persia, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 4 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Persia
1 infantry owned by the Germans lost in Persia
Russians roll dice for 2 fighters and 3 infantry in Persia, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Persia, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Persia
2 infantry owned by the Germans lost in Persia
Russians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
1 infantry owned by the Germans lost in Persia
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 5 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Russians
2 fighters moved from Persia to Karelia S.S.R.
2 infantry moved from Caucasus to Karelia S.S.R.
3 infantry moved from Kazakh S.S.R. to Russia
2 armour moved from Russia to Karelia S.S.R.
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 infantry placed in Russia
6 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Round: 12
Purchase Units - Dutch
Dutch buy 2 Bunkers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Elite moved from Canarians to 31 Sea Zone
1 Elite moved from 31 Sea Zone to W.Morocco
1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
1 ArmoredCar and 2 Tanks moved from Amazon to 32 Sea Zone
1 Infantry moved from Suriname to 32 Sea Zone
1 ArmoredCar, 1 Destroyer, 1 Infantry, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar, 1 Infantry and 2 Tanks moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
1 Bunker placed in Soembawa
1 Bunker placed in Timor
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French