BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)


  • see the comments below re an edit I made. As I noted before, I forgot to send 2 inf along with my air into holland and so used in game dice to fix that.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Happens to the best of us - sure it’s OK that you made the fix to take 2 infantry in
     
    Thanks for the compliment,
    To avoid helping you I can’t say much of anything right now, except that you won’t go away! And Axis is your weak side?!

    looney tunes friends

    2:08


  • @gamerman01 thanks! I figured it would be okay but don’t want to assume.

    Remember how you smoked me a year ago with axis? I’ve been trying to play axis much more carefully than I often do (keeping to one game and slowing it down a bit). And I think I still lucked out here that the first Bryansk battle went as well as it did.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    That (Bryansk) might explain some of my difficulty, it’s hard to tell how much. Then there was the reprise, too.

    Yes I do remember our first game. I recall going back to it months ago because of your success on the boards and I didn’t know why it went so well.
    Mainly it was that you had poor early dice.


  • It was just that 2/3 AA that realllly hurt


  • @gamerman01 A lot of my success has been with allies. Of course a lot of the skill transfers to the other side. But I think when I played you before (or ghostglider -I lost badly to him with axis around the same time), I felt like I needed to get some practice with the axis.

    I thought in those games, because I was out of practice, that I ended up playing in too much of a scripted way, and then tried to hit every target. As a result, I got stuck before I got Bryansk and so effectively lost the games early.

    I’ve been trying to apply those lessons here. I made a point of making sure I could get the position I think Germany needs to get (mainly getting through Bryansk) and then still ended up relying on a bit of dice luck.


  • I guess it could have been over for you with poor dice on the first attempt to slide by my Moscow, but it didn’t happen and I’m having a whale of a time even though I’ve “brought it” - trying to figure out why I’m not 50 points ahead (2016 USA national politics reference) 😝


  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 bomber and 1 tactical_bomber moved from French Indo China to Burma
            2 infantry moved from Shan State to Burma
            1 tactical_bomber moved from French Indo China to Kwangtung
            3 armour moved from French Indo China to Kwangtung
            1 mech_infantry moved from Hunan to Kwangtung
            2 mech_infantrys moved from Anhwe to Kwangtung
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 mech_infantry moved from Manchuria to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Siberia to Yenisey
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Japan to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Combat - Japanese
            Battle in Paulau Island
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking Paulau Island from ANZAC, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Iwo Jima
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/7 hits, 3.17 expected hits
                    ANZAC roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Guam from Americans, taking Iwo Jima from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kwangtung
                    2 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Americans: 2 infantry
            Battle in Yenisey
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yenisey to Buryatia
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Tsinghai
            4 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Hunan
            2 infantry moved from Manchuria to Jehol
            3 fighters moved from Siberia to Japan
            1 tactical_bomber moved from 17 Sea Zone to Japan
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Burma to French Indo China
            2 artilleries and 1 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 battleships, 4 carriers, 1 destroyer, 4 fighters, 2 marines, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Manchuria
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    UK_Pacific regular : 1.00
    ANZAC regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 bomber and 1 tactical_bomber moved from French Indo China to Burma
            2 infantry moved from Shan State to Burma
            1 tactical_bomber moved from French Indo China to Kwangtung
            3 armour moved from French Indo China to Kwangtung
            1 mech_infantry moved from Hunan to Kwangtung
            2 mech_infantrys moved from Anhwe to Kwangtung
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 mech_infantry moved from Manchuria to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Siberia to Yenisey
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Japan to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Combat - Japanese
            Battle in Paulau Island
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking Paulau Island from ANZAC, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Iwo Jima
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/7 hits, 3.17 expected hits
                    ANZAC roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Guam from Americans, taking Iwo Jima from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kwangtung
                    2 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Americans: 2 infantry
            Battle in Yenisey
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yenisey to Buryatia
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Tsinghai
            4 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Hunan
            2 infantry moved from Manchuria to Jehol
            3 fighters moved from Siberia to Japan
            1 tactical_bomber moved from 17 Sea Zone to Japan
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Burma to French Indo China
            2 artilleries and 1 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 battleships, 4 carriers, 1 destroyer, 4 fighters, 2 marines, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Manchuria
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser and 1 marine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to Java: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    UK_Pacific regular : 1.00
    ANZAC regular : -0.67
    Russians regular : 0.33
    

    Savegame


  • @farmboy it looks like I was a bit lucky there and that the TUV exchange after the US turn was exactly 0.


  • I assume you allow the sub to flee 97, I forgot before ending combat movement phase and Triple A prompted me

    Fighters are necessarily on same carriers in 110

    Things are getting tense at the Allied conference. Stalin demands tanks and planes from his Allies, Churchill is crying out for US aid in the Atlantic, and the USA ignores them all, consumed with those damn Japs. And losses are heavy.

    UK12.tsvg


  • @gamerman01 absolutely re the sub fleeing


  • We can only hope that Hitler is storming around his room screaming that they couldn’t hold Stalingrad for even one round.


  • Churchill says “we can’t even fill our transports”!
    Cunningham says, “shut up, the Germans put out subs and dive bombers, we have to keep those transports afloat, you daft man”

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 armour moved from Tunisia to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Algeria
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Bulgaria to Greece
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Italians regular : 0.83
    

    Savegame


  • I meant to ask. I do follow American politics (its hard not too since it tends to impact the rest of the world including those of us next door in Canada) but didn’t get the 2016 reference (beyond assuming it was either Trump, Clinton or one of the primary challengers).


  • I’m getting a little into it.

    I haven’t had a game that was competitive through 12 rounds since the middle of 2016, and that game was the second round of the playoffs against JDOW, which I went on to lose in 18. I haven’t even attempted to enter the playoffs since then.

    Before that, Ghostglider in 2015, 27 rounds.

    You may not believe this, and I’m KIND OF trying not to boast, but the documented fact is I have seldom gone more than 13 rounds in my entire career of G40, all the way back to 2012. I do shy away just a bit from playing the top guys because it’s not the kind of fun I’m looking for. and it would seem my games don’t go as long partly because of my play style (Bryansk).

    It seems you play some kind of long game. I have been trained to guard against the quick wins (because 1/2 of my games many years ago were against someone who was always going for the throat) and frankly have very little experience with the long grinds.

    Blah I’m just saying we’ve got a good game going


  • @gamerman01 If I could have won more quickly, I would have tried. But I do try to play low risk where possible and you haven’t given me ( as far as I can tell) any openings that I could have some confidence I could steal the victory with. So have been playing to get a strong economic position, and keep the US/UK on the outside.


  • @farmboy I was kind of fishing, like you either get it and think it’s hilarious, or you don’t and that’s fine.

    Since you ask, in 2016 after failing to pull away from Donald Trump, Hillary Clinton bemoaned “How am I not 50 points ahead??” (like having 50% more of the vote than the Donald)

    Because she thought Donald Trump was wholly unworthy, was entering her field of politics as an outsider, she had been first lady for 8 years, and of course Donald Trump is just an offensive, blundering idiot carnival barker etc etc
    And then he went on to win. She absolutely could not fathom what was happening to her and how she was losing the contest while she thought she was doing all the right things and it was “her turn”, as she put it.

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