Elche +10 v Gamerman01 BM4

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G3 going for Egypt.tsvg

    That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:

    Way too much money/stress on the Mediterranean
    China garrisons
    Making almost every single island in the world worth money


  • Crete is worth 5, and potentially 8 per turn? Come on!


  • Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.


  • But Egypt is such a big deal. I’ve crumbled in 2 games in the past few years just because I lost Egypt early. Let’s see what you can do


  • Uhhhh, Egypt is a desaster :cold_sweat:
    Feel free to change causuality in Amur.

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 tactical_bomber owned by the Japanese lost in Amur
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Russians
            2 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Tsagaan Olom to Olgiy
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 aaGun moved from Yakut S.S.R. to Dzavhan
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Urals
            1 armour moved from Archangel to Urals
            1 aaGun moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            5 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    Russians regular : 0,83
    

    r3-going-for-egypt.tsvg


  • Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.

    Pejon taught me that lesson BRUTALLY

    Italy and Germany don’t seem to have much money, though :disappointed_relieved: I need Greece but don’t have the manpower!


  • I knew you were going to do that, but I didn’t want to have to back track to kill him if he marched east uncontested.

    Well, that pretty much offsets the FRANZAC dice :boy: but I can’t be sad for awhile since I survived Egypt with artillery, tank, bomber


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game.

    You didn’t have to carry it on! We can have fun with the names, though


  • Tactical bombers are underwhelming and should only cost 10. I’m saving the fighter like you did


  • Especially because not seeing my defense of course I would lose the tactical, well done. You were probably hoping for the 5 IPC income too, you rascal


  • J3 rusty.tsvg

    This one is called rusty because I clearly don’t have what it takes to orchestrate all of Japan’s units and geographical area

    But I do know that losing the Aleutians stinks (so does Iwo Jima) and I got all the money islands J3, but give up two transports. I’ve only lost one plane to the Russians but still don’t seem to have enough because already China got away from me, probably because I went after the Russians since you left 6 men on the border R1. But you wrecked me there, hitting 4/6 which is not fair, and I lost 7 Jap infantry on J1, very painful. But this J3 dice were quite lucky.

    Show me how this sloppy J3 can be exploited


  • Kamikazes are locked and loaded


  • I am rather proud of my unconventional throw away the 10 IPC NO to get men up to FIC (didn’t help in this situation) and build IC on FIC on J2, even if it is ineffective. Still proud of being unconventional.

    I still don’t know if attacking Russia will be good (if you had rolled 0/6 it would certainly be better), but at least I don’t have a northern front or a need for Manchuria complex.


  • scramble sz33 ?
    usa3-rusty.tsvg


  • Oh, rookie mistake, only 3 planes in range of 33 when I thought it was all of them

    OK, still a bold move by you, no scramble because I don’t benefit from a damaged battleship that will auto-repair, and there are only 2 bombardments to stop

    No scrambling


  • Scramble sz97 ?
    b-uk3-rusty.tsvg


  • Where did that bomber come from? Good thing I was conservative with that 2nd fighter.

    Yes, scramble both


  • You’re going for FIC? Wow, it’s been a long time since I played against such aggression - exciting


  • For the first round, if you
    Score 1 hit, I lose the sub
    Score 2 hits, I lose the sub and German fighter
    Score 3 hits, I lose the sub and both fighters

    Don’t score 3 hits

    You may need to ask for 2nd round casualties, I’m just trying to facilitate the game by offering up 1st round choices in advance

    And that Carolines ridiculousness pretty much makes up for Egypt

Suggested Topics

  • 22
  • 13
  • 18
  • 95
  • 125
  • 108
  • 176
  • 219
Axis & Allies Boardgaming Custom Painted Miniatures

113

Online

17.4k

Users

40.0k

Topics

1.7m

Posts