BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)


  • F12.tsvg

    Because you almost always move in less than 24 hours I looked, so your regularity keeps it going even when it’s my turn!


  • And then I forgot to put in game notes -

    2 French are on 1 UK transport.
    I guess I can utilize all UK transports in round 13 after all

    F12 with note.tsvg


  • Sweetens the pot a little for you

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry and 3 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Belarus to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Tambov
            7 mech_infantrys moved from Rostov to Volgograd
            11 armour moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Caucasus
            1 artillery and 1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 11 armour, 1 infantry and 7 mech_infantrys
                British defend with 2 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 11 armour, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 9/19 hits, 6.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 11 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/9 hits, 3.83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            4 fighters moved from Holland Belgium to 112 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Norway to Southern Italy
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Western Germany to France
            2 infantry moved from Ukraine to Rostov
            1 bomber moved from Tambov to Greece
            1 bomber moved from Caucasus to Greece
            1 aaGun moved from 112 Sea Zone to Norway
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 112 Sea Zone
            1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
            1 infantry placed in Southern France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 3.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 7.83
    British regular : 0.00
    

    Savegame


  • Well at least I can stop feeling sorry for you for awhile!

    R13.tsvg


  • @gamerman01 yeah, the dice were quite good to me on both the German and Soviet turns.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter moved from 42 Sea Zone to Burma
            1 destroyer, 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            4 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from 6 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 5 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Amur
            1 mech_infantry moved from Central Mongolia to Amur
            1 bomber moved from Buryatia to Japan
            1 mech_infantry moved from Soviet Far East to Amur
            1 submarine moved from 5 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to Philippines
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to French Indo China
            1 armour moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Hopei
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 destroyers, 7 fighters, 2 marines, 9 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 2 armour
            EDIT: Adding units owned by Japanese to French Indo China: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : -0.83
    UK_Pacific regular : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter moved from 42 Sea Zone to Burma
            1 destroyer, 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            4 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from 6 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 5 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Amur
            1 mech_infantry moved from Central Mongolia to Amur
            1 bomber moved from Buryatia to Japan
            1 mech_infantry moved from Soviet Far East to Amur
            1 submarine moved from 5 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to Philippines
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to French Indo China
            1 armour moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Hopei
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 destroyers, 7 fighters, 2 marines, 9 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 2 armour
            EDIT: Adding units owned by Japanese to French Indo China: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : -0.83
    UK_Pacific regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Oof! I haven’t even looked at J yet - there are a lot more demands on my time than I am used to.

    This is still a high priority in my life, but I have a close family member falling apart and I’m behind on my work schedule as I’m trying to finally get to the end of a big move to a better house.
    We’ve been working on getting 3 adult’s stuff out of a home of 21 years, and has to be done by Monday 11/27, the closing date.
    I have a new (and rather expensive) snooker table and have only played 3 games since it came in a couple weeks ago! So this is evidence that my fun has had to take a back seat lately. But you can’t keep the gamerman from playing games for very long…

    And yet there’s still a chance that I sneak in the big US/UK move tonight, who knows!! Thank you


  • @gamerman01 no worries. Take your time. I’ve been pretty busy too. And enjoy the snooker!


  • I imagine a snooker table is a great place to set up an axis and allies game :)

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Game board’s in my office, the only things that go on the snooker table are 15 reds, a yellow, a green, a brown, a blue, a pink and a black, plus cue ball. ;) Occasionally I may let it be corrupted by the 2 1/4" 8 ball balls <gasp> but not anything else, no lol

    And I had to settle for a 7 footer even though my room will easily fit 9 :( :( I’m in the middle of the USA and there is no such things as snooker. I got like the 2nd table to ever come through the billiards store in big town, Iowa, in 35 years. I have to keep telling myself that. Maybe I should have ordered in the parts and had the guy put it together, but I don’t like regrets, so I’ll just be thrilled with what I have and introduce it one person at a time to get a little culture into my fellow Americans


  • @gamerman01 My Dad bought a used one when I was a kid. Snooker as well, although I tended to play 8 ball. But I recall that some of my other games ended up on there too.


  • I don’t want to re-do my combat movement…
    I want to buy 1 infantry and 1 artillery instead of 1 sub and saving 1, thanks…


  • Scratch that, purchase is good


  • US13.tsvg
    UK to come within hours I think


  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to Crete
            1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry and 1 marine moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Crete
                Italians attack with 1 bomber, 1 infantry and 1 marine
                British defend with 1 artillery
                    Italians roll dice for 1 bomber, 1 infantry and 1 marine in Crete, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Crete
                Italians win, taking Crete from British with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Crete to Southern Italy
            1 fighter moved from 98 Sea Zone to Greece
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Volgograd: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.33
    

    Savegame


  • F13.tsvg

    Edit because blue fighter sinks transport in 99 then lands on Syria
    So that I didn’t have to re-do ANZAC and then France


  • 8333e76eddc67f8f034ad606b81231e1.jpg

Suggested Topics

  • 38
  • 35
  • 32
  • 48
  • 59
  • 56
  • 110
  • 225
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.6k

Users

40.1k

Topics

1.7m

Posts