You can scramble 1 plan to SZ 43
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Did you forget the map?
@gamerman01 my initial post is below but I want to rethink it and might change the attack on 110. I won’t get to that until tomorrow though.
Oh, there it is -
Take your time
I’ll stick with the original post. Scramble orders for 110
@JDOW a 4 bid is what we get when you have two players who prefer playing allies. I still feel I might regret taking axis but one sub was my cutoff for a bid here.
@gamerman01 because I responded to jdow after I you might have missed it. I’m not changing my G2 move so the post is below and I needa decision on scrambling 110.
Don’t mean to rush you though. I thought this might be a hard decision ( weighing the odds and TUV difference vs trading UK air for German.) But thought you might not have seen the post.
I did see it and it is hard.
Do not scramble - I don’t want more risks right now
Best of luck guys. Will of course be following this one :muscle:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Germans
5 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Romania
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
3 artilleries and 6 infantry moved from Germany to Poland
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
2 artilleries moved from France to Holland Belgium
1 tactical_bomber moved from 105 Sea Zone to France
1 fighter moved from Western Germany to Southern Italy
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 submarine moved from 106 Sea Zone to 108 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
3 fighters owned by the Japanese lost in Szechwan
11 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 fighters
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 fighter and 1 marine placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
3 fighters owned by the Japanese lost in Szechwan
11 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 fighters
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 marine placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
please use second file. I decided on changing the Japanese NCMs
sorry, I’ve been going back and forth on this. I’ll stick with the first file. It is the one where a large chunk of the Japanese fleet is in 37
What ground units are on what transports in 36 and 37?
@gamerman01 one inf on each transport. There should be one in 36 that also has an art.
OK, got it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Holland Belgium to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.
Quite some battles for such an early game. Excited to see how this one unfolds from here.