Elche +10 v Gamerman01 BM4


  • sub fights in sz37 ?
    b-usa2.tsvg


  • Sub does fight, and will be lost first in the extremely unlikely event that your conniving green sub hits :face_with_cowboy_hat:


  • Pesky italian in BS.

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from 26 Sea Zone to Queensland
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 9 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 9 infantry in Yunnan, round 3 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 9 infantry in Yunnan, round 4 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from New Brunswick Nova Scotia to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to British Somaliland
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in British Somaliland
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in Scotland
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Scotland, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to India
            2 fighters moved from Shan State to India
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            2 aaGuns moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            3 infantry moved from Burma to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            1 armour moved from Ethiopia to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Belgian Congo
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 bomber moved from Scotland to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 fighter moved from Scotland to Gibraltar
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 1 infantry placed in United Kingdom
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Americans regular : 0,17
    Italians regular : 0,67
    Japanese regular : -3,17
    Germans regular : 0,67
    Neutral_Axis regular : 0,33
    British regular : -0,50
    

    uk-2.tsvg


  • You are very tough with the allies. I need to learn things with the Axis, and fast


  • You forced me into a very risky battle with your good play

    I2.tsvg


  • Thank you. I have to play best I can because you are one of the best players in this game.
    You are lucky in N/B.

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - French
            Battle in Normandy Bordeaux
                French attack with 1 fighter
                Germans defend with 1 aaGun and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the Germans lost in Normandy Bordeaux
                    French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the French lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 aaGun
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    French regular : -0,50
    Japanese regular : 0,67
    Germans AA : -0,17
    ANZAC regular : 0,50
    

    fre-2.tsvg


  • A little lucky in both battles, yes, and they were important ones. That’s Axis rust, I’m not used to the blue fighter being there, Allied attack between Italy and Germany - got away with it, yes, even though it was a coin toss
    My precious AA!! Destroyed! :cry:


  • G3.tsvg

    Well, I can guarantee you an interesting game


  • NO for Egypt is FIVE for Germany? I thought it was 3. OK, putting mech on Italian transport :dancers:

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G3 going for Egypt.tsvg

    That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:

    Way too much money/stress on the Mediterranean
    China garrisons
    Making almost every single island in the world worth money


  • Crete is worth 5, and potentially 8 per turn? Come on!


  • Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.


  • But Egypt is such a big deal. I’ve crumbled in 2 games in the past few years just because I lost Egypt early. Let’s see what you can do


  • Uhhhh, Egypt is a desaster :cold_sweat:
    Feel free to change causuality in Amur.

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 tactical_bomber owned by the Japanese lost in Amur
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Russians
            2 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Tsagaan Olom to Olgiy
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 aaGun moved from Yakut S.S.R. to Dzavhan
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Urals
            1 armour moved from Archangel to Urals
            1 aaGun moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            5 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    Russians regular : 0,83
    

    r3-going-for-egypt.tsvg


  • Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.

    Pejon taught me that lesson BRUTALLY

    Italy and Germany don’t seem to have much money, though :disappointed_relieved: I need Greece but don’t have the manpower!


  • I knew you were going to do that, but I didn’t want to have to back track to kill him if he marched east uncontested.

    Well, that pretty much offsets the FRANZAC dice :boy: but I can’t be sad for awhile since I survived Egypt with artillery, tank, bomber


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game.

    You didn’t have to carry it on! We can have fun with the names, though


  • Tactical bombers are underwhelming and should only cost 10. I’m saving the fighter like you did


  • Especially because not seeing my defense of course I would lose the tactical, well done. You were probably hoping for the 5 IPC income too, you rascal

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