• This post is deleted!


  • @Karl7 you used the newer version to post. I’m still on the older version.

  • 2024 '22 '19 '17 '15

    @dawgoneit true:

    64fce296-c347-44d1-a547-d219aada8acb-image.png

    @Karl7: shame on you! :p

  • 2024 '22 '19 '17 '15

    @Elrood on the other hand I would not mind updating to the latest development version… but would need us ALL and ALL whom we play with to update as well… quite a chain reaction…


  • @Elrood I have a lot of games going with the old version. Is there a way to do both Versions? My computer is pretty old ( about 25 years) when I try to download the new Version My computer wants to delete the old version.

  • 2024 '22 '19 '17 '15

    @dawgoneit There is that way or sure… i actually recommended by the developers, since a development version has no guarantee of being stable…

    BUT… some folks here might find that too complicated to deal with… not looking at anybody in particular


  • I can’t have two on my IMac . I remember trying and just cancelled the old one.

  • 2024 '22 '19 '17 '15

    looking at Witt now


  • @Elrood

    I can try to repost? what engine should I try to repost at?

  • 2024 '22 '19 '17 '15

    @Karl7 2.5.22294 is what we are using here


  • @Karl7 thank you .

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Witt

    wow, I have no idea how I saved that one. I think I was running an experimental version.

    In any even I am going to have to rebuild the turn.

    Sorry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7 UK edit.tsvg

    Ok, this should work.

    If not let me know.

    I just edited the results in. I lost Yunnan hard, but everything else was fine.

    If I made any errors let me know.


  • @Karl7 thanks Karl. It is horrid , having to redo. Appreciate it.

  • TripleA

    waw_dutch_4.tsvg

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Infantrys moved from Banjarmasin to West Borneo
            2 Infantrys moved from Banjarmasin to East And South Borneo
            2 Adv.Fighters moved from Banjarmasin to West Borneo
            1 Adv.Fighter moved from Banjarmasin to East And South Borneo
            1 Tank moved from West Papua to Port Moresby
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in West Borneo
                Dutch attack with 2 Adv.Fighters and 2 Infantrys
                Thai defend with 1 Infantry
                    Dutch roll dice for 2 Adv.Fighters and 2 Infantrys in West Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in West Borneo
                Dutch win, taking West Borneo from Thai with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in East And South Borneo
                Dutch attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Artillery
                    Dutch roll dice for 1 Adv.Fighter and 2 Infantrys in East And South Borneo, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in East And South Borneo
                Dutch win, taking East And South Borneo from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from East And South Borneo to Banjarmasin
            2 Adv.Fighters moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            1 Bunker, 3 Infantrys and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Dutch regular : 0.83
    
  • '20

    Game History

    Round: 4
    
        Combat Move - Finns
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            1 Fighter and 1 Infantry moved from Vyborg to S.Karelia
            1 Infantry moved from Vyborg to S.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery
                    Finns roll dice for 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Vyborg
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from N.Karelia to Murmansk
            1 Infantry moved from Vyborg to N.Karelia
            4 Infantrys moved from Tampere to Oulu
            4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : -0.33
    

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Artillery moved from Brest to Kiev
            1 Fighter and 2 Infantrys moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
            4 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from Bucharest to Vinnytsia
    
        Place Units - Romanians
            2 Infantrys and 1 Tank placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : 0.33
    

    fin-rom-4.tsvg


  • @dawgoneit Thai 4 in 7 Player…tsvg
    1 Fighter moved from Bangkok to Assam
    1 Artillery and 1 Infantry moved from Burma to Assam
    1 Elite and 2 Infantrys moved from S.Thailand to Burma
    1 Tank moved from Bangkok to Burma
    1 Submarine moved from 107 Sea Zone to 85 Sea Zone
    1 T.Boat moved from 107 Sea Zone to 93 Sea Zone
    1 Transport moved from 107 Sea Zone to 106 Sea Zone
    1 Destroyer moved from 107 Sea Zone to 106 Sea Zone
    2 Artillerys, 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand
    2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank moved from Burma to Yunnan

        Purchase Units - Thai
            Turning on Edit Mode
            EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Destroyer and 1 Transport
            EDIT: Removing units owned by Thai from 106 Sea Zone: 1 Destroyer and 1 Transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from 85 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            Thai buy 1 Adv.Fighter, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Assam
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Artillery
                Thai win, taking Assam from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from Assam to Yunnan
            1 AAGun moved from Burma to Yunnan
    
        Place Units - Thai
            1 Adv.Fighter, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Territory Summary for Thai :

    Yunnan : 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
    Assam : 1 flag, 1 Artillery and 1 Infantry
    Burma : 1 flag, 1 Elite, 2 Infantrys and 1 Tank
    S.Thailand : 2 Artillerys, 1 Elite and 2 Infantrys
    Malaya : 1 flag
    Bangkok : 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank
    110 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    93 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 104 / 117
    Russians : 83 / 92
    Italians : 62 / 66
    French : 25 / 19
    Yamamoto : 82 / 88
    Chinese : 25 / 27
    Hisaichi : 65 / 65
    British : 110 / 112
    Anzac : 36 / 36
    Dutch : 16 / 16
    Finns : 18 / 20
    Romanians : 18 / 18
    Thai : 19 / 19
    Americans : 95 / 95
    

  • dbec80e8-c179-4dd9-ae03-3d887d0b1a56-USA 4.tsvg

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Destroyers moved from 15 Sea Zone to 30 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone
            2 ArmoredCars, 1 Infantry, 1 Tank and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Tank moved from 34 Sea Zone to Rio de Oro
            2 ArmoredCars moved from San Francisco to 83 Sea Zone
            1 Tank moved from Southwest USA to 83 Sea Zone
            1 Artillery and 2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Artillery and 1 Elite moved from Midway to 89 Sea Zone
            1 Infantry and 1 Tank moved from Midway to 89 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 89 Sea Zone to 104 Sea Zone
            1 Infantry and 1 Tank moved from 104 Sea Zone to Nauru
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry and 1 Transport moved from 87 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry and 1 Transport moved from 87 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            1 Artillery and 1 Infantry moved from Wake to 87 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 87 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Truk
            1 Artillery and 1 Infantry moved from Wake to 87 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 87 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Woleai
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry and 1 Transport moved from 87 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Submarines moved from 89 Sea Zone to 87 Sea Zone
            1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Adv.Fighter, 2 ArmoredCars, 1 B.Transport, 1 Carrier, 1 Fighter, 1 Submarine and 1 Tank moved from 83 Sea Zone to 89 Sea Zone
            2 ArmoredCars and 1 Tank moved from 89 Sea Zone to Midway
            1 Bomber moved from San Francisco to Wake
            1 Destroyer and 1 Submarine moved from 87 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Elite moved from 95 Sea Zone to Minamitori
                  Americans take Minamitori from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry, 1 S.Bomber, 1 S.Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Woleai
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
                Americans win, taking Woleai from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Nauru
                Americans attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Nauru, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Nauru, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Nauru, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Nauru, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Nauru
                Americans win, taking Nauru from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Truk
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Truk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Truk
                Americans win, taking Truk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rio de Oro
                Americans attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio de Oro, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio de Oro, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            3 Infantrys moved from Peru to Amazon
    
        Place Units - Americans
            1 ArmoredCar and 1 Infantry placed in Salvador
            1 ArmoredCar placed in Pearl Harbor
            2 Transports placed in 98 Sea Zone
            1 Carrier, 2 Destroyers and 1 S.Submarine placed in 83 Sea Zone
            2 Fighters placed in 83 Sea Zone
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.67
    Neutral regular : -1.67
    
  • '20

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys and 1 Stuka moved from Paris to Picardy
            5 Infantrys moved from Paris to Normandy
            2 Fighters moved from Paris to Brittany
            2 ArmoredCars moved from Orleanais to Brittany
            5 Tanks moved from Orleanais to Normandy
            3 ArmoredCars moved from Orleanais to Normandy
            2 Artillerys and 3 Infantrys moved from Belgium to Netherlands
            5 Tanks moved from Belgium to Netherlands
            3 Tanks moved from Belgium to Netherlands
            1 Infantry moved from Brest to Minsk
            1 Bomber moved from Vyborg to Minsk
            1 Infantry moved from Latvia to Novgorod
            2 Stukas moved from Vyborg to Novgorod
            1 Fighter moved from Vyborg to Minsk
            1 Infantry moved from Lithuania to Minsk
    
        Purchase Units - Germans
            Germans buy 6 Artillerys, 4 HeavyTanks, 13 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 Infantrys and 1 Stuka
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Picardy, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Picardy
                Germans win, taking Picardy from French with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Novgorod
                Germans attack with 1 Infantry and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 2 Stukas in Novgorod, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 2 Stukas in Novgorod, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 51 Sea Zone
                Germans attack with 1 Destroyer, 4 Submarines and 2 Transports
                French defend with 1 Submarine
                    Germans roll dice for 4 Submarines in 51 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                    1 Transport owned by the Germans lost in 51 Sea Zone
                Germans win with 1 Destroyer, 4 Submarines and 1 Transport remaining. Battle score for attacker is 1
                Casualties for French: 1 Submarine
                Casualties for Germans: 1 Transport
            Battle in Netherlands
                Germans attack with 2 Artillerys, 3 Infantrys and 8 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Netherlands, round 2 : 4/13 hits, 5.50 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Artillerys, 2 Infantrys and 8 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Brittany
                Germans attack with 2 ArmoredCars and 2 Fighters
                British defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 2 Fighters in Brittany, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Brittany
                Germans win, taking Brittany from French with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Normandy
                Germans attack with 3 ArmoredCars, 5 Infantrys and 5 Tanks
                British defend with 1 Artillery, 2 Infantrys and 1 Tank; French defend with 1 AAGun and 1 Factory
                    Germans roll dice for 3 ArmoredCars, 5 Infantrys and 5 Tanks in Normandy, round 2 : 4/13 hits, 4.33 expected hits
                    French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Normandy, round 2 : 0/4 hits, 1.50 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Normandy
                Germans win, taking Normandy from French with 3 ArmoredCars, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 13
                Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            8 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys and 1 Infantry moved from Danzig to 23 Sea Zone
            2 Artillerys, 1 Elite and 7 Infantrys moved from Hamburg to 23 Sea Zone
            4 Artillerys, 1 Elite, 8 Infantrys and 8 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Lapland to 24 Sea Zone
            1 Mech.Inf moved from Latvia to Brest
            2 Infantrys moved from 24 Sea Zone to Latvia
            4 Artillerys, 1 Elite and 8 Infantrys moved from 24 Sea Zone to Vyborg
            2 Stukas moved from Novgorod to Kiev
            1 Bomber and 1 Fighter moved from Minsk to Kiev
            1 AAGun, 6 ArmoredCars, 5 Artillerys, 4 Elites, 9 Infantrys, 3 Mech.Infs and 1 Tank moved from Vinnytsia to Kiev
            3 ArmoredCars and 1 Tank moved from Warsaw to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            3 ArmoredCars and 1 Mech.Inf moved from Krakow to Kiev
            3 ArmoredCars moved from Bavaria to Krakow
            4 ArmoredCars moved from Berlin to Pomerania
            3 Infantrys moved from Saxony to Hamburg
            2 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Rhine to Hamburg
            1 AAGun moved from Belgium to Netherlands
            1 Stuka moved from Picardy to Paris
            2 Fighters moved from Brittany to Paris
            1 AAGun moved from Warsaw to Brest
            1 Tank moved from Oulu to Vyborg
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
    
        Place Units - Germans
            4 HeavyTanks placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Danzig
            6 Artillerys placed in Hamburg
            4 Infantrys placed in Rhine
            8 Infantrys placed in Paris
            1 Infantry placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Russians regular : -1.00
    Germans regular : -0.50
    Neutral regular : -0.33
    

    rules question: since my subs sank lone french sub while my dd accompanied, shouldnt the french sub not be able to return fire? germ-5.tsvg

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