@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
World at War game 18
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Game History
Round: 17 Combat Move - Hisaichi 1 Bomber moved from Tokyo to 110 Sea Zone 4 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 84 Sea Zone to 110 Sea Zone 1 Infantry moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Infantry moved from Chita to Ayan Hisaichi take Ayan from Russians 2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 94 Sea Zone 2 Fighters moved from 84 Sea Zone to Formosa 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Formosa 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Peking to Chahar 1 Adv.Fighter moved from 84 Sea Zone to Chahar 2 Fighters moved from 84 Sea Zone to Chahar 2 Fighters moved from Changchun to Kiangsi 2 Adv.Fighters moved from 84 Sea Zone to Kiangsi 2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Formosa Purchase Units - Hisaichi Hisaichi repair damage of 2x Factory, 1x Factory; Remaining resources: 42 PUs; Hisaichi buy 3 Fighters and 9 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Cruiser in Shanghai, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 Infantry Anzac defend with 2 Infantrys Hisaichi roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters and 1 Infantry in Kiangsi, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Fighter owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Kiangsi, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Fighter Casualties for Anzac: 2 Infantrys Battle in 110 Sea Zone Hisaichi attack with 4 Adv.Fighters, 1 Bomber, 3 Fighters and 1 L.Fighter Anzac defend with 2 Destroyers and 7 Transports; Dutch defend with 2 Transports Hisaichi roll dice for 4 Adv.Fighters, 1 Bomber, 3 Fighters and 1 L.Fighter in 110 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Anzac roll dice for 2 Destroyers and 9 Transports in 110 Sea Zone, round 2 : 3/11 hits, 2.17 expected hits 1 Transport owned by the Dutch, 3 Transports owned by the Anzac and 3 Fighters owned by the Hisaichi lost in 110 Sea Zone Hisaichi roll dice for 4 Adv.Fighters, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits Anzac roll dice for 2 Destroyers and 5 Transports in 110 Sea Zone, round 3 : 3/7 hits, 1.50 expected hits 2 Transports owned by the Anzac and 3 Adv.Fighters owned by the Hisaichi lost in 110 Sea Zone Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Anzac roll dice for 2 Destroyers and 3 Transports in 110 Sea Zone, round 4 : 0/5 hits, 1.17 expected hits 1 Transport owned by the Dutch and 1 Transport owned by the Anzac lost in 110 Sea Zone Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits Anzac roll dice for 2 Destroyers and 1 Transport in 110 Sea Zone, round 5 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in 110 Sea Zone Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits Anzac roll dice for 1 Destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in 110 Sea Zone Hisaichi win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 4 Adv.Fighters and 3 Fighters Casualties for Anzac: 2 Destroyers and 7 Transports Casualties for Dutch: 2 Transports Battle in 94 Sea Zone Hisaichi attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 S.Submarine Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 S.Submarine owned by the Americans lost in 94 Sea Zone Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in Formosa Hisaichi attack with 3 Fighters and 1 Infantry Anzac defend with 1 Artillery Hisaichi roll dice for 1 Battleship in Formosa, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Fighters and 1 Infantry in Formosa, round 2 : 1/4 hits, 1.17 expected hits Anzac roll dice for 1 Artillery in Formosa, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Formosa Hisaichi win, taking Formosa from Anzac with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Non Combat Move - Hisaichi 3 Fighters moved from Formosa to 84 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 94 Sea Zone to 84 Sea Zone 2 Adv.Fighters and 1 Fighter moved from Kiangsi to 84 Sea Zone 2 Adv.Fighters and 1 Fighter moved from Shanghai to 84 Sea Zone 2 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Chahar to 84 Sea Zone 1 Bomber moved from 110 Sea Zone to Bangkok 1 L.Fighter moved from 110 Sea Zone to 84 Sea Zone Place Units - Hisaichi 3 Fighters placed in 84 Sea Zone 3 Infantrys placed in Peking 5 Infantrys placed in Changchun 1 Infantry placed in Chita Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Anzac regular : 0.67 Hisaichi regular : -1.67
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@Colt45554 UK is up!
If anybody wants to do a 1v1 game of this let me know. I’m officially unemployed now so I have more time to play… -
ah man, I would but leaving for weekend, maybe when I get back. I am not sure where we are in our series though in terms of who is up on wins
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@Karl7 If I remember correctly, you won the first game of our second series. So there should be four more games?
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got it
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Game History
Round: 17 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Russians to 10 Sea Zone: 1 Submarine EDIT: Removing units owned by Russians from 11 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 3 Infantrys moved from Scotland to 11 Sea Zone 3 Battleships, 4 Carriers, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 Infantrys, 11 Submarines, 12 T.Boats and 3 Transports moved from 11 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Dublin 1 Infantry moved from 10 Sea Zone to Northern Ireland 4 Fighters moved from 11 Sea Zone to Northern Ireland 3 Fighters moved from 11 Sea Zone to Dublin 1 Bomber moved from Manchester to Dover 2 Infantrys moved from Manchester to Dover 1 Infantry moved from Wales to Dover 2 Infantrys moved from Italian East Africa to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 6 Fighters moved from Cairo to Palestine Purchase Units - British British buy 4 Bunkers and 42 Infantrys; Remaining resources: 2 PUs; Combat - British Battle in Dublin British attack with 3 Fighters and 2 Infantrys Germans defend with 1 Infantry British roll dice for 2 Battleships in Dublin, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Germans lost in Dublin British win, taking Dublin from Germans with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Dover British attack with 1 Bomber and 3 Infantrys Germans defend with 1 Infantry British roll dice for 1 Bomber and 3 Infantrys in Dover, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Dover British roll dice for 1 Bomber and 2 Infantrys in Dover, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Dover British win, taking Dover from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Germans: 1 Infantry Battle in Northern Ireland British attack with 4 Fighters and 1 Infantry Germans defend with 1 Infantry British roll dice for 1 Battleship in Northern Ireland, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Northern Ireland British win, taking Northern Ireland from Germans with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Palestine British attack with 6 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Palestine British win, taking Palestine from Italians with 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 6 Fighters moved from Palestine to W.Iran 39 Infantrys and 8 Tanks moved from New Valley to Lower Egypt 2 Infantrys moved from South Africa to Rhodesia 2 Infantrys moved from Cape Town to South Africa 1 Infantry moved from Italian East Africa to Nubia 2 Infantrys moved from Equatoria to Darfur 4 Fighters moved from Northern Ireland to 10 Sea Zone 3 Fighters moved from Dublin to 10 Sea Zone 1 Bomber moved from Dover to Manchester 4 Infantrys moved from London to Wales 4 Infantrys moved from London to Manchester 1 Infantry moved from Delhi to Punjab 8 Infantrys moved from Baluchistan to Rajputana 12 Infantrys moved from Rajputana to Delhi 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Burma to Assam 9 Infantrys moved from N.Thailand to Burma 1 Infantry moved from Kweichow to Yunnan 5 Infantrys moved from Mysore to Rajputana Place Units - British 1 Bunker and 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 1 Bunker and 8 Infantrys placed in London 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker and 6 Infantrys placed in Cairo 4 Infantrys placed in Wales 4 Infantrys placed in Manchester 3 Infantrys placed in Italian East Africa 2 Infantrys placed in Cape Town Turn Complete - British British collect 109 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : -1.17
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@dawgoneit anzac is up
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@Colt45554 b4a82984-f8fc-4e18-99fc-159338395651-Anzac 17.tsvg
Game History
Round: 17 Combat Move - Anzac 1 Infantry moved from Merauke to 113 Sea Zone 1 Artillery moved from Townsville to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Elite moved from Northern Territory to 113 Sea Zone 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 3 Artillerys, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java 1 Adv.Fighter moved from Port Moresby to Java 1 Cruiser moved from 92 Sea Zone to 110 Sea Zone 2 Transports moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from British Borneo to East And South Borneo 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya Purchase Units - Anzac Anzac buy 1 Bunker, 3 Destroyers, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in East And South Borneo Anzac attack with 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in East And South Borneo, round 3 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in East And South Borneo Anzac win, taking East And South Borneo from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 3 Destroyers placed in 67 Sea Zone 1 Bunker placed in West Papua 1 Submarine placed in 113 Sea Zone 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.67
5539e2dc-f824-4eab-8510-b192148d5496-Dutch 17.tsvg
Game History
Round: 17 Combat Move - Dutch Purchase Units - Dutch Dutch buy 3 Destroyers and 1 Elite; Remaining resources: 0 PUs; Place Units - Dutch 3 Destroyers placed in 110 Sea Zone 1 Elite placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@redrum axis-minors-17.tsvg US is up
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Allies post their surrender. Good game! I am not in for the next one.
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@Colt45554 Thanks for the game Colt and other Allies!
I enjoyed it a lot! But as the old klingon proverb goes: “War is much more fun when you’re winning”, I can only speak for myself.That I could move so freely was bought by the tremendous Allied resources going to fight Italy and Japan. Especially Japan suffered a lot and did not really achieve anything, but fought to keep what they had.
Leading an unstoppable German Army surely feels great.
Good game!
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I am up for next one.
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Good game everyone! I’m in for the next one.
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I’m in also
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@dawgoneit
we need someone to replace Colt with…does anyone know anybody who would like to play?
We could actually have two more players… -
@captainwalker what about VictoryFirst
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@dawgoneit ask him and see if he would like to play
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@redrum : what about you, Ron? I see this game is your only activity in this forum… will you be in for a next one?
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Yeah, I’m in for another one.
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I can see if Gargantua wants back in. He’s playing some games these days