@DoManMacgee that puts us at -8.43 Germany… just 2 more points to raise the bar!
PanzerStahl vs barnee EXP
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Howdy.
I accidantally purchased 1 Waffen_Oberst + 1 waffen_infantry total of 4 IPC) , although I had no units to convert in Berlin. I only noticed in the placement phase. Hence I converted them into an artillery and placed it in Western Germany.
The reparation of the Bismarck (BB) worked when following your procedure. :+1:
I moved your French baguette from Syria to Trans-Jordan.
And the Panzer General Heinz Guderian entered the game! :-) :muscle:
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 2 German_LCVs, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 carrier, 1 elite, 1 fighter, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Repair_BB EDIT: Adding units owned by Germans to 111 Sea Zone: 1 Repair_BB EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 111 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 waffen_infantrys moved from France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 uk_fighters Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 destroyer and 2 uk_fighters Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 3 waffen_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour and 1 waffen_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 artillery and 2 waffen_infantrys Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Slovakia Hungary 2 Rails moved from Germany to France 2 Rails and 2 waffen_infantrys moved from France to Slovakia Hungary 2 Waffen_Artys and 5 armour moved from France to Greater Southern Germany 2 mech_infantrys moved from Southern France to Greater Southern Germany 1 waffen_infantry moved from France to Greater Southern Germany 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 4 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 GermanUBoat and 1 battleship moved from 111 Sea Zone to 112 Sea Zone 5 infantry moved from Bulgaria to Romania Place Units - Germans 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 Waffen_Oberst EDIT: Turning off Edit Mode Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Waffen_Oberst EDIT: Turning off Edit Mode 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 3 infantry placed in Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite, 5 infantry and 5 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 submarine moved from 124 Sea Zone to 123 Sea Zone 4 infantry moved from Novgorod to Belarus 1 infantry moved from Smolensk to Belarus 3 russian_paras moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 Soviet_Commisar, 1 elite and 7 mine_unarmeds moved from Russia to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 Europe_Rail and 2 Rails moved from Russia to Buryatia 1 Europe_Rail, 2 Rails and 3 infantry moved from Buryatia to Caucasus 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar, 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 1stCorps EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 Soviet_Commisar, 1 armour, 1 elite and 5 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
1st Corps Forms in Bryansk. Idky I didn’t just move them in edit in NCM :)
Those Normandy lads were Badass ! There both getting the Legion of Honor. Posthumously of course :)
The Tommies in the Royal Navy must have been having tea. Was hoping for at least a couple hits lol
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Hello,
I downloaded the latest 1.85 and it works like a charme.
I had to edit the Paratroops and the LCV+2 Inf from Tokyo to Kiangsu according to the rules.Battles so far in my favor I guess, SZ97 (the Brits were surely on tea break!) or the battles in Asia were mostly without or only very few casualities! This usually comes back like a boomerang later on… :sa:
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 5 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kwangsi 1 bomber moved from Kwangtung to Anhwe 1 bomber moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 air_transport and 1 elite moved from Japan to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu Place Units - Japanese 2 Japan_destroyers, 1 carrier and 1 transport placed in 6 Sea Zone 1 elite placed in Japan 1 harbour placed in Hainan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV and 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,83 ANZAC regular : 0,00 British regular : -0,83
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 5 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kwangsi 1 bomber moved from Kwangtung to Anhwe 1 bomber moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 air_transport and 1 elite moved from Japan to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu Place Units - Japanese 2 Japan_destroyers, 1 carrier and 1 transport placed in 6 Sea Zone 1 elite placed in Japan 1 harbour placed in Hainan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV and 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,83 ANZAC regular : 0,00 British regular : -0,83
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@Panzerstahl-Helm right on. Just going through your turn now. Just a reminder, Units that use Rail Don’t have to be in Kiangsu.
They can be anywhere. Just need an unbroken link of Land TTys at Turn Start. Can move anywhere in Asia for JPN I think. Can’t move to TTys conquered that turn.
Nice pace to the game :) I’ll have something for you in the morning. Your time. Getting kinda late there already I imagine :)
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@Panzerstahl-Helm ahh my Bad. Looks like you got Rail already down. :flushed:
Be nice if i could sow a few Sea Mines for India lol
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@Panzerstahl-Helm I just reread the rules and i don’t have the Natl Guard activating correctly. I’ll have to fix the xml. For now gotta use Edit.
The US National Guard is activated if Japan –
unprovoked – attacks any US, UK or ANZAC
units or territories/islands.
Any Japanese attack against Dutch
territories/islands is considered an attack against
UK and ANZAC, with the same consequences
concerning activating the US National Guard. -
@Panzerstahl-Helm ok I was fckn up. Those were Pacific rules lol. Was trying to figure out what was up lol
*The United States may not declare war on any Axis
power unless an Axis power either declares war on it first
or captures London or any territory in North America,
after which it may declare war on any or all Axis powers
on its following turn. However, on turn 3, Japan will
awaken the sleeping giant at Pearl Harbor, and the United
States may declare war on any or all Axis powers at the
beginning of the Collect Income phase of that turn if
it has not done so already. *So rules are working correctly :)
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@Panzerstahl-Helm Hmm … I guess triplea does it wrong. I just checked OOB with a RD 1 JPN Attack on UK and ANZAC no USA and it gives the option to DOW for USA.
According to the above rules they shouldn’t be able too.
Hmm … you’ve played some OOB online, how do you guys play it ? Is triplea wrong ?
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@Panzerstahl-Helm I’m all Fckd up here. Natl Guard Rules are what we need to go by. So USA can DOW after JPN Attack on UK/ANZAC.
I’m just trying to see the downside for JPN not to DOW on all of them.
Well, I’m gonna Edit Natl Gd and DOW with USA. Let me know if that’s how you see it. I’ll wait before I post turn.
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@Panzerstahl-Helm OK it’s buggin me :) I’m gonna ask @The-Captain
Hi Cap. JPN did a DOW on UK and ANZAC rd 2. So USA Natl Guard activates per EXP rules. Can USA also DOW on any Axis on there turn 2 ?
I’m not sure of OOB rules and wanted to know how you guys play it.
Thanks
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Can’t edit posts here :)
The more I think about it, in EXP, Natl Gd activates after JPN DOW on UK/ANZAC but USA still can’t DOW Axis until of end of rd 3.
The dudes are just being deployed.
? :)
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@Panzerstahl-Helm well looks like USA can DOW, so that’s what there gonna do.
I just don’t see the benefit for JPN not to DOW on all of them. Must be a leftover Pacific rule thing idk
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@Panzerstahl-Helm cheese and rice. Machine just locked up. I’m making a mess here lol See if i can recover it.
If not, I’llrerun. Well, will have to, but it’s to your advantage as the only USA contested battle is off singapore with your SS which was sunk with no hits :)
See if I can straighten us out lol
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Game History
Round: 2 Purchase Units - Americans Americans buy 2 Fortifications, 1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 transport and 2 usa_armours; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 usa_fighter moved from Philippines to 43 Sea Zone 1 usa_fighter moved from Philippines to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 usa_fighter Japanese defend with 1 transport Americans roll dice for 1 usa_fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 43 Sea Zone Americans attack with 1 usa_fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 usa_fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 43 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska 1 usa_fighter moved from 43 Sea Zone to Philippines 1 usa_fighter moved from 44 Sea Zone to Philippines 1 infantry and 1 usa_armour moved from Western United States to 10 Sea Zone 1 infantry, 1 submarine, 1 transport and 1 usa_armour moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 usa_armour moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 aaGun and 1 elite moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 elite moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Central United States 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 usa_fighter moved from Hawaiian Islands to Queensland 1 mech_infantry moved from Western United States to Central United States Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode 2 Fortifications placed in Aleutian Islands 1 transport placed in 10 Sea Zone 2 usa_armours placed in Western United States 1 artillery placed in Central United States 1 elite placed in Eastern United States 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 usa_fighters EDIT: Adding units owned by Americans to Eastern United States: 2 usa_fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Burma 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang Place Units - Chinese 6 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Sikang 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 1 elite, 5 infantry, 3 uk_armours, 1 uk_fighter and 4 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Siam British take Siam from Japanese 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 2 infantry moved from Ethiopia to 76 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 3 infantry British roll dice for 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Trans-Jordan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 2 uk_fighters moved from Yunnan to India 1 uk_tactical_bomber moved from Yunnan to Burma 1 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 uk_armour moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry and 1 uk_armour moved from Ethiopia to Egypt 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 elite moved from United Kingdom to Scotland Place Units - British 1 Fortification placed in Sumatra 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 1 elite, 1 uk_fighter and 4 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Italians regular : 0.67 Japanese regular : -0.33 British regular : -1.83
Sorry for all the spam. So after all my rambling, I forgot to activate Natl Gd. That’s why I edited two Ftrs to E Coast.
Thought there was something else, can’t remember.
Anyway, oh yea, so I recovered with auto save after NCM USA
At any rate, we should be good. Let me know if you have any questions after I made a mess of this turn lol
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@Panzerstahl-Helm JFC all Malta Air should be in Egypt. Was gonna move GIB DD into med as well but after this fiasco by the High Command, he can stay where he is.
The Air does need to move tho
Sorry for fckn shit up :)
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Hi barnee,
The OOB rules say that USA can declare War on any or all Axis Nations, if any Axis Nation unprovoked declares War on or attacks USA before round 3 (Early 1941).
Since an attack is made by Japan in Late 1940 (round 2) against United Kingdom and/or ANZAC - and not against the USA - a state of War exists only between UK/ANZAC and Japan - not USA.
The US National Guard is activated by USA in order to prepare for a state of War between Japan and USA - but USA do not yet know if Japan is going to attack USA… so USA cannot declare War until attacked or declared War upon - or until Early 1941 (round 3).
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@The-Captain Thanks Captain. That’s what I thought. I don’t know where simon got this because I can’t find it.
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2964
following turn ? Maybe that’s my misunderstanding ? I see no benefit fot JPN otherwise.
Anyway, @Panzerstahl-Helm I need to completely redo USA 2. I’m not sure if I can tho. I’ve never tried it after posting a turn already. Should be able to I’d think. Idk.
I’ll give it a shot. We’ll sort it one way or another :)
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@Panzerstahl-Helm ok it’ll let me redo the turn in pbem. Be a while. I just got up to piss and checked for an answer.
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@barnee said in PanzerStahl vs barnee EXP:
Can’t edit posts here :)
The more I think about it, in EXP, Natl Gd activates after JPN DOW on UK/ANZAC but USA still can’t DOW Axis until of end of rd 3.
The dudes are just being deployed.
? :)
wtf why did I even ask lol
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@barnee
Good morning. I haven’t looked at the game map yet, but I guess in OOB the US can declare war after Japan DOW to UK/ANZAC. Thst is my understanding of the rules and I guess we used to play it in the normal G40 games.
Nevertheless, in case US cannot declare war to Japan yet, wouldn’t it be enough to adjust the income of the US (I think they receove a bonus when entering the war, so this amount could be reduced) instead of re-dping the whole turn?BR