@pacifiersboard
scramble both fig to 111
yes, sub starts to fight in 106 (if there is one german sub left vs 1 Dd (and 1 sub) fight till end
Yes, we can play with the unchecked option, but I have also no problem with edits after dicing convoy - it’s on you.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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GAA I can’t remember how I overlooked re-capture of Carolines
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You’re right, going after 5 subs in 6 with 3 fighters protecting doesn’t quite work - well played, sir
Now I fall for another trap. Scramble brown fighters to their death in 95, or allow the fleet to be obliterated and then retaliate with massive airforces?
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Yeah these 5 subs in 6 were a gambit. I tried to find the sweet spot, where an attack was ALMOST but not quite a good idea.
I love kamikaze for this exact reason - often times the Allies can’t attack because they can’t be sure if a destroyer survives or not. Especially since hit units can’t fire back.As Allies, I sometimes try to attack without the absolute need to win, just to get these kamikaze out of the picture because it is so hard to calculate properly if Japan still has access to them.
Now over in Europe, I actually have placed myself in a difficult situation. I knew what awaited me but I tried to postpone thinking about the choice for as long as possible. But I’m afraid I can’t drag it out any longer.
On the other hand, with your big royal airforce and navy, there was not much Italy could do to save those few precious ships…These Italian Airplanes are so valuable to clear blockers… on land AND sea. On the other hand … you do have Anzac / French units on hand anyway…
Send those 3 fighters out, I’ll blast some British planes out of the sky with them!
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Will be a bit, don’t stay up
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I don’t like moving those 3 Egypt fighters to the West and not on an airbase, that’s bad. Was hoping to shoot down fighters, so we’ll see what the dice say. Later, that is.
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Really wanted to hit those subs to give something for the bombers to do on the way to Russia, but I want the bombers to stay in the Pacific theater.
Would take at least 2 destroyers and 2 subs, plus another fighter to go to Russia if it survived, and that’s just not even coming out ahead. You come back and absorb the hits on capital ships. Nice calculating. I even thought about sending a carrier up there I wanted to kill them so badly. You have too many subs for my liking now
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Yeah, Japan can use a lot of subs and it’s not always easy to resupply them. I have to take the few chances I get.
You on the other hand have too many bombers for my liking!
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Oh, no, am I going to become a complex in Persia guy? And an airbase on Egypt? What have you done to me? I don’t like playing like other people :unamused:
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Probably from many long games with Boldfresh in OOB, I knew to never build a complex in Persia, he’d just take it, and that’s curtains.
But with all these Russia and India NO’s… Boy the planes fly to Moscow/Bryansk or India immediately. But I still favor putting major pressure on Germany’s west, and those adventures elsewhere really take away from that. 'course you have 19 slow units on Paris… so maybe it makes sense
Why did I build it? Looking at history, because I didn’t have anything very useful to spend 12 on at London, and probably because I could tell Moscow and India were in trouble. And no trouble from Italy.
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The dice came up big for me in 95.
The whole reason that french fighter is there is to take down the Italian bomber.
I realized that transport was going to be naked, too late. But the French are going to stand in the gap. For their own boys precariously perched above the vast Red Sea.
(Howling air raid siren)
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Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians French scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone Battle in 81 Sea Zone Italians attack with 1 bomber French defend with 1 fighter and 2 infantry; ANZAC defend with 1 transport Italians win with 1 bomber remaining. Battle score for attacker is 23 Casualties for French: 1 fighter and 2 infantry Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from 99 Sea Zone to Greece 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Bulgaria to Greece 4 mech_infantrys moved from Western Germany to Yugoslavia 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 122 Sea Zone to 124 Sea Zone 2 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Novgorod to Belarus 24 armour, 6 artilleries, 6 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Finland to Karelia Place Units - Germans 2 destroyers and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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I made a mistake, at the end of UK’s turn I did not declare what carrier the UK fighter in 92 landed on.
The US carrier came in to 92 carrying 2 UK fighters.
The UK carrier came in to 92 carrying 1 US fighter.
So the UK fighter could land on an empty USA carrier, or on a UK carrier along with the US fighter.I suppose you could have asked me when doing Italy’s turn, since it was a factor for Italy’s decisions, including the insane decision to attack a FRANZAC transport with Italy’s lone bomber (Yeah, I was gonna have to say something about that sooner or later) :laughing:
How do you want to resolve? Should it be considered as being on the UK carrier by “default”? Or should I let you choose which carrier it’s on? Or not let me land it on a carrier at all, make me land it on Algeria or Tobruk?
My bad, so I’m at your mercy. I’ll add the note to the game file (that the US fighter is on the UK carrier) and the UK fighter placement is pending.
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Note added
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Hey! I’m back!
To be honest, I’d like the UK fighter to be on the UK carrier. I did not consider you landing it on the US carrier.
I’ve got a request too: I forgot to move one artillery from FIC into Shan state and am too lazy to redo the whole combat turn. I hope it’s ok if I just resolve that fight here via dicebot.
Ah and another thing: I assumed no suicide scramble from India but let me know if I assumed wrongly!
Attack:
2 inf, 1 art[dice 1d6<=1]
[dice 2d6<=2]Def:
1 inf
[dice 1d6<=2] -
1d6<=1: 4; Hits: 0
2d6<=2: 4, 2; Hits: 1
1d6<=2: 3; Hits: 0